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Tales of Maj'Eyal (ToME) is a graphical roguelike RPG. It started off in 1998 as an Angband variant (history), but has since been completely rewritten, ditching both the engine and the Tolkien setting. It recently became the first game to win the Roguelike of the Year award for two years in a row (and also the first game to win it more than once). [more inside]
posted by daniel_charms on Jan 1, 2012 - 33 comments

Cardinal Quest [Flash] is an 8-bit tribute to Gauntlet, Roguelikes and the 2E D&D core rule-set. Open chests, battle opponents and descend the stairs in an effort to find the Amulet Shield of Yendor Malificent Minotaur!
posted by Smart Dalek on Dec 27, 2011 - 15 comments

Here is Incursion: Halls of the Goblin King, a computer game that adapts the 3rd Edition rules of the Dungeons & Dragons game to roguelikes.
posted by JHarris on Dec 22, 2011 - 25 comments

Here is the Nethack server at alt.org, Telnet link,  Java client, Flash client.  Here is a list of most of the ways to die in the game (dates back to 3.1.3).  And here are a lot of Nethack spoilers.
posted by JHarris on Dec 20, 2011 - 38 comments

The Binding of Isaac is a roguelike (or possibly a roguelike-like) that pits a naked crying boy whose only initial weapon is his tears, but can be upgraded with loads of self-mutilating items, against random rooms of disturbingly mutated creatures (may be nsfw) in a quest to kill his mother before she kills him. [more inside]
posted by eyeballkid on Oct 3, 2011 - 51 comments

The Doom Roguelike is really much better than it has any right to be, and has come a long way over the last four years of development. Its spacey sister is the Aliens Roguelike (previously). Here are some tutorial videos to get you started, and mefi's own JHarris' review of DoomRL from 2007.
posted by kaibutsu on Sep 23, 2011 - 11 comments

The CRPG Addict is playing every PC role-playing came in chronological order. Currently, he's playing Ultima V. [more inside]
posted by kittensofthenight on Aug 29, 2011 - 58 comments

Goblin Camp is akin to a simpler Dwarf Fortress with a mouse-driven interface.
posted by Zarkonnen on May 15, 2011 - 39 comments

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

How Rogue Ended Up On The Sofa - a look at the descendants of the classic game, including MeFi's own 100 Rogues.
posted by Artw on Apr 17, 2011 - 52 comments

Shoot First is a fast paced top down shooter with randomly generated levels, a kickin soundtrack, and a Spelunky style sense of humor. (via Pixel Prospector)
posted by The Devil Tesla on Feb 27, 2011 - 15 comments

Do you like the wholesale destruction of everything you cherish? Do you like roguelikes? Then you're in luck because two new roguelikes are yours to play, the zombie-apocalypse city survival fest Rogue Survivor, and the Gamma Worldesque ASCII-Fallout-analogue Caves of Qud. Both are still in beta, both will keep you away from the dinner table over the holidays.
posted by Kattullus on Dec 22, 2010 - 23 comments

"This ascension took 143 tries and was damn hard, I tell you. Look at the conducts if you are curious why." [more inside]
posted by vapidave on Dec 22, 2010 - 51 comments

"Serial Killer Roguelike" is exactly what it sounds like. Here's a video of it in action. [more inside]
posted by codacorolla on Aug 26, 2010 - 46 comments

Killer Carp. Magma. Fire-breathing Capital D's. A new version of the cult rougelike/fantasy world sim Dwarf Fortress was released today. It's a windows only download - there should be Mac and Linux versions out in a week or so. Here's what tvtropes has to say about the game. Previously on metafilter: 1 2 3 4
posted by gamera on Apr 1, 2010 - 93 comments

Popular open source roguelike Dungeon Crawl Stone Soup has updated to version 0.6.
It is a variant of the older game Linley's Dungeon Crawl, and is regarded by many as one of the best roguelike games out there. Unlike its rival game Nethack it is undergoing rapid development. Also unlike Nethack, the game retains a more consistent difficulty level (hard) throughout, and has a much greater variety of character types. [more inside]
posted by JHarris on Mar 28, 2010 - 61 comments

Desktop Dungeons offers an unquestionably unique approach to Roguelike games by taking compactness to the extreme. It distills the entire genre to a few core ideas which pay homage to the greats while forging new ground with gameplay similar to that of Oasis or Tower of the Sorcerer. It also features emergent complexity that rewards truly skilled and thoughtful players.
posted by painquale on Mar 16, 2010 - 61 comments

"Demon's Souls, an Atlus-published action-RPG out this week on the PS3, is way too hard for you. We say this without knowing a thing about your skills and with no equivocation." Demon's Souls was released this week in North America, and its reviewers are coming to terms with its staggering difficulty level. [more inside]
posted by Prospero on Oct 8, 2009 - 59 comments

Wayfarer is a 3D rogue-like developed using processing by Ben Hemmendinger. [more inside]
posted by juv3nal on May 16, 2009 - 37 comments

The menacingly complex roguelike (previously) world-building game Dwarf Fortress (previously) is busting into the mainstream with an article in a gamer mag. Scans: page 1, page 2, page 3. For the less ASCII-minded among us, Let's Play has a thorough (and absurd, and tragic) chronicle of the fortress of Koganusan, or Boatmurdered, so you won't have to wait 20 minutes for the world to generate and be populated with mandrills and kobolds. via tigsource, where you should also check out their latest recommended independent games list.
posted by BlackLeotardFront on Aug 12, 2007 - 64 comments

Download munkey points out rougelike magazine and AliensRL, nice a roguelike shooter based on the Aliens movies.
posted by boo_radley on Apr 13, 2007 - 20 comments

ChessRogue = Chess + Rogue. (Open source, versions available for Linux and Windows.)

This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between Nethack fatalities.
posted by JHarris on Aug 2, 2005 - 19 comments

Asidonhopo hits! --more--


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posted by felix on Apr 13, 2005 - 93 comments

In these difficult times it's a relief to know that Nethack is still being updated.
posted by chrisgregory on Feb 25, 2003 - 23 comments

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