How Video Game Sounds Are Made: a brief but fascinating look inside the world of video game sound production.
The Soundworks Collection gives a behind-the-scenes look into the work of talented sound teams working on feature films, soundtrack scoring, and video games with a compilation of exclusive interviews, awards shows / event panel coverage and sound stage / studio room videos. Vimeo Channel. YouTube Channel. [more inside]
Modern mainstream video games tend to be about framerates and millions of polygons per second. But it is possible to play games that have hardly any graphics at all: audio-only games like Papa Sangre, designed for iOS devices, being the most recent example of the genre (and with binaural audio, probably the most ambitious). There are others: In The Pit for Xbox 360 (or a PC with a 360 wired controller) [previously], the (sadly incomplete) Cadet 277 for PC and Mac, and SoundVoyager, released in 2006 for the Nintendo. More at the Experimental Gameplay Project.
Super Mario Brothers sound effects. Boing! Boing! CRUNCH! Ding! Ding! Ding! Whoop! Boing!
Looking to recreate the dark, smoky arcades of your misspent youth? Got the MAME cabinet in your rec room but still missing something? Arcade ambience supplies the soundtrack to your MAME cabinet with two super-long MP3'd mixes of vintage arcade noises. Authentic, right down to the sound of the coin changers and background hum. Sticky floor, shouted pizza to go orders, and smell of ozone and unwashed nerds not included.