Ken and Robin Talk About Stuff, a podcast in which writer and game designer
Robin D. Laws (
Hamlet's Hitpoints,
The GUMSHOE system) and game designer and writer
Kenneth Hite (
Tour De Lovecraft,
GURPS Horror) (
previously) talk about stuff. Stuffs include:
Why vampires are assholes and the Hermetic Order of the Golden Dawn,
stopping WWI and Beasts of the Southern Wild,
Margaret Atwood and the difference between a mystic and an occultist,
why no invented setting is as interesting as the real world and Woodrow Wilson,
Gencon and sundry RPGs,
Neil Armstrong, HP Blavatsky and theosophy,
the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and
Dungeons and Dragons edition wars and Aliester Crowley.
posted by Artw
on Sep 30, 2012 -
30 comments
Shards of Equestria is a set of 270 fan-made Magic: The Gathering cards based off of My Little Pony: Friendship is Magic. (made by MeFi's own XQUZYPHYR, via Projects)
Savage Worlds of My Little Pony (PDF version recommended, requires Savage Worlds game system books) is a roleplaying game based on the show, using Pinnacle Games' Savage Worlds system. Notable for its tenent against violence, which punishes characters who pursue violent solutions to problems.
MLP: Roleplaying is Magic (PDF) is another roleplaying game using a custom system.
MLP: Clash of Realities is a miniatures combat game played on computer. Game system plugin for Lackeyccg. Setup instructions
MLP: Fighting is Magic is a slick-looking, upcoming fan-made fighting game. Demo videos: Applejack test, general demonstration, Fluttershy is not OP
Ponykart is an upcoming, fan-made Mario Kart-style driving game. Demo video.
My Little Investigations is an upcoming, fan-made Phoenix Wright-style investigation adventure game. Playable demo.
Cutie Mark Crusade is also a work in progress, and a more traditional adventure game. Playable demo. Demo video. [more inside]
posted by JHarris
on Jun 16, 2012 -
41 comments
How to Host a Dungeon is a solitaire pen-and-paper game in which you create an underground complex of rooms, populate them with various fantasy races and monsters, and simulate its history. At almost any time you can stop and have the basis for a D&D campaign. Here's a YouTube playthrough of a game:
Part 1 -
Part 2 [more inside]
posted by JHarris
on Mar 4, 2012 -
53 comments
I catch a lot of flak over my description of the years 1974 to 1983 as the Golden Age of roleplaying games, much of it based on a misunderstanding of my original point, namely that, after this period, tabletop RPGs would never again command the same degree of broad cultural significance that they did during this time. A good illustration of my point is this odd product, from wargames publisher SPI: Dallas: The Television Role-Playing Game. Published in 1980, the same year as the company's more well known foray into roleplaying, DragonQuest, Dallas was designed by none other than James F. Dunnigan, famous as (among many things) the designer of the classic wargames Jutland and PanzerBlitz. [more inside]
posted by Trurl
on Feb 29, 2012 -
26 comments
Fake War Stories "
Whenever a group of gamers get together, there's always a period of swapping crazy gaming stories. Role-playing (tabletop or LARP), war gaming, FPS--everyone has a funny story to tell. We've already gotten a number of pretty funny ones." [via
mefi projects]
posted by Blasdelb
on Feb 26, 2012 -
72 comments
If you enjoy playing Dungeons & Dragons or similar fantasy RPGs, or if you just like reading in-depth analysis of fictional worlds, then the
Tome of Awesome [pdf] is for you.
[more inside]
posted by jedicus
on Jan 12, 2012 -
50 comments
NationStates is a free political simulation game founded by author
Max Barry back in 2002 (
previously). Loosely based on his dystopian corporate thriller
Jennifer Government, the game
starts by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook.
