National Characters is a long, multi-part essay about how computer games deal with the concept of nations and turns it into a game mechanic. The author, Troy Goodfellow of strategy gaming blog Flash of Steel, focuses on how the fourteen indistinguishable national factions of the original Sid Meier's Civilization have been treated by different games through the years.
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posted by Kattullus
on Aug 15, 2011 -
50 comments
How I invented games, and why not - an essay by game designer Christian Freeling.
Between 1979 and 1986 I invented some fourty abstract games, most of which can be found in the ArenA and the Pit. Dameo, HanniBall, YvY and Symple(x) are exceptions. Dameo's invention in 2000, after an incubation period of fifteen years, took two minutes. The invention of HanniBall and YvY in 2009 and Symple and Lhexus in 2010 were 'live' occurences decribed in a late arrival and a final whisper respectively.
Looking back now, from a safe distance, and with the benefit of hindsight, I'd like to clarify how and why I invented these games, and more specifically why not...
posted by Wolfdog
on May 11, 2011 -
5 comments
At the beginning of the Twentieth Century, "International Chess" was the only widely known chess variant in the West. It had its problems. People
tried to
solve them. Of course, they could just play
xiangqi instead. There's also
janggi,
Makruk, and the granddaddy of them all,
chaturanga. Perhaps the most refined game in the family, however, is Japanese Chess--
shogi.
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posted by sonic meat machine
on Feb 15, 2008 -
9 comments
"You're a goddamn cheat Chris!"* were a string of words shouted at most of my childhood family reunions. For decades the males of my extend family have vented their most masculine, primordial, and often intoxicated angst around
this small board. Today we find ourselves dispersed - DC, Florida, Rwanda, Los Angeles, etc - unable to throw temper tantrums over the loss Irkutsk. That is, until we discovered:
THE CONQUER CLUB
* I have no relation to these people
posted by Dr.James.Orin.Incandenza
on Mar 1, 2007 -
37 comments
Hnefatafl is an anglo-norse boardgame whose many variants are mentioned in the
sagas (wearing a helmet during play is entirely optional) . Chess superseded it during the rennaisance, but
Scholarly work has allowed the rules to be deduced in modern times, mainly on the basis of a 1732 diary account written by Linnaeus (he of the botanical naming system).
And now, thanks to the magic of the internet, you can play
online.
posted by apodo
on Mar 28, 2006 -
17 comments
Hexxagon , yeah, so its not friday flash, but it's sure a good way to waste a few hours on a tuesday afternoon or a wednesday morning. great game with some real strategy involved.
posted by sixtwenty3dc
on May 28, 2002 -
11 comments