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Are you ready to RUMBLE?

What Neil deGrasse Tyson is to astrophysics, Lucy Jones is to seismology. "The last time there was a large seismic event on the fault that can do us the most harm, the San Andreas, in 1857, Los Angeles had about 4,000 residents. “We really weren’t worried about keeping a complex social structure in place,” Jones said. But as we get bigger and more complex, we increase our vulnerability." Jones presented her talk, “Imagine America Without Los Angeles” to the American Geophysical Union Conference in San Francisco in 2013. While today is the 20th anniversary of the Northridge quake, we still haven't quite figured out what to do to mitigate the effects of the BIG ONE to come. [more inside]
posted by Sophie1 on Jan 17, 2014 - 68 comments

id Software founder John Carmack resigns

John Carmack, co-founder and technical director at id Software, has left the company to focus his full-time attention on his role as chief technical officer at Oculus VR.

"I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging."

Carmack and Id are known for creating the Commander Keen, Wolfenstein, Doom and Quake video game franchises.
posted by bdz on Nov 22, 2013 - 60 comments

Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

Cast the first Yellowstone

Massive earthquakes in Chile and Japan have been found to cause the dramatic increase in violent quakes around fracking's largely unregulated wastewater injection wells observed in the Midwest in the past two years, where injected water acts as a lubricant for geological faults that were previously thought to be "dead" or stable for millions of years.
posted by Blazecock Pileon on Sep 1, 2013 - 12 comments

Crouch Behind Cover: Modern Warfare

Are modern first person shooters a bit too serious for your taste? Be happy they weren't always made that way. [Pre vious ly.]
posted by cthuljew on Mar 27, 2013 - 26 comments

putting the high in high fantasy

FYI: Chivalry is now a game about knights in low gravity, screaming and screaming and screaming. [more inside]
posted by cortex on Feb 15, 2013 - 22 comments

The source of our doom

id Software have released the source code to Doom 3 under the terms of the General Public License. [more inside]
posted by smcg on Nov 30, 2011 - 24 comments

Photographs of the Christchurch earthquake recovery

Ross Becker's photographs of Christchurch. The central business district reopens this weekend for the first time since the earthquake (Previously: 1, 2, 3) on February 22, 2011. [more inside]
posted by doublehappy on Oct 26, 2011 - 3 comments

We see the Earth, now.

On September 30, 2011 at 11:08am, Derek Deville's Qu8k (pronounced "Quake") launched from the Black Rock Desert in Nevada to an altitude of 121,000' before returning safely to earth. Above 99% of the atmosphere the sky turns black in the middle of the day and the curvature of the earth is clearly visible. Direct video links inside. [more inside]
posted by lazaruslong on Oct 10, 2011 - 25 comments

Trial by Deathmatch

A week ago, Markus "Notch" Persson (creator of Minecraft) received a letter from Bethesda (makers of the Elder Scrolls games) warning him that Scrolls (prev) was infringing on their trademark. Today, in a new twist on an old idea, Notch has challenged Bethesda to settle matters without lawyers: Quake 3 Team Deathmatch.
posted by kmz on Aug 17, 2011 - 70 comments

On Fallout: We had a time travel [setting] with dinosaurs for a while

Matt Barton's Matt Chat started as a series of discussions on classic video games from Elite to System Shock 2. It now features interviews with the likes of Chris Avellone (Planescape Torment), Tim Cain (Fallout pt.1, pt.2); Arcanum, Brian Fargo (The Fall of Interplay, Waste land and Fallout, Bard's Tale and Wizardry), John Romero (Wolfenstein 3D, Doom, Quake and the infamous Daikatana) and Al Lowe (Leasure Suite Larry pt.1 and pt.2). [more inside]
posted by ersatz on Jun 4, 2011 - 12 comments

Quake: A Look Back

The 'GDC 25' Chronicles: A Quake Aftershock. Shortly after the release of Quake in 1996, former iD employee Michael Abrash gave a talk detailing many of the technical hurdles that had to be resolved in making the game. For its 25th anniversary, GDC has put up video clips of two segments (1 2) as well as audio of the full talk.
posted by kmz on Jan 8, 2011 - 21 comments

