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	<title>MetaFilter posts tagged with rendering</title>
	<link>http://www.metafilter.com/tags/rendering</link>
	<description>Posts tagged with 'rendering' at MetaFilter.</description>
	<pubDate>Wed, 09 Jul 2008 11:20:17 -0800</pubDate> <lastBuildDate>Wed, 09 Jul 2008 11:20:17 -0800</lastBuildDate>

	<language>en-us</language>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>
	<item>
		<title>3D renderings of the inner workings of human body</title>
		<link>http://www.metafilter.com/73167/3D%2Drenderings%2Dof%2Dthe%2Dinner%2Dworkings%2Dof%2Dhuman%2Dbody</link>
		<description> Fascinating &lt;a href=&quot;http://www.hybridmedicalanimation.com/demoReel.html&quot;&gt;3D renderings of different processes inside&lt;/a&gt; of a human body. Yes, the style is quite similar to &lt;a href=&quot;http://www.studiodaily.com/main/technique/tprojects/6850.html&quot;&gt;The Inner Life of The Cell&lt;/a&gt;, but this one is different. Dissolving of the pills was definitely entertaining. It would be great if a doctor could comment on the other processes that are displayed.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2008:site.73167</guid>
		<pubDate>Wed, 09 Jul 2008 11:20:17 -0800</pubDate>
		<category>3D</category>
		<category>body</category>
		<category>cell</category>
		<category>human</category>
		<category>inner</category>
		<category>process</category>
		<category>rendering</category>
		<dc:creator>Surfin&apos; Bird</dc:creator>
	</item>
      <item>
		<title>...the models live in the curved space of the hypersphere...</title>
		<link>http://www.metafilter.com/61721/the%2Dmodels%2Dlive%2Din%2Dthe%2Dcurved%2Dspace%2Dof%2Dthe%2Dhypersphere</link>
		<description> Here are some &lt;a href=&quot;http://www.math.cmu.edu/~fho/jenn/#shots&quot;&gt;beautifully rendered views of polytopes&lt;/a&gt;, and &lt;a href=&quot;http://www.math.cmu.edu/~fho/jenn/polytopes/index.html&quot;&gt;a few more&lt;/a&gt;.  The rendering program, &lt;a href=&quot;http://www.math.cmu.edu/~fho/jenn/&quot;&gt;Jenn 3D&lt;/a&gt;, is free and  &lt;a href=&quot;http://www.math.cmu.edu/~fho/jenn/#download&quot;&gt;downloadable&lt;/a&gt;, (OS X, Linux, Win) and includes some really dazzling fly-about and camera effects as well as tons of high-dimensional models to explore.  There&apos;s also a mind-boggling possibility of &lt;a href=&quot;http://www.math.cmu.edu/~fho/jenn/#go&quot;&gt;playing Go on boards in projective space&lt;/a&gt;.  Via the &lt;a href=&quot;http://mathpaint.blogspot.com/&quot;&gt;Math Paint&lt;/a&gt; blog, which leads to &lt;a title=&quot;Impossible Art&quot; href=&quot;http://im-possible.info/english/art/mey/mey1.html&quot;&gt;other&lt;/a&gt; &lt;a title=&quot;Some geometric art at Flickr&quot; href=&quot;http://www.flickr.com/photos/78453948@N00/&quot;&gt;interesting&lt;/a&gt; &lt;a title=&quot;Droste effect at Flickr&quot; href=&quot;http://www.flickr.com/groups/escherdroste/pool/&quot;&gt;places&lt;/a&gt;...  </description>
		<guid isPermaLink="false">tag:metafilter.com,2007:site.61721</guid>
		<pubDate>Sat, 02 Jun 2007 08:16:17 -0800</pubDate>
		<category>3D</category>
		<category>geometry</category>
		<category>math</category>
		<category>polyhedra</category>
		<category>polytopes</category>
		<category>rendering</category>
		<category>software</category>
		<category>space</category>
		<category>sphere</category>
		<dc:creator>Wolfdog</dc:creator>
	</item>
      <item>
		<title>Tasty, Tasty Arson</title>
		<link>http://www.metafilter.com/56254/Tasty%2DTasty%2DArson</link>
		<description>&lt;a href="http://www.theglobeandmail.com/servlet/story/LAC.20061108.FIRE08/TPStory/TPNational/Ontario/"&gt;Delicious Arson at the Hog Rendering Plant?&lt;/a&gt; New York Pork, a Toronto based slaughterhouse, burned to the ground on November 6th. While the cause of the fire is still &lt;a href=&quot;http://www.insidetoronto.ca/to/york/story/3767187p-4357385c.html?loc=york&quot;&gt;under debate&lt;/a&gt;, the photographs of the cleanup of more than 700 seared pig carcasses make for &lt;a href=&quot;http://www.flickr.com/photos/bigdaddyhame/sets/72157594369883444/show/&quot;&gt;a disturbing Flickr slideshow&lt;/a&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2006:site.56254</guid>
