Halfway through the third book of the Hitchhiker's Guide
series, there is a throwaway reference
to a doomed starship, one whose incredible splendor was matched only by the cosmic absurdity of its maiden-day annihilation.
But the story didn't end there. Unbeknownst to many fans, this small piece of Adamsian lore was the inspiration for an ambitious and richly-detailed side-story: a 1998 computer adventure game called Starship Titanic
Designed by Douglas Adams himself, the game set players loose in the infamous vessel, challenging them with a maddening mystery laced with the devilish wit of the novels.
The game was laden with extra content, including an in-depth strategy guide
, a (mediocre) tie-in novel
by Terry Jones, a whimsical First Class In-Flight Magazine
, and even a pair of 3D glasses for one of the more inventive puzzles.
Key to solving these puzzles was the game's groundbreaking communications system -- players interacted with the ship's robotic crew
through a natural language parsing engine called SpookiTalk, whose 10,000+ lines of conversational dialogue spawned 16 hours of audio
recorded by professional voice actors, including John Cleese
, Terry Jones
, and even Douglas Adams himself in several cameos (spoiler cameo)
. Want to experience the voyage for yourself? Then watch this narrated video playthrough (intro (ads)
- 1 2 3 4 5 6 7 8
9? 10 11 12 13
) ...or click inside for a information on how to run the game for free on Windows, Mac, and Linux (along with a bunch of other goodies!). [more inside]
posted by Rhaomi
on Dec 22, 2010 -