Often considered to have the best writing of any game, 1999's Planescape Torment (as can be seen in this short video) is getting a spiritual successor. Torment: Tides of Numenera, now in early beta (the first 30 minutes of which can be seen in this Let's Play), features many of the same writers (plus other favorites). To see what made the first game so great, fans have turned the original Planescape game into surprisingly readable novels. One version just contains mostly the dialogue for one particular path through the game with just a little linking text (457 pages worth), the other features an expanded version with more original material (1,219 pages). Both are available in a variety of formats, and you can buy the original game as well.
Chris Avellone, a writer and designer who worked on Fallout 2, Fallout New Vegas, Planescape Torment and Neverwinter Nights, plays and comments on the steampunk RPG Arcanum to celebrate raising almost 4 million dollars toward his upcoming RPG, Project Eternity
"Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening." [more inside]
This is an hour long podcast about Planescape: Torment by creators Chris Avellone (lead designer), Colin McComb (second designer), Adam Heine (scripter), and Scott Warner (junior designer, lead designer of Halo 4). P:T was a groundbreaking, story-focused rpg with a loyal cult following. Previously. More previously. [more inside]
Matt Barton's Matt Chat started as a series of discussions on classic video games from Elite to System Shock 2. It now features interviews with the likes of Chris Avellone (Planescape Torment), Tim Cain (Fallout pt.1, pt.2); Arcanum, Brian Fargo (The Fall of Interplay, Waste land and Fallout, Bard's Tale and Wizardry), John Romero (Wolfenstein 3D, Doom, Quake and the infamous Daikatana) and Al Lowe (Leasure Suite Larry pt.1 and pt.2). [more inside]
Planescape Torment (wikipedia) is widely regarded (1, 2, 3, 4) as one of the best story-driven CRPGS ever crafted, cliche amnesiac-protagonist notwithstanding. Here's a "Vision Statement" design document from when it was known as Last Rites. (2.4MB PDF, Spoilers OBVIOUSLY)