		<pubDate>Sun, 12 Nov 2006 14:13:04 -0800</pubDate>
		<category>abbatoir</category>
		<category>arson</category>
		<category>bacon</category>
		<category>bbq</category>
		<category>carcasses</category>
		<category>hogs</category>
		<category>pigs</category>
		<category>rendering</category>
		<category>slaughterhouse</category>
		<dc:creator>jonson</dc:creator>
	</item>
      <item>
		<title>Sub-Pixel Rendering</title>
		<link>http://www.metafilter.com/49614/SubPixel%2DRendering</link>
		<description>&lt;a href="http://grc.com/ctwhat.htm"&gt;How Sub-Pixel Rendering Works:&lt;/a&gt; a method of &lt;a href=&quot;http://www.isocalc.com/tutorials/antialias.htm&quot;&gt;anti-aliasing&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Sub-pixel_rendering&quot;&gt;sub-pixel rendering&lt;/a&gt; (or &lt;a href=&quot;http://www.microsoft.com/typography/ClearTypeInfo.mspx&quot;&gt;ClearType&lt;/a&gt; as Microsoft calls it) exploits the fact that pixels on LCD screens are actually made up of three sub-pixels: red, blue, and green.  By constructing fonts using the sub-pixels, the results are arguably smoother lines and easier-to-read type.  Sadly (or happily) CRTs benefit little, if at all, from the technology.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2006:site.49614</guid>
		<pubDate>Tue, 28 Feb 2006 21:51:29 -0800</pubDate>
		<category>fonts</category>
		<category>rendering</category>
		<category>subpixel</category>
		<category>technology</category>
		<category>typography</category>
		<dc:creator>falconred</dc:creator>
	</item>
      <item>
		<title>Sexy pixels.</title>
		<link>http://www.metafilter.com/48613/Sexy%2Dpixels</link>
		<description> &lt;a href=&quot;http://www.digitalartform.com/&quot;&gt;Digital Artform&lt;/a&gt; is a fascinating resource for those interested in 3D graphics, digital painting, and the like. How about &lt;a href=&quot;http://www.digitalartform.com/archives/2004/11/camera_projecti_1.html&quot;&gt;turning 2D stills into 3D animations&lt;/a&gt;, the truth about &lt;a href=&quot;http://www.digitalartform.com/archives/2005/06/motion_blur.html&quot;&gt;motion blur&lt;/a&gt; and &lt;a href=&quot;http://www.digitalartform.com/archives/2005/06/digital_color_m.html&quot;&gt;colour mixing&lt;/a&gt;, or &lt;a href=&quot;http://www.digitalartform.com/archives/2004/10/creating_an_out.html&quot;&gt;outlines in action&lt;/a&gt;? Also, a recipe for &lt;a href=&quot;http://www.digitalartform.com/archives/2005/06/make_your_own_v.html&quot;&gt;making your own Viewmaster reels&lt;/a&gt;, and &lt;a href=&quot;http://www.digitalartform.com/archives/2004/11/red_vs_blue_one.html&quot;&gt;the politics of colour saturation&lt;/a&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2006:site.48613</guid>
		<pubDate>Fri, 27 Jan 2006 02:52:14 -0800</pubDate>
		<category>3d</category>
		<category>art</category>
		<category>bluestate</category>
		<category>color</category>
		<category>colors</category>
		<category>colour</category>
		<category>colours</category>
		<category>digitalart</category>
		<category>digitalpainting</category>
		<category>graphics</category>
		<category>maya</category>
		<category>painting</category>
		<category>photoshop</category>
		<category>redstate</category>
		<category>redvsblue</category>
		<category>rendering</category>
		<category>viewmaster</category>
		<dc:creator>goodnewsfortheinsane</dc:creator>
	</item>
      <item>
		<title>Spaceship renderings (and I don&apos;t mean melted fat!)</title>
		<link>http://www.metafilter.com/44422/Spaceship%2Drenderings%2Dand%2DI%2Ddont%2Dmean%2Dmelted%2Dfat</link>
		<description>&lt;a href="http://www.bambam131.com/index.html"&gt;&quot;Since I was a little boy I have always dreamed that one day man would journey to the moon and beyond.&lt;/a&gt; I now try to create images that show the possibilities of space flight with the technologies that are currently available today or what could be in the near future. In doing so, I try to depict what a manned space mission might actually look like to one of the 9 planets in our solar system.&quot;  [Not Flash, but fun for Friday anyway.]  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.44422</guid>
