6 posts tagged with sega and videogame. (View popular tags)
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VGJUNK looks at "Gonbee no I'm Sorry", a strange Japanese arcade maze game released in 1985 by Banpresto and Sega that mocked notoriously corrupt former Japanese Prime Minister Kakuei "Shogun of Darkness" Tanaka, who was convicted in 1983 of taking 1.8 million dollars from Lockheed Martin in exchange for letting them sell planes to the national airline.
posted by JHarris on Mar 24, 2012 - 14 comments

Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe of TV shows, comic books, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi on Jun 23, 2011 - 71 comments

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

Platypus Comix has compiled images from around the Internet of prototype game consoles and peripherals spanning from the original NES all the way to the Sony PlayStation 3. You'll see the NES's tape recorder, a touch pad for the Sega Genesis, the infamous Nintendo PlayStation, a PlayStation Portable you can clip to your backpack ("...or whatever reckless thing they thought you'd try."), a Wii controller with just one large button, and the embarrassing PS3 "serect" button. [more inside]
posted by Servo5678 on Apr 14, 2010 - 38 comments

The Japanese Trailer to Kokoro Scan. Japanese game trailers always seem pretty interesting and fun. And, well, most often more-or-less nonsensical. This is for the new game Kokoro Scan, which, um, looks like it might be a dating sim of some sort? Maybe? The animation and segues are pretty interesting, and, though it's 6 minutes -- awfully long for a trailer, particularly one sans any gameplay (I think) -- it's interesting/off-the-wall enough to be engaging. What do cartoon nipples, pixellated white things and bananas have in common? (via)
posted by Rev. Syung Myung Me on Aug 3, 2007 - 13 comments

Dead Games Tell No Tales Not every video game makes it to the store. Sometimes it's because a company is wary of unleashing a new character property on the world, but other times it's because the publisher overworked the game's development staff to the point of exhaustion. Occasionally a game heavily infringes on a more popular game, leading to a lawsuit. Worst of all is when company politics kills a promising project. Failing hardware never helped anybody either. On the other hand, sometimes there is no reason at all why finished video games are sent to the wastebasket instead of the retail shelf.
posted by Servo5678 on Aug 1, 2005 - 15 comments

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