How Dungeons and Dragons is endorsing the darkest parts of the RPG community
"Three weeks ago the 5th edition of Dungeons and Dragons came out. D&D is the iconic tabletop role playing game, so a new edition is a big deal. It’s one of the few times that the small, insular pen and paper community gets noticed by the rest of the world. Many game websites have talked about it, notably Polygon’s piece
on gender inclusive language. Yet at the same time as D&D tries to appeal to those outside the gender binary, it has been driving them away by employing two of the most toxic personalities in tabletop gaming." [more inside]
posted by CrystalDave
on Aug 9, 2014 -
Pokémon Zeta & Omicron
are not ROM hacks
. They are standalone fan-made Pokémon clones created with RPG Maker XP
, featuring around 80 hours of gameplay
, 2 regions with 12 gyms, a coherent storyline
, "tons" of endgame content, Shadow Pokémon
, Delta Pokémon
, all 649 Pokémon
through gen V, secret bases
, mega evolutions
, challenge modes
), and sometimes quirky dialogue
. Though still in beta, it's a playable game
[YT], patches to which have slowed. Each new version is posted to the sub-Reddit /r/pokemonzetaomicron
posted by Monsieur Caution
on Aug 5, 2014 -
For certain writers, especially those raised in the 1970s and ’80s, all that time spent in basements has paid off. D&D helped jump-start their creative lives. When he was an immigrant boy growing up in New Jersey, the writer Junot Díaz said he felt marginalized. But that feeling was dispelled somewhat in 1981 when he was in sixth grade. He and his buddies, adventuring pals with roots in distant realms — Egypt, Ireland, Cuba and the Dominican Republic — became “totally sucked in,” he said, by a “completely radical concept: role-playing,” in the form of Dungeons & Dragons. [more inside]
posted by magstheaxe
on Jul 20, 2014 -
Tired of grinding your way through overly-complicated RPGs? Looking for a game where user input is kept to an absolute minimum? If so, One Tap Quest
is the game for you.
posted by schmod
on Jun 3, 2014 -
How did Pathfinder become the only table-top role-playing game ever
to outsell Dungeons & Dragons, outpacing it 2:1? What were the economics of the Open Gaming License, whereby Wizards of the Coast effectively gave away
the rules to its flagship D&D product? Why did the table-top market collapse?
This and more on Episode 73 of the Game Design Roundtable
podcast, with guest Ryan Dancey, architect of the Open Gaming License strategy at Wizards of the Coast, and former marketing exec at CCP Games (makers of EVE Online). Dancey is now the business lead on Pathfinder Online, an upcoming sandbox fantasy RPG broadly in the mold of EVE and Ultima Online.
is usually about game design, but this episode is a fascinating look into the business side of the RPG world, both online and off -- from someone who has been at the heart of the most interesting business cases in the space. The first 30 minutes are all about business history and economics. [more inside]
posted by grobstein
on Apr 2, 2014 -
You don’t sit down to write a game and “add fun” or “make fun.” You make things. You design encounters. You plan plot points. You build NPCs. And you also put together and run campaigns. You hope that somehow, out of the campaigns and the decisions and encounters and plot points and NPCs, fun is a thing that will happen. But you don’t actually try to quantify fun. You don’t think about why fun things are fun. Until today.
In The Eight Kinds of Fun
The Angry DM explores the nature of fun in tabletop roleplaying games, guided by scholarly research on the subject
posted by Skorgu
on Jan 28, 2014 -
Hey! It looks like you're trying to write an original character for your fiction/fanfic/RPG, why not run it through The Universal Mary Sue Litmus Test
and make sure you're not actually writing a self-insert wish-fulfillment fantasy.
posted by The Whelk
on Dec 22, 2013 -
Does the world really need another “fantasy role- playing game”? Why take yet another try at improving those old-school adventure rules? Good questions. People who run such games and write about them online tend to kit-build their own rules. On these grounds I decided to present my own game notes in modular form, that people could choose from and use.
52 Pages 1.0
) by Roger the GS
posted by griphus
on Dec 19, 2013 -
Old School FRP
is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty
on Aug 31, 2013 -
"This [129 question] survey
will determine your ability scores, fantasy race, class, alignment, and character level describing what you would be if you were transformed into a Dungeons and Dragons character."
posted by jedicus
on Aug 13, 2013 -
At several moments during the presentation, I wrote in block capitals, circling and underlining. This is the headline feature. This is something nobody has tried or managed to do before. Then, toward the mid-point, while I was still processing what had already come, lead designer Dave Georgeson demonstrated a feature that changed everything.
Everquest Next’s world is made of voxels and everything in it is destructible.
posted by Elementary Penguin
on Aug 3, 2013 -
Nill Kamui is an independent island caught in a power struggle between the forces of Donatia, the land of Knights and the Church, and Koran, an empire of secrets and the immortal empress Ghost Mother. When the Red Dragon, the ancient protector of the island, goes berserk and starts killing for no reason, a desperate plan is hatched: a team of representatives from each of the three powers is given a mission to find why the Red Dragon went mad and stop him by any means necessary. Red Dragon
is a tabletop RPG campaign with its own trailer
, and that's not all. [more inside]
posted by 23
on Jun 22, 2013 -
Among tabletop RPG players and in particular among Call of Cthulhu players, Masks of Nyarlathotep
is often held to be the gold standard for adventures. A sprawling mystery that begins with a murder in New York City and takes the investigators on a world-spanning chase to London, Cairo, the interior of Kenya, outback Australia and Shanghai, trying to prevent the opening of the Great Gate and the return of the elder gods who will end the world, it does not lack for ambition. Created by Larry DiTillio
with editorial assistance from the late Lynn Willis
, Masks is rated #1 by a wide margin of the 4,254 adventures reviewed on RPG.net
. The Call of Cthulhu website Yog-sothoth.com
, to celebrate the site's fifteenth anniversary, is making available a pdf of the Masks of Nyarlathotep Companion
: 570 pages of behind-the-scenes info for running the campaign. [more inside]
posted by ricochet biscuit
on Jun 20, 2013 -
"Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening.
" [more inside]
posted by Paragon
on Jan 9, 2013 -
Gaming made me
- RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw
on Nov 23, 2012 -