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The Whitecard Game

An occupational safety training videogame for construction workers with horrifying accident simulation. [more inside]
posted by pinothefrog on Feb 19, 2014 - 16 comments

 

Writing About Games

As the conversation about the state of games criticism continues, there is a site that acts as a platform for some of the best writing in the field by theorists, critics, and independent developers: Nightmare Mode dot net. [more inside]
posted by codacorolla on Dec 9, 2012 - 11 comments

Gloomy Negative Automatic Thoughts PWND

"SPARX is an effective resource for adolescents with depressive symptoms. It is at least as good as treatment as usual, would be cheaper and easier to disseminate, and could be used to increase access to therapy. It could provide access to treatment for young people who may be reluctant to have more conventional therapy."

It's a video game that teaches cognitive behavior theraputic techniques.
posted by MrVisible on Apr 20, 2012 - 17 comments

It's All Games Now

It's All Games Now: The Convergence of Games and Social Media (video, 61 minutes), is a talk given by Raph Koster, one of the lead designers of the MMO Ultima Online, at the 2011 Game Developers Conference Online in Austin Texas. In it he looks at how digital games have changed as a social experience from MUDs to World of Warcraft, where they are going in the future, and the bleed between games and the real world. Koster has posted a summary here on his site. [more inside]
posted by codacorolla on Nov 7, 2011 - 15 comments

Play 'til it helps?

The 'attention economy' is so 2007. Now we have the 'engagement economy'. How to turn attention into engagement so we can enlist average joes to help save the world? How about permeating the game-reality boundary? Futurist, game-designer, and existential cookie roller Jane McGonigal assures us that gamers and gameplay are the answer to real world problems. And, apparently Serious Games are geting better. Killer Flu, Chore Wars, and Evoke are recent advances. The 7th annual Games4Change Festival, ending today, offers a spate of new promises. Hope or hype?
posted by cross_impact on May 27, 2010 - 14 comments

White Liberal Guilt: The Game

Real Lives is an educational game for students that's meant to teach geography in a fun and interesting manner, but I think it just proves how soul-crushingly difficult it is for a Westerner like me to eek out subsistence living when I'm, say, the fifth child of seven in an impoverished nation somewhere in Sub-Saharan Africa. Add this one to the list of socially aware games (previously) that have been popping up here and there these last few years.
posted by Weebot on Nov 3, 2007 - 10 comments

Let's Play Genocide

Let's Play Genocide MTV's Darfur Digital Activist online game contest has posted the four finalist teams' prototypes for voting. In Fetching Water, "you are a Darfurian trying to to make it the well to get water without becoming a victim of the Janjaweed." When do social impact games cross the line from raising awareness into trivializing?
posted by Cassford on Feb 3, 2006 - 15 comments

Serious games today

While groups like the Serious Games Initiative are working on making games effective teaching tools, and Social Impact Games are categorizing hundreds of socially useful games, there are some simulations and "serious games" available now which can also be a lot of fun (at least for a little while). Online, you can try your hand at the basics of sailing, setting wildfires, learning photography, or experience a heavy-handed simulation of the war on terror. Less seriously, there is the stapler simulator and the zombie attack simulator. For a bit more involved experience, download a college administration simulator, the UN's Food Force, and, soon, a simulation on the Rwandan genocide. Is learning this way actually useful, or do we have further to go, first? [Flash, Shockwave, and Java used in some links. Some prev. here and here]
posted by blahblahblah on Nov 15, 2005 - 11 comments

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