		<pubDate>Fri, 19 Aug 2005 11:11:32 -0800</pubDate>
		<category>bryce</category>
		<category>fridayfun</category>
		<category>rendering</category>
		<category>spaceexploration</category>
		<category>spaceships</category>
		<dc:creator>OmieWise</dc:creator>
	</item>
      <item>
		<title>Friends help you move. Good friends help you move bodies...</title>
		<link>http://www.metafilter.com/41465/Friends%2Dhelp%2Dyou%2Dmove%2DGood%2Dfriends%2Dhelp%2Dyou%2Dmove%2Dbodies</link>
		<description> It&apos;s good to know that we have &lt;a href=&quot;http://www.informationclearinghouse.info/article3943.htm%20&quot;&gt;friends&lt;/a&gt; 
  willing to do the &lt;a href=&quot;http://www.villagevoice.com/news/0516,hentoff,63104,6.html%20&quot;&gt;dirty&lt;/a&gt; 
  &lt;a href=&quot;http://www.state.gov/g/drl/rls/hrrpt/2002/18400.htm&quot;&gt;work&lt;/a&gt; for us.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.41465</guid>
		<pubDate>Sat, 23 Apr 2005 16:10:27 -0800</pubDate>
		<category>convention</category>
		<category>geneva</category>
		<category>have</category>
		<category>hypocrisy</category>
		<category>make</category>
		<category>rendering</category>
		<category>talk</category>
		<category>to</category>
		<category>ways</category>
		<category>we</category>
		<category>you</category>
		<dc:creator>stenseng</dc:creator>
	</item>
      <item>
		<title>Teat Time</title>
		<link>http://www.metafilter.com/38576/Teat%2DTime</link>
		<description>&lt;a href="http://www.cs.caltech.edu/~arvo/images/CACMcover.512.jpeg"&gt;Platonic Ideal?&lt;/a&gt; Or &lt;a href=&quot;http://images.google.com/images?hl=en&amp;lr=&amp;safe=off&amp;c2coff=1&amp;q=teapot+render&amp;btnG=Search&quot;&gt;banality&lt;/a&gt;? Some chums and I were having the classic argument over 3d package superiority when we discovered, overjoyed, that they all had one thing in common, the &lt;a href=&quot;http://www.cs.caltech.edu/~arvo/images.html&quot;&gt;Utah Teapot. &lt;/a&gt; I didn&apos;t realize this &lt;a href=&quot;http://site.yahoo.com/sacme/teapot.html&quot;&gt;oddball&lt;/a&gt; shape had a &lt;a href=&quot;http://en.wikipedia.org/wiki/Utah_teapot&quot;&gt;history&lt;/a&gt;, or that is was&lt;em&gt;&lt;a href=&quot;http://www.computerhistory.org/VirtualVisibleStorage/artifact_main.php?tax_id=04.06.02.00&quot;&gt; real&lt;/a&gt;&lt;/em&gt; . .  . but if the &lt;a href=&quot;http://www.jch.com/jch/art/misc/bteapot.jpg&quot;&gt;virtual &lt;/a&gt; (actual scan!) isn&apos;t your gig, whip out yer &lt;a href=&quot;http://www.siggraph.org/s98/conference/teapot/&quot;&gt;foldin&apos; fingers.&lt;/a&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.38576</guid>
		<pubDate>Wed, 12 Jan 2005 19:09:26 -0800</pubDate>
		<category>36</category>
		<category>modelling</category>
		<category>rendering</category>
		<category>teapod</category>
		<category>utahteapot</category>
		<dc:creator>undule</dc:creator>
	</item>
      <item>
		<title>Buddhabrot</title>
		<link>http://www.metafilter.com/31138/Buddhabrot</link>
		<description>&lt;a href="http://www.complexification.net/gallery/machines/buddahbrot/"&gt;The Buddhabrot Set&lt;/a&gt; is a &lt;a href=http://www.mrob.com/pub/muency/buddhabrot.html&gt;re-visualization&lt;/a&gt; of the Mandelbrot Set, &lt;a href=http://astronomy.swin.edu.au/~pbourke/fractals/buddhabrot/&gt;created&lt;/a&gt; with a &lt;a href=http://www.superliminal.com/fractals/bbrot/bbrot.htm&gt;rendering technique&lt;/a&gt; invented by &lt;a href=http://www.superliminal.com/index.htm&gt;Melinda Green&lt;/a&gt;, who further extended it to create the &lt;a href=http://www.superliminal.com/fractals/bgram/ZrZiOut.htm&gt;Buddhagram&lt;/a&gt;.  &lt;small&gt;[Via &lt;a href=http://monkeyfilter.com/&gt;MonkeyFilter&lt;/a&gt;.]&lt;/small&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2004:site.31138</guid>
		<pubDate>Wed, 04 Feb 2004 18:07:16 -0800</pubDate>
		<category>Buddha</category>
		<category>Fractal</category>
		<category>Fractals</category>
		<category>Mandelbrot</category>
		<category>MandelbrotSet</category>
		<category>Rendering</category>
		<dc:creator>homunculus</dc:creator>
