Skyrim optimized for a netbook changes the look of the game to something completely strange and different. [more inside]
Shamus Young examines the idea of "story collapse" (the moment where a story reaches a critical point of ridiculousness and causes you to question every other aspect of it) by deconstructing the Thieves Guild quest-line in Skyrim: Part 1, Part 2, Part 3, Part 4 and Part 5. Entertaining reading for writers, designers and gamers alike.
This is the diary of me attempting to play Skyrim using only Illusion magic: I'm not allowed any weapons, armour, or magical items, and I can't attack anyone directly.The first entry is here, or you can see all entries to date here.
From The Nerdist - COPS: Skyrim
"I like to feel that it’s my job to instigate the process with a cool drawing that inspires everyone else here into making something really cool, and worth the effort."
Adam Adamowicz, concept artist behind the hugely popular video games Fallout 3 and The Elder Scrolls: Skyrim, passed away this week after a long struggle with cancer.
Although the Creation Kit mod development platform for Skyrim (previously) is still a few days from being released, intrepid modders have been working with edited game files to achieve mixed results. One of those results is the "Macho Dragon Mod" (download link). [more inside]
"Skyrim is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to Skyrim. [...] Lately, one of my favorite parts of Skyrim are the in-game books. At any time, you can pull a book off the shelf, and get a nice fresh slice of lore to go along with your hearty adventures. I’ve even gone so far as to break into houses in the middle of the night just to read their books." — So says the blogger who decided to extract all 1000+ pages of text contained in the books of Skyrim and format them for EPUB and Kindle. (Skyrim previously)