You might know that mefites are making levels in Super Mario Maker. But in a shocking twist, so are game developers! Every Wednesday for the past ten weeks, Polygon has been recording a different designer putting together, commenting on, and playing through an all-new level in their video series “Devs Make Mario”. (YouTube playlist) List of episodes within. [more inside]
"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
You play as 80's and 90's action heroes waging war against terror in almost entirely destructible nostalgic settings. [more inside]
Last night over 500 people watched as Spelunky (previously: 1 2 3) player Bananasaurus Rex successfully completed the game's first solo eggplant run. [more inside]
What is Spelunky? Well, it's a game that's "as generous as it is bloodthirsty," with "astonishing creativity and spectacular depth." First appearing as a freeware PC game in 2008, Spelunky (previously) is a hilariously brutal and oddly addicting marriage of roguelike, platformer, and puzzler. A new version was released for Xbox Live Arcade on July 4th, with updated visuals and a warbly soundtrack that recall the days of SNES gaming, as well as a deathmatch mode that's been compared to the mayhem of Bomberman. If you're anything like me, you'll get hopelessly consumed. (Trailer. Original freeware version for PC and Mac.)
After over eight months of beta releases, Spelunky version 1.0 has finally been released. If you missed it previously, Spelunky is a exploration platform game with random levels, so it plays different each time. Its random layout, interesting interactions with items, destroyable scenery, and robbable shops have earned it comparison with Nethack, the classic roguelike game. Currently Windows only, but announced for XBox Live Arcade.