Pastplay: Teaching and Learning History with Technology.
The fourth book from the digitalculturebooks
imprint of the University of Michigan Press, Pastplay
includes a wide range of essays, all available online
for free. T. Mills Kelly reflects on his historical methods course which resulted in a historical hoax, “the last American pirate,” declared one of the 10 biggest hoaxes in Wikipedia’s first ten years. Matthew Kirschenbaum discusses if board games work better than computer games for teaching history. The book's chapters cover successful combinations of play, technology, and history. Yet, many are wary, as a "playful approach to teaching and learning with technology can seem like the worst of all possible worlds: the coupling of strategies developed for entertainment with tools created for commerce." [more inside]
posted by spamandkimchi
on May 4, 2014 -
Just because nature is full of icy death outside doesn't mean you can't sit in your computer chair and scream like a damn fool on a roller coaster.
posted by qDot
on Jan 11, 2005 -
Not really a game, but is scary/funny: This is a projection of the most likely outcome of a new war in the Gulf. I used sophisticated temporal algorithms and historical semiotic analysis to achieve an accuracy rating of 99.999%. It's the mother of all Flash games.
posted by samelborp
on Jan 27, 2003 -
allows you to create your own country, decide how it starts out by answering a short questionary, and then it gives you issues to solve (one per day, though you can set it to two per day). How you answer those issues determines how your country fares, the type of country it is, and many other things.
You can join the UN and elect a regional representative, create your own region that you and your friends can migrate to (all new nations start out in The Pacific, which is consequentially the largest region in NationStates, but you can move wherever you want).
posted by sailoreagle
on Jan 3, 2003 -
What if you could live your life over again? This straightforward virtual life simulator is fun and involving, and I almost wonder if I didn't learn a thing or two in the process. Wonderful implementation of the concept.
posted by oissubke
on Nov 25, 2002 -
After an extensive search of my personal archives (box of stuff stored at my parent's), I stumbled upon the true inspiration for the September 11 attacks on the World Trade Center.
Seven years prior, video game manufactuer Koei Games
released Aerobiz, an airline management simulator. Its boxart features this chilling image
of the New York City skyline. I am not a New Yorker so please, correct me if I am wrong, but the positioning of the Empire State building and the Chrysler building would seem to place the office inside one of the World Trade Center towers.
posted by nathan_teske
on Mar 28, 2002 -