Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
Pixel Dungeon is a coffee break roguelike, one which distinguishes itself with pixel-art graphics and distilled roguelike gameplay. [more inside]
Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
The Binding of Isaac is a roguelike (or possibly a roguelike-like) that pits a naked crying boy whose only initial weapon is his tears, but can be upgraded with loads of self-mutilating items, against random rooms of disturbingly mutated creatures (may be nsfw) in a quest to kill his mother before she kills him. [more inside]
The CRPG Addict is playing every PC role-playing came in chronological order. Currently, he's playing Ultima V. [more inside]
"Serial Killer Roguelike" is exactly what it sounds like. Here's a video of it in action. [more inside]
"Demon's Souls, an Atlus-published action-RPG out this week on the PS3, is way too hard for you. We say this without knowing a thing about your skills and with no equivocation." Demon's Souls was released this week in North America, and its reviewers are coming to terms with its staggering difficulty level. [more inside]