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Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw on Jun 18, 2013 - 10 comments

Cave Prime from Earth One

25 extra minutes of Cave Johnson - taken Portal 2's Perpetual Testing Initiative DLC.
posted by Artw on May 11, 2012 - 33 comments

Science isn't about why - it's about why not

No GLaDOS. No Chell. No portals. Set in the 1980s. Competitive multiplayer. Multiple endings. The Portal 2 That Could Have Been.
posted by Artw on Mar 9, 2012 - 44 comments

Don't You Want Your Big Nice Cake?

The Nightmare Before Christmas' " This Is Halloween " sung by everyone's favorite turrets and murderous AI in " This Is Aperture "
posted by The Whelk on Jan 28, 2012 - 13 comments

Don't become too attached to it, because an insane AI will force you to throw it in a fire when it dries out 12 days from now.

Behold, the Aperture Science Holiday Enrichment Topiary.
posted by schmod on Dec 25, 2011 - 11 comments

Tlön, Uqbar, Orbis Tertius

" ... there is a depth of field technique with a controllable aspect called 'bokeh,' which describes a certain quality of blur that we often notice in the more luminous parts of a film’s background and that varies considerably with lens and camera type. Bokeh is a photography term derived from the Japanese boké- blur, haze ... When implemented in games the technique encapsulates a certain kind of second-order removal from reality. We are simulating not the way things look, but how they look after they have been filtered through the eye of a camera." Independent game developer Mathew Burns takes a look at how video games reflect reality in his account of the 2011 Game Developer's Conference. Burns also writes the blog Magical Wasteland. [more inside]
posted by codacorolla on Aug 22, 2011 - 28 comments

Valve Thought This Was Impossible

I had plans to cosplay as Edward Elric this year at Dragon*con. Building the arm seemed like fun and I always enjoy seeing good Edward costumes. Then Portal 2 came out. And I played it. And everything changed. The decision that I had to build Wheatley was pretty instant... [more inside]
posted by BZArcher on Aug 10, 2011 - 26 comments

Intelligence and imagination vs a light show for cattle

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?
posted by Artw on May 23, 2011 - 254 comments

The following thread is in *massive* spoiler quotes

Portal 2 has finally hit the streets, and despite a somewhat rocky start with their controversial promotional ARG (previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school DigiPen: the original portal system from Narbacular Drop (video - download - previously) and the sequel's physics-altering gels from Tag: The Power of Paint (video - download - previously - previouslier). Combine these innovative ideas with some Lost-meets-Life After People level design, excellent voice acting, and top-notch writing, and it's easy to see why so many people called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem. [more inside]
posted by Rhaomi on Apr 21, 2011 - 425 comments

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