7 posts tagged with programming and games. (View popular tags)
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In a revelation that, to some, is on the order of realizing there is (or isn't) a god, it turns out that all the dungeons in The Legend of Zelda were part of the same enormous map. This seems to have some sort of transcendental importance that I can't quite put my finger on. [more inside]
posted by BlackLeotardFront on Oct 28, 2009 - 91 comments

flixel is an ActionScript 3 framework abstracted from Adam Atomic's raster-based games, including FATHOM (previously) and Gravity Hook. [more inside]
posted by archagon on Jun 5, 2009 - 33 comments

From the Infocom treasure trove: Milliway's, the unreleased sequel to Hitchhiker's Guide to the Galaxy.
posted by matthewr on Apr 18, 2008 - 43 comments

Level editor for Super Mario World.
You'll need a SNES emulator and a Super Mario World ROM.
(Ctrl+right-click to insert objects.)

posted by Tlogmer on Oct 20, 2005 - 19 comments

...when Jesus appears in your texture maps.
Ok, this is old news (been there since 1996), but from my own game programmer point of view, this site is hilarious, in a bittersweet way.
It's been down for a while, only available through the wayback machine, but recently got online again.
It might even be informative for all nerdy mefis, since latest news prove games programming stay as a modern slavery icon.
Might be NSFW if you're working on 'in trouble' game project.
posted by denpo on Nov 30, 2004 - 11 comments

Guess the Name - Apparently I was the 10th person to think of Turner & Hooch.
posted by Witty on Sep 15, 2003 - 82 comments

Call it the 0.5k. Like a certain widely-heralded Web design contest, the Minigame competition pits clever programmers against each other to see who can do the most with the least. But instead of Web pages, these competitors create games for obsolete 8-bit computers (Atari, Commodore, etc.) in two weight classes: 2K and 512 bytes (!).
posted by jjg on Oct 18, 2001 - 5 comments