9 posts tagged with polygon. (View popular tags)
Displaying 1 through 9 of 9. Subscribe:

get your sh!t together devs

Bennett Foddy (of QWOP fame) explains why some multiplayer games aren't cut out for online multiplayer.
posted by Copronymus on Mar 12, 2014 - 54 comments

 

Round One. FIGHT.

Street Fighter: The Movie -- What Went Wrong (via)
posted by davidjmcgee on Mar 11, 2014 - 118 comments

Video games are for boys

Despite a customer base that crosses many demographics, a large part of the video game industry has remained resolutely focused on appealing and marketing to male players in the 18-24 age group. It wasn't always this way. Although early coin-op and console game development was male-dominated, titles in the 1970s were either marketed for entire families or for adults in bars and later arcades. What changed? Polygon investigates.
posted by figurant on Dec 4, 2013 - 135 comments

Surveillance City State.

"Reality has caught us" Ubisoft game Watch Dogs, scheduled for release next year, models pervasive surveillance as a game. Polygon's Charlie Hall investigates Chicago's vast camera network and finds the fiction might be not so far away from reality. [more inside]
posted by Sebmojo on Oct 16, 2013 - 18 comments

Video Game 3,000

Meet the 'other' next-gen console
posted by DynamiteToast on Aug 26, 2013 - 17 comments

Gone Home

Released today on Steam, Gone Home has garnered praise for its deeply affecting narrative, stripped-down design and a unique aesthetic steeped in 90's nostalgia and riot grrl culture. "When I played Gone Home I had the stunning realization that there could be a game for me. Someone can make a game for me." -Leigh Alexander. "It’s touching, unsettling, deeply honest, and enormously compassionate. -Rock, Paper, Shotgun. "Gone Home is an epic story, but its definition of epic is far removed from how we usually talk about scope and drama in games. It’s epic, personal and revelatory to the people involved, and that’s why it’s so special." -Giant Bomb. Polygon's 10/10 review. How Gone Home's design constraints lead to a powerful story. The Fullbright Company's Journey Home.
posted by naju on Aug 15, 2013 - 197 comments

An example of "order out of chaos"

"Draw some random points on a piece of paper and join them up to make a random polygon. Find all the midpoints and connecting them up to give a new shape, and repeat. The resulting shape will get smaller and smaller, and will tend towards an ellipse!" [code to make this in Mathematica] [a version which allows you to watch the process step by step, with 10 vertices or 100]
posted by ocherdraco on Dec 3, 2012 - 65 comments

spooky fluids!

Order from chaos! Fill a cylindrical bucket with water and make it so the bottom can spin. At certain speeds, stable regular polygonal shapes will spontaneously form at the turbulent surface of the water. See the video. [2.6MB avi] [via last week's PRL]
posted by sergeant sandwich on May 10, 2006 - 28 comments

Better than Sex?

Hexa-Hexa-FlexaGon!
Why not waste some time with the other office supplies for a change?
posted by kaibutsu on Jun 7, 2004 - 13 comments

Page: 1