7 posts tagged with piracy and games.
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“I don't want to spend a ton of money on a game that's bad...”

The State of PC Piracy in 2016 [PC Gamer] “Piracy seems like it should be so simple, right? Stealing games is wrong. The end. But piracy is one of the most charged, complex, and divisive debates in gaming. Follow a piracy discussion long enough and it will spiral through issues as complicated as international economic policy, the concept of 'ownership' for digital property, game preservation, and the principle of the PC as an unrestricted technology platform. Piracy in 2016, the age of digital distribution, indie gaming, and Steam’s dominance, is a different animal from the PC piracy of 1990 or 2000 or 2010. Unlicensed software distribution is just as illegal as it was when Don’t Copy That Floppy was a meaningful anti-piracy strategy, but our own understanding of the crime and its motivations haven’t kept pace with technology.” [more inside]
posted by Fizz on Sep 6, 2016 - 72 comments

The Atlantic - Benj Edwards

The Copyright Rule We Need to Repeal If We Want to Preserve Our Cultural Heritage
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Mar 15, 2013 - 34 comments

Never Get Them Wet

MMOWGLI is an upcoming online wargame designed by the US Office of Naval Research to help find solutions to the problem of piracy. Players will either assume the role of an anti-piracy task-force or of pirates. Rather than being an action game MMOWGLI will relay on players providing short, Twitter-like solutions to tactical scenarios.
posted by Lovecraft In Brooklyn on Jun 5, 2011 - 45 comments

Don’t make me steal

Don't Make Me Steal - a Digital Media Consumption Manifesto.
posted by Artw on Feb 4, 2011 - 107 comments

Step 1. Make an utterly fantastic game. Step 3. Profit!

2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
posted by straight on Oct 20, 2009 - 64 comments

Yo ho ho and a bottle of rum

Home taping didn’t kill music, says Ben Goldacre - but where did all the money go?
posted by Artw on Jun 11, 2009 - 168 comments

CACODEMONS

Doom 3: It may possibly be the most pirated game in history.
posted by Keyser Soze on Aug 5, 2004 - 68 comments

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