There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream.
- Bioshock Infinite designer Tynan Sylvester on games, complexity, stories and simulation.
posted by Artw
on Jun 10, 2013 -
Frequently dismissed as trivial or unimportant because untrue, rumors are a potent in the information war that characterizes contemporary conflicts, and they participate in significant ways in the struggle for the consent of the governed. As narrative forms, rumors are suitable to a wide range of political expression, from citizens, insurgents, and governments alike. The authors make a compelling argument for understanding rumors in these contexts as "narrative IEDs," low-cost, low-tech weapons that can successfully counter elaborate and expansive government initiatives of outreach campaigns or strategic communication efforts. Narrative Landmines - The Explosive Effects of Rumors in Syria and Insurgencies Around the World [more inside]
posted by the man of twists and turns
on Apr 4, 2013 -
So if I'm thinking about this talk, I'm wondering, of course, what is it you take away from this talk? What story do you take away from Tyler Cowen? One story you might take away is the story of the quest. "Tyler came here, and he told us not to think so much in terms of stories." That would be a story you could tell about this talk. It would fit a pretty well-known pattern. You might remember it. You could tell it to other people. "This weird guy came, and he said not to think in terms of stories. Let me tell you what happened today!" and you tell your story. Another possibility is you might tell a story of rebirth. You might say, "I used to think too much in terms of stories, but then I heard Tyler Cowen, and now I think less in terms of stories!" That too, is a narrative you will remember, you can tell to other people, and it may stick. You also could tell a story of deep tragedy. "This guy Tyler Cowen came and he told us not to think in terms of stories, but all he could do was tell us stories about how other people think too much in terms of stories."
Tyler Cowen's TED talk on the danger of storytelling.
posted by storybored
on Dec 26, 2011 -
In 1974 - or 1976, depending who you ask - Armistead Maupin
began writing "an extended love letter to a magical San Francisco” in the form of a serialized, fictional drama published originally in the Pacific Sun, the San Francisco Chronicle and the San Francisco Examiner, originally called "The Serial"
which then became collectively known as Tales of The City
It is a suprisingly beautiful, deep, emotional, cosmopolitan and lasting
tale about life in San Francisco in the turbulent, heady days of the 1970s and 1980s. Widely credited with and cherished for helping spread a little of the openess, tolerance and acceptance that San Francisco is now famous for
. It then became a series of books - Tales of the City
, More Tales of the City
, Further Tales of the City
, Significant Others
, Sure of You
- and lastly, the spin-off tale of Michael Tolliver Lives
. Almost exactly twenty years after first publishing, it then became an excellent miniseries
from the United Kingdom's Channel 4, which aired in the United States on PBS
, but not without protest or limitations
. [more inside]
posted by loquacious
on May 4, 2008 -