Skip

2 posts tagged with piracy by filthy light thief.
Displaying 1 through 2 of 2.

MMORPG modifications copy pirated server options

With news that Blizzard will require an internet connection to play Diablo 3 to curb piracy and prevent character-boosting cheats (previously), Wall Street Journal's China Realtime Report blog has new coverage of an old game. The article covers the actions of Shanda Interactive Entertainment Ltd., the Chinese distributor of the MMORPG The Legend of Mir 2, and their fight against illicit private servers that offer increased experience per task and more common rare items.
posted by filthy light thief on Aug 10, 2011 - 62 comments

Pirates Paying for Downloadable Content: a Viable Niche Market

Piracy of PC games is nothing new, and has been discussed previously. Due to the high levels of PC game piracy, some development companies have decreased (or eliminated) PC game development, shifting support to console development. But piracy isn't limited to PCs, as modchips and other hacks have allowed users to play pirated and homebrewed games. In the continuing struggle for control, Microsoft banned as many as 1 million modded systems from Xbox Live, resulting in a surge of people reselling Xbox 360s that have been banned from online play (and modders finding a fix for the ban). Some developers have adopted another tactic - increased development of downloadable content (DLC), which has been seen as both good and bad by gamers. John Riccitiello, the head of Electronic Arts, seems to have embraced DLC as a marketing option, in noting that "[people] can steal the disc, but they can't steal the DLC."
posted by filthy light thief on Dec 9, 2009 - 77 comments

Page: 1
Posts