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Getting to the source of 5 beautiful lines of Quake 3. Rys Sommefeldt traces the history of a very quick (and now infamous) inverse square-root function used in Quake 3. (via) [more inside]
posted by spiderskull
on Feb 8, 2008 -
60 comments
Adventure - based on the classic text game of the same name - was the first game ever to contain an easter egg.
It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The text version of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told Warren Robinett not to even bother with a 2600 version.
He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary.
Play the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the Quake 3 Adventure Map, instead?
posted by absalom
on Jan 7, 2005 -
41 comments
Love Big Brother? Love Quake 3? Try this
I'm just disappointed that Slash has been ejected already.
posted by davidgentle
on Feb 20, 2001 -
0 comments