Two men sit in this room, spinning non-linear yarns about the creation of interactive fiction. One sits at a small table. Another stands by a shelf along the wall, which is filled with many grey, rectangular objects that you can't quite make out from here.
You can see a small door, a small table, a shelf, Dave and Steve here.
posted by Malor
on Dec 22, 2012 -
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development
since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder
on Dec 1, 2012 -
The web browser on the Kindle may not be the slickest piece of software in the world, barely sufficing for checking email and basic surfing, but there's one thing it excels at: web-based text adventures. Turn on your wireless connection, peck out PortableQuest.com
on those tiny little keys and prepare for a game of adventure, danger, and low cunning. (You can play without a kindle as well.) [created by edman
, via mefi projects
posted by Vectorcon Systems
on Oct 6, 2010 -
Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Boss say Grunk go find pig, bring it back. Him say, if Grunk not bring back pig, not bring back Grunk either. Grunk like working at pig farm, so now Grunk need find pig. [more inside]
posted by not_on_display
on Jun 17, 2008 -
is a documentary about Text Adventures (later Interactive Fiction
), the storytellers who created them, and their unique place in the history of computer games." Although not completed yet (it will be soon, as filming was completed in October), this documentary will contain 76 interviews
with people involved in the industry at the time, including Scott Adams (not the cartoonist), Marc Blanc and Tim Anderson (who both worked on Zork
, one of the best known examples of the medium) . Here's a teaser trailer
. And here are some fun representatives
of the genre to play online.
posted by SpacemanStix
on Jan 2, 2008 -
Remember back in the heyday of Infocom
when you would routinely spend four or five days straight (subsisting on RC cola and beef jerky, only taking breaks to visit the john) trying to crack all the puzzles in Zork II or Suspended? Yeah, those were the days. Now, of course, you're a busy guy -- you can no longer devote entire weekends to the joys of text adventuring. That's why, today on your coffee break, you should play Adam Cadre's 9:05
. Playing the entire game, from start to finish, should take you no longer than 10 minutes. But set aside a bit more time, because you'll probably want to play it again.
posted by Shadowkeeper
on Apr 3, 2002 -
Remember Zork, Planetfall, and the other creations of late game company Infocom? Well, "interactive fiction," as the format is called, is still alive and well. Every year the IF community -- which is known for releasing work of quality far surpassing even Infocom's masterpieces -- holds a competition for short works, and this year's contestants have been released!
Read this post's comments for more info...
posted by tweebiscuit
on Sep 30, 2001 -