Periodic policy decisions like mining rights and compulsory voting allow players to further modify their country along
axes of social, political, and economic freedom, arriving at one of
twenty-seven colorful government types like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the
General forum, practice wargaming in
International Incidents, form cooperative Regions to debate internal affairs (many of which form
their own communities), and elect Delegates to send to the
World Assembly (so renamed after
an amusing cease-and-desist from the real-world U.N.). Their collective history is thoroughly recorded in
the 35,000-article NSWiki, which provides a
detailed legislative record,
gameplay guide, and profiles on many of the
90,000 active nations,
8,000 player regions, and
countless characters that currently make up the game world.
posted by Rhaomi
on May 9, 2011 -
62 comments
You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now.
In 1986, Activision published a roleplaying computer game called
Alter Ego. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age.
Graphically minimalist -- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD
Peter Favaro interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web --
PlayAlterEgo.com offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for
iPhone and
Android.
More: Port discussion group -
Wishlist -
Vintage review - Original game manual (
text or
scans)
posted by Rhaomi
on Dec 31, 2010 -
46 comments
"The impression that Ars Magica requires a Ph.d in medieval history to play was not helped by several supplements for the fourth edition that were in fact written by Ph.d’s in medieval history." Don't let that stop you, though; you can
download the fourth edition for free.
[more inside]
posted by kaibutsu
on Jun 7, 2010 -
19 comments
I do not want to spend too much time beating a dead war-horse, but your average D&D game consists of a group of white players acting out how their white characters encounter and destroy orcs and goblins, who are, as a race evil, uncivilized, and dark-skinned. To quote Steve Sumner’s essay again, “Unless played very carefully, Dungeons & Dragons could easily become a proxy race war, with your group filling the shoes of the noble white power crusaders seeking to extinguish any orc war bands or goblin villages they happened across.” I would argue with Sumner’s use of the phrase “could become,” and say that unless played very carefully, D&D usually becomes a proxy race war. Any adventurer knows that if you see an orc, you kill it. You don’t talk to it, you don’t ask what it’s doing there - you kill it, since it’s life is worth less than the treasure it carries and the experience points you’ll get from the kill. If filmed, your average D&D campaign would look something like Birth of a Nation set in Greyhawk.
-
Race in Dungeons & Dragons by Chris van Dyke, a
powerpoint talk given at
Nerd Nite. Via Ta-Nehisi Coates' blog where there's a
smart discussion going on about the essay.
posted by Kattullus
on Nov 19, 2008 -
195 comments
Byronic Roleplaying? Lord Vincent Smallpees (R51 D58 O21) wants to seduce Lady Margaret Whateley (R45 D55 O23), the wife of his best friend Alfred Thompson. He choses to tell her he's been loving her for such a long time, that his heart will shatter if she ever refuses to be kind, or something like that. His Actor choses to roll below Vincent's Despair ; he rolls: it's a 11, which is a Success. Cowabunga!
Welcome to
Wuthering Heights: The Roleplaying Game. (
More here.)
posted by grabbingsand
on Oct 2, 2003 -
12 comments
Fashion comes and goes, but art that might have come from the side of a van is forever. The cover artists from
Dragon magazine, a staple of my pimply years, all have websites now, from
Keith Parkinson to the ghastly
Clyde Caldwell to
Larry Elmore (who is putting his old
Dragon comic,
SnarfQuest, online). The grand master of bodacious barbarian babe art,
Frank Franzetta, has a site, too. Relive your adolescence through gleaming swords, vanquished dragons, and hyperdefined musculature! (Warning: Not all pictures are work-safe.)
posted by snarkout
on May 24, 2002 -
11 comments
Steve Jackson Games , the makers of such fine pen-and-paper RPGs as
Gurps, has been running
a blog since 1994. I've been reading it since 1996, and I just now realized: it was the first blog I've ever read. In addition to release information, they also post game industry news, personal stories, and even
the Illuminated Site of the Week, all with intimacy and personality we've come to expect from blogs.
posted by tweebiscuit
on May 22, 2001 -
11 comments