Shamus Young examines the idea of "story collapse" (the moment where a story reaches a critical point of ridiculousness and causes you to question every other aspect of it) by deconstructing the Thieves Guild quest-line in Skyrim: Part 1, Part 2, Part 3, Part 4 and Part 5. Entertaining reading for writers, designers and gamers alike.
posted by codacorolla
on Mar 4, 2014 -
"Skyrim is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to Skyrim. [...] Lately, one of my favorite parts of Skyrim are the in-game books. At any time, you can pull a book off the shelf, and get a nice fresh slice of lore to go along with your hearty adventures. I’ve even gone so far as to break into houses in the middle of the night just to read their books." — So says the blogger who decided to extract all 1000+ pages of text contained in the books of Skyrim and format them for EPUB and Kindle. (Skyrim previously)
posted by 256
on Nov 29, 2011 -