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nthdegx (2)

GrifBall! Red Vs. Blue's Sarge and Caboose introduce the rules. A sample match: Bungie Vs. RvB. Context: Since the release of online multiplayer first-person shooter Halo 3, Bungie have allowed players to customise maps with the placement of objects, weapons, spawn points etc. using the Forge feature. Combined with customisable rule sets, unusually innovative custom games are possible. [more inside]
posted by nthdegx on Jun 17, 2008 - 4 comments

Halo 3: Easter eggs, including the excellent Red Vs Blue in-game dialog easter egg; the RvB Halo 3 beta initiation; 3D images and how-to (dig out your glasses); achievements, ranks, armor, skulls, and campaign scoring explained; Bungie's favorites (videos, pics, maps, game variants to download to your 360)... and that grenade stick.
posted by nthdegx on Nov 28, 2007 - 22 comments

Digital Artform is a fascinating resource for those interested in 3D graphics, digital painting, and the like. How about turning 2D stills into 3D animations, the truth about motion blur and colour mixing, or outlines in action? Also, a recipe for making your own Viewmaster reels, and the politics of colour saturation.
posted by goodnewsfortheinsane on Jan 27, 2006 - 13 comments

Yes, that Lincoln Center. So we've briefly noted the clever hack by way of which game engines, in this case, Halo's, can be used to make movies. The best-known of these is the bleakly humorous Red vs. Blue - which, if it isn't exactly this generation's "M*A*S*H" or "Catch-22," rather manages to capture something of the futility of postmodern warfare. Still: is this an opus you'd have pegged to premiere at New York City's vaunted high-culture mecca?
posted by adamgreenfield on Dec 19, 2003 - 12 comments