4 posts tagged with raphkoster and videogames. (View popular tags)
Displaying 1 through 4 of 4. Subscribe:

"I love stories. My chief hobby is reading. I was formally trained as a writer, not as a game designer (there wasn’t really any formal training for game design I got started, but that’s another story). I think most game stories are not very good. And I quite enjoy games with narrative threads pulling me through them. When I find a game with a good story, I frequently prefer the story to the actual game! So please keep that in mind as you read: I love story."
Narrative in a game is not a mechanic. It’s a form of a feedback, by Raph Koster
posted by codacorolla on Jan 23, 2012 - 10 comments

It's All Games Now: The Convergence of Games and Social Media (video, 61 minutes), is a talk given by Raph Koster, one of the lead designers of the MMO Ultima Online, at the 2011 Game Developers Conference Online in Austin Texas. In it he looks at how digital games have changed as a social experience from MUDs to World of Warcraft, where they are going in the future, and the bleed between games and the real world. Koster has posted a summary here on his site. [more inside]
posted by codacorolla on Nov 7, 2011 - 15 comments

Game designer Raphael "Raph" Koster (Wiki) has republished his essay "The Fundamentals of Game Design." Koster was the lead designer for the progenitorial (and, in its time, wildly successful) MMORPG Ultima Online.
posted by griphus on Oct 12, 2010 - 3 comments

The next next gen of video games. With the rise of digital distribution models for video games, and the rapid increase in development costs, Raph Koster has predicted an end to the big publishers, with a new system of online content aggregators. Others in the industry agree, but will this really be the end of large epic games?
posted by zabuni on Apr 22, 2006 - 28 comments

Page: 1