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The Valve Employee Handbook [PDF]. An oral history of computer gaming, with Sid Meier (Civillisation I - V, Pirates!, Railroad Tycoon) and Ralph Baer (Pong, the Simon platform), from Vice TV's Motherboard. Also: interviews with classic computer game programmers: Eugene Jarvis (Robotron: 2084, Defender), Jeff Minter (Gridrunner, Revenge Of The Mutant Camels, Gridrunner, Llamatron) and many more, together with the Giant List of Classic Game Programmers. (Previously, a decade ago).
posted by Bora Horza Gobuchul on Apr 21, 2012 - 28 comments

Few Examples of Lisp Code Typography. From 1953 to 2012. (Via Lambda the Ultimate.)
posted by skynxnex on Mar 11, 2012 - 39 comments

A Brief, Incomplete, and Mostly Wrong History of Programming Languages
posted by Artw on May 8, 2009 - 47 comments

Adventure - based on the classic text game of the same name - was the first game ever to contain an easter egg. It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The text version of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told Warren Robinett not to even bother with a 2600 version. He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary. Play the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the Quake 3 Adventure Map, instead?
posted by absalom on Jan 7, 2005 - 41 comments

NYT celebrates 40 (or so) years of FORTRAN
The computer language that started it all is remembered in this breezy Times article (reg. req.'d.). [I think it has to do with some recent reunion of original team-members, but any contemporary event to rationalize printing this is buried in the copy.] Do something high-level with your computer today to commemorate. Here's an ibiblio.org text with more information.
posted by rschram on Jun 13, 2001 - 5 comments

The Story of Mel - Almost everyone's seen the Story of Mel on USENET or via email... the story of the guy who wrote programs for a particular ancient drum computer by using the characteristics of the drum to handle memory allocation and time delays. In a footnote on the Jargon File, it seems that his last name is known... An interesting footnote to an interesting and probably true story.
posted by SpecialK on Apr 7, 2001 - 5 comments

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