	</item>
      <item>
		<title>Boring 3D</title>
		<link>http://www.metafilter.com/25709/Boring%2D3D</link>
		<description> There&apos;s a new &lt;a href=&quot;http://www.boring3d.com&quot;&gt;3D picture every day&lt;/a&gt;, and if you look at the &lt;a href=&quot;http://www.boring3d.com/daily/Low.htm&quot;&gt;archive&lt;/a&gt; all &lt;a href=&quot;http://www.boring3d.com/daily_archive.htm&quot;&gt;at once&lt;/a&gt;, it&apos;s like reading a slightly unnerving children&apos;s book.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2003:site.25709</guid>
		<pubDate>Sun, 11 May 2003 20:04:43 -0800</pubDate>
		<category>3d</category>
		<category>absurd</category>
		<category>cg</category>
		<category>cgi</category>
		<category>daily</category>
		<category>graphics</category>
		<category>rendering</category>
		<category>surreal</category>
		<dc:creator>Hildago</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/12734/</link>
		<description> For the last year or so, I&apos;ve been messing around with a little app called &lt;a href=&quot;http://www.blender3d.com&quot;&gt;Blender&lt;/a&gt;. Blender is a piece of 3d rendering and animation software that does quite a bit of what high priced renderers like 3D Studio Max and Ray Dream do [&lt;a href=&quot;http://www.blender3d.com/3DInAction/gallery_images.php&quot;&gt;samples&lt;/a&gt;]. The difference is that Blender is &lt;b&gt;&lt;a href=&quot;http://www.blender.nl/download/&quot;&gt;free&lt;/a&gt;&lt;/b&gt;.[more...]  </description>
		<guid isPermaLink="false">tag:metafilter.com,2001:site.12734</guid>
		<pubDate>Thu, 29 Nov 2001 11:57:13 -0800</pubDate>
		<category>animation</category>
		<category>app</category>
		<category>application</category>
		<category>blender</category>
		<category>free</category>
		<category>graphics</category>
		<category>rendering</category>
		<dc:creator>eyeballkid</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/9821/</link>
		<description> &lt;a href=&quot;http://www.splutterfish.com/sf/&quot;&gt;The Brazil Rendering System&lt;/a&gt;, a render-farm arsenal of 3D Studio Max talent, has some &lt;i&gt;unbelievably realistic&lt;/i&gt; pictures in its &lt;a href=&quot;http://www.splutterfish.com/sf/sf_gen_page.php3?page=page0&quot;&gt;gallery&lt;/a&gt;. Some of these images took days just to render few 10 megabyte files. Stunning.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2001:site.9821</guid>
		<pubDate>Sun, 02 Sep 2001 14:26:03 -0800</pubDate>
		<category>brokenlink</category>
		<category>rendering</category>
		<dc:creator>bloggboy</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/7776/</link>
		<description> If you&apos;ve ever wanted your first-person shooter to feel a little &lt;i&gt;less&lt;/i&gt; real, &lt;A href=&quot;http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/&quot;&gt;NPRQuake&lt;/a&gt; may be just what you need. The &lt;a href=&quot;http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/bprintScreen.jpg&quot;&gt;blueprint&lt;/a&gt; and &lt;a href=&quot;http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/brushScreen.jpg&quot;&gt;brushstroke&lt;/a&gt; versions are nice, but for my money you can&apos;t beat &lt;a href=&quot;http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/sketchScreen.jpg&quot;&gt;sketchy&lt;/a&gt; Quake. Unfortunately, the NPR in the name stands for Non-Photorealistic Rendering, not &lt;a href=&quot;http://www.npr.org/&quot;&gt;that other NPR&lt;/a&gt;, so don&apos;t expect Robert Siegel or Linda Wertheimer skins any time soon. (via &lt;a href=&quot;http://www.haddock.org/&quot;&gt;haddock.org&lt;/a&gt;)  </description>
		<guid isPermaLink="false">tag:metafilter.com,2001:site.7776</guid>
		<pubDate>Thu, 17 May 2001 19:47:24 -0800</pubDate>
		<category>art</category>
		<category>computergames</category>
		<category>FirstPersonShooter</category>
		<category>FPS</category>
		<category>games</category>
		<category>gaming</category>
		<category>NPRQuake</category>
		<category>Quake</category>
		<category>realism</category>
		<category>rendering</category>
		<dc:creator>jjg</dc:creator>
	</item>
      
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