London, Seoul, Reykjavik

Nevertheless, many of the gamers I encounter report the same experience of feeling as if they have engaged in some kind of transgression. There’s often a sense of guilt that comes with tales of gaming exploits, as if games were a vice or a character flaw, a symptom of one kind or another. [...] So my cards are on the table: I’m going to offer some alternative, positive descriptions. This analysis will show how video games have inspired artists, transformed rags into riches, given purpose to empty lives, and entertained bored people on a Sunday afternoon. We’ll see how games turned young people into heroes and how gaming has enabled the realization of previously unimaginable ambitions. We’ll see how games can make us better people, how they dissolve the horrors of boredom—and how they can function as propaganda for a wide range of worthy and unworthy causes.
This Gaming Life by Jim Rossignol (of Rock, Paper, Shotgun) is a book about gaming, gamers, and how they affect each other - available in full and for free under a Creative Commons licence.
posted by Electric Dragon on Jul 6, 2010 - 121 comments

Quake Live

Prepare to feel old: Quake III Arena came out nearly ten years ago. Prepare to feel young again: Quake Live can be played in your browser for free. The long-anticipated beta opened to the public yesterday. John Carmack says that they hope to be improving and polishing the game for the next decade. [more inside]
posted by Plutor on Feb 25, 2009 - 50 comments

shake shake shake

"The Quake-Catching Network is a collaborative initiative for developing the world's largest, low-cost strong-motion seismic network by utilizing sensors in and attached to internet-connected computers." The Economist's writeup notes that, since network communications are (sometimes) faster than the speed of sound in the earth's crust, a distributed network's observations of a temblor might reach a warning network before the quake itself reaches a traditional seismometer. [more inside]
posted by fantabulous timewaster on Sep 30, 2008 - 8 comments

Earthquake Alert by SMS

You may have heard of Twitter, a social networking utility to let your friends know online or by SMS what you're doing right now. Well, now even fault lines can do it, thanks to some enterprising developers. Friend one of these guys to get San Francisco quake info by text message from the USGS.
posted by SuperNova on Mar 12, 2007 - 24 comments

Visor: a quake-like drop down terminal for your Mac.

Visor: Brought to you by the wonderful folks who made the incredible Quicksilver, Visor is a drop down terminal for your mac, similar to the quake terminal. Plus, you can use quartz composer movies as backgrounds!
posted by Freen on Jun 16, 2006 - 28 comments

Q and not Q

Q, a sort of digital art hack of Quake - from Nullpointer, where you can find all sorts of cool digital art-type stuff. The game world is twisted unrecognizably yet the feeling of motion and action is preserved - . Download here and run (8.5mb, Windows only, I'm afraid). It's successor is QQQ, a similar effort done for Quake 3. No download but movies here. Also on Nullpointer is the fantastic WebTracer, a tool for visualizing websites as 3d networks of nodes. Here's what MeFi looks like with 1000 nodes tracked.
posted by BlackLeotardFront on May 14, 2006 - 12 comments

8.0 Quake

Newsfilter: 8.0 Quake Hits Tonga Lets hope this isn't a repeat of the Indonesian disaster, because 8.0 is huge.
posted by zeoslap on May 3, 2006 - 57 comments

Quake done Chopped!

Quake done Chopped. Courtesy of Speed Demos Archive. From those obsessive FPSers at Quake done Quick, this is a complete runthrough of the original Quake 7 years in the making, dispatching all enemies but zombies with only the axe. If you have Quake you can get the demo files here, otherwise you'll have to download the huge .avi from archive.org (main link). If you're interested in other QdQ movies - or simply shorter ones, may I recommend QdQ With a Vengeance (12:23 on Nightmare, avi here) as a fantastic introduction, Scourge Done Slick (an expansion, considered the best - avi here) or find others at Machinima.com.
posted by BlackLeotardFront on Jan 7, 2006 - 13 comments

quake v panaromic screenshots

Quake iV full panoramic screenshots (req. QTVR) as seen on digg.
posted by crunchland on Nov 3, 2005 - 35 comments

