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5 posts tagged with roguelikes. (View popular tags)
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The Fateful Games of Victor Gijsbers

Stalin's Story, by Victor Gijsbers, is a game combining Vladimir Propp's folktale archetypes with totalitarian manipulation. One player assumes the role of Stalin, and with it the power to dictate the rules and order executions; other players are either actors trying to beguile him with a traditional rustic tale or courtiers trying to twist the tale's elements to their rivals' discredit. [more inside]
posted by Iridic on Nov 6, 2013 - 13 comments

A Roguelike Primer

Best In Genre for Neophytes and Veterans Alike
posted by Artw on Mar 10, 2013 - 81 comments

Dwarf Fortress 2012!

Dwarf Fortress 2012 has been released! After DF2010 [mefi], Toady One had planned to keep up a regular schedule of smaller releases. But while adding 300+ animals from a fundraising drive, the feature set spiralled beyond expectation. [more inside]
posted by free hugs on Feb 14, 2012 - 66 comments

You die ...

Desktop Dungeons offers an unquestionably unique approach to Roguelike games by taking compactness to the extreme. It distills the entire genre to a few core ideas which pay homage to the greats while forging new ground with gameplay similar to that of Oasis or Tower of the Sorcerer. It also features emergent complexity that rewards truly skilled and thoughtful players.
posted by painquale on Mar 16, 2010 - 61 comments

What's in a game?

What can one learn from the design choices of past games? John Harris discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on 20 Open World Games (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with 20 Difficult Games or check out 20 Mysterious Games (that rely on algorithmically-generated content or emphasize secret-hunting), 20 Unusual Control Schemes and 20 Atari Games. What about roguelikes, you say? [more inside]
posted by ersatz on Sep 30, 2008 - 51 comments

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