Take the twitch out of platforming with
Bump, a delightful new little turn-based randomly-generated roguelikelike by clever game dev and creative fellow
Aaron Steed. Jump at or on or over things! Collect diamonds with head-bumping! Avoid and/or destroy spikes and bad guys! Try not to die! Die anyway! It's a good time.
[more inside]
posted by cortex
on Mar 17, 2013 -
12 comments
Cardinal Quest [Flash] is an 8-bit tribute to
Gauntlet, Roguelikes and the 2E D&D core rule-set. Open chests, battle opponents and descend the stairs in an effort to find the
Amulet Shield of Yendor Malificent Minotaur!
posted by Smart Dalek
on Dec 27, 2011 -
15 comments
Popular open source roguelike Dungeon Crawl Stone Soup
has updated to version 0.6.
It is a variant of the older game Linley's Dungeon Crawl, and is regarded by many as one of the best roguelike games out there. Unlike its rival game
Nethack it is undergoing rapid development. Also unlike Nethack, the game retains a more consistent difficulty level (hard) throughout, and has a much greater variety of character types.
[more inside]
posted by JHarris
on Mar 28, 2010 -
61 comments
Desktop Dungeons offers an unquestionably unique approach to
Roguelike games by taking compactness to the extreme. It distills the entire genre to a few core ideas which pay homage to the greats while forging new ground with gameplay similar to that of Oasis or
Tower of the Sorcerer. It also features emergent complexity that rewards truly skilled and thoughtful players.
posted by painquale
on Mar 16, 2010 -
61 comments
ChessRogue =
Chess +
Rogue. (Open source, versions available for Linux and Windows.)
This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on
rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between
Nethack fatalities.
posted by JHarris
on Aug 2, 2005 -
19 comments