Psycho Men Slayers

Psycho Men Slayers The female Quake playing community demonstrates a playful use of names to demarcate a specifically oppositional female identity within the online community. This is true both of the naming of individuals and the naming of clans or communities such as Chiq, Hellchick, Supergirl, Geekgirl, Clan PMS (Psycho Men Slayers), Da Valkyries: The Women of Quake, Clan Crack Whore, Nimble Little Minxes, The Coven, Hell’s Warehouse. (direct .pdf link via Spitting-Image)
posted by Sully on Aug 16, 2005 - 31 comments

Speed Demo Archives

Speed Demo Archives is the Guinness Book of Records for Quake speed runs, but they also have speed demos for other games, including a 2:57:35 Half-Life 2 run (torrent to video here). [Via FileRush]
posted by turbodog on Dec 8, 2004 - 7 comments

Richter calls it a 3.2, but I just call it shaky.

Minor Washington state quake. It's been a while since I've experienced and earthquake, so when tonight's little one hit my hometown (a mere 3.2) I was a little shocked (and a little excited). I was also really impressed with the seemingly instantaneous response by the USGS and the University of Washington's GeoPhysics Dept. on their websites classifying it.

In the olden-days (eg- pre-Internet) I'd have to wait for the early morning news to find out any information about it, but through the miracle of HTTP I have all the info I want mere seconds after the event. In fact, less than 15 minutes after the quake the USGS site had over 260 responses on their website about the quake from people who felt it and left comments on their site.

I wonder if there are other sites that help classify and/or disseminate information about other naturally occurring phenomenon (hurricanes, tornadoes, etc.)... anyone, anyone?
posted by crankydoodle on Jan 16, 2004 - 9 comments

Quake in CA

6.5 Quake Hits Central California. Felt for over a minute in San Jose, about 50 miles south of San Francisco. Interesting time to discover the oft-defunded USGS's instant earthquake news page. Talk about dynamically generating your pages your pages from the ground up...
posted by effugas on Dec 22, 2003 - 68 comments

Make-a-Quake

Make-a-Quake is discovery.com's simple, fascinating and creepy Flash interactive in which you choose the ground quality and construction prevention method for your multi-story building, then select a quake magnitude before you "Begin Quake" to find out how your property fared. Make-a-Quake is a feature of the "San Francisco Earthquake of 1906" (also featuring a video gallery and audio slide show), a part of Discovery's "Unsolved History" series. Past Unsolved History features here.
posted by taz on Sep 5, 2003 - 19 comments

Heres something for all the "L337"

Heres something for all the "L337" When was the first time someone babbled in "llama"to you? If you're a fan of the game quake check out this tongue in cheek guide to llama speak
posted by hoopyfrood on Sep 11, 2002 - 24 comments

''Tim,'' said Spitzer with a laugh, ''just slaughtered them.'' What's so special about one geek slaughtering other geeks in a game of Quake? Tim is blind and a company named ZForm is developing videogames to help blind people compete fairly with sighted people. Way cool.
posted by WolfDaddy on Jul 8, 2002 - 13 comments

If you've ever wanted your first-person shooter to feel a little less real, NPRQuake may be just what you need. The blueprint and brushstroke versions are nice, but for my money you can't beat sketchy Quake. Unfortunately, the NPR in the name stands for Non-Photorealistic Rendering, not that other NPR, so don't expect Robert Siegel or Linda Wertheimer skins any time soon. (via haddock.org)
posted by jjg on May 17, 2001 - 4 comments

Hey gamers! Do you still harbor a fondness for the '80s cult classic Discs of Tron, but you're unwilling to give up your favorite first-person shooter? Welcome to Discs of Quake.
posted by jjg on Dec 7, 2000 - 3 comments

Have you ever wanted to be The Tick?

Have you ever wanted to be The Tick? --at least virtually in Quake 3, you can.
posted by plinth on May 3, 2000 - 10 comments

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