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5 posts tagged with postmortem. (View popular tags)
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The Hardest Cases: When Children Die, Justice Can Be Elusive A joint investigation by PBS Frontline, ProPublica and NPR has found that medical examiners and coroners have repeatedly mishandled cases of infant and child deaths, helping to put innocent people behind bars. (
Via. (Article contains descriptions of children that have been killed by abuse. May be disturbing / triggering to some readers.) [more inside]
posted by zarq
on Jun 28, 2011 -
20 comments
A
postmortem at gamasutra on the independently developed game
Super Meat Boy. On their design philosophy that in part makes the game so popular: "It was vital for us to bring back the difficulty of the retro age, but also reinvent the idea of what difficulty meant. Frustration was the biggest part of retro difficulty and something we felt needed to be removed at all costs, in order to give the player a sense of accomplishment without discouraging them to the point of quitting. At its core, this idea was quite basic: Remove lives, reduce respawn time, keep the levels short and keep the goal always in sight. On top of these refinements, we added constant positive feedback, and even death became something to enjoy when you knew that upon completing the level you would be rewarded with an epic showing of all your past deaths. The replay feature was a way to remind the player that they were getting better through their own actions and reinforce that feeling of accomplishment of doing something difficult and succeeding."
posted by SpacemanStix
on Apr 14, 2011 -
18 comments
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