When Jason Rohrer's Castle Doctrine hits Steam later this month, it will be on release sale for 12 dollars. After that, it will be 16 dollars. Forever. Rohrer talks to Giant Bomb about why he thinks constant sales are bad for games. (previously)
The Castle Doctrine is the new "home invasion MMO" from cult game designer Jason Rohrer (previously: Sleep is Death, Passage, Chain World). It portrays a rather bleak world in which you must place traps to defend your home, family and life savings from an onslaught of burglars. At the same time, you must invade other players' homes to steal their life savings, in order to buy more expensive traps and tools. The more money you gain, the more attractive target your home is, so you better be clever in rigging up those traps. It's fiendish, brilliant, and currently open for public alpha at 50% of the full price. Rock Paper Shotgun has some early impressions: Part 1, Part 2.
In March, indie game designer Jason Rohrer (previously) created a video game, called Chain World, intended to evoke feelings of the sacred and spiritual. The game gains its aura from its uniqueness: there is only one copy, and an individual can only play it once. Then, Chain World ended up on eBay, and everything changed. [more inside]