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5 posts tagged with roguelike by JHarris.
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Simon and the rat both feel it's best to just ignore each other

"The very first single-player dungeoncrawl game was not a video game. It was a series of charts printed in the first edition of Dungeons & Dragons, back in 1979. By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce useable results.
THIS GAME USES THOSE CHARTS."

Dungeon Robber is a flash text game that simulates playing AD&D by the AD&D Appendix A dungeon generation rules. You'll probably die a lot, but the game saves every time you head to town. Blog of the creator.
Dungeon Robber comics![more inside]
posted by JHarris on Aug 6, 2013 - 127 comments

The feat list hurts my brain

Here is Incursion: Halls of the Goblin King, a computer game that adapts the 3rd Edition rules of the Dungeons & Dragons game to roguelikes.
posted by JHarris on Dec 22, 2011 - 25 comments

Nethack over the Net

Here is the Nethack server at alt.org, Telnet link,  Java client, Flash client.  Here is a list of most of the ways to die in the game (dates back to 3.1.3).  And here are a lot of Nethack spoilers.
posted by JHarris on Dec 20, 2011 - 38 comments

The Return of Sigmund

Popular open source roguelike Dungeon Crawl Stone Soup has updated to version 0.6.
It is a variant of the older game Linley's Dungeon Crawl, and is regarded by many as one of the best roguelike games out there. Unlike its rival game Nethack it is undergoing rapid development. Also unlike Nethack, the game retains a more consistent difficulty level (hard) throughout, and has a much greater variety of character types. [more inside]
posted by JHarris on Mar 28, 2010 - 61 comments

Wizard of Yendor to mate in three (@xKN)

ChessRogue = Chess + Rogue. (Open source, versions available for Linux and Windows.)

This console-based game takes the pieces of chess and puts them into a Roguelike environment. You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns. As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others. The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.
Originally created for a three-day programming challenge on rec.games.roguelike.development, it's surprisingly cool, and works rather better than you might expect. It's useful as a break between Nethack fatalities.
posted by JHarris on Aug 2, 2005 - 19 comments

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