This year marks the 30th anniversary of the release of the classic Infocom text adventure based on "The Hitchhiker's Guide to the Galaxy."
To celebrate, BBC has put up a "spit and polish" refresh of the game, playable in your browser
. [more inside]
Two men sit in this room, spinning non-linear yarns about the creation of interactive fiction. One sits at a small table. Another stands by a shelf along the wall, which is filled with many grey, rectangular objects that you can't quite make out from here.
You can see a small door, a small table, a shelf, Dave and Steve here.
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development
since the earliest arcades. Here are some of their games: [more inside]
"You are a cat.
You don’t know your name, or where you are, or how you got there. You are sitting on a pile of clothes that smell familiar, and the room around you is quiet and dark." So begins A Stray In The Woods
, an online collaborate comic/illustrated interactive fiction about being an amnesic cat. Take control of the story by suggesting things for the cat to do
. [via mefi projects
is the winner of 2011's Interactive Fiction Competition
). According to Emily Short
, "Taco Fiction
has been the most purely enjoyable experience of the comp so far, full of entertaining twists and surprises, fair puzzles, and a forgiving design that lets you go back for objects left behind or tasks not completed." [more inside]
is a documentary about Text Adventures (later Interactive Fiction
), the storytellers who created them, and their unique place in the history of computer games." Although not completed yet (it will be soon, as filming was completed in October), this documentary will contain 76 interviews
with people involved in the industry at the time, including Scott Adams (not the cartoonist), Marc Blanc and Tim Anderson (who both worked on Zork
, one of the best known examples of the medium) . Here's a teaser trailer
. And here are some fun representatives
of the genre to play online.
Remember back in the heyday of Infocom
when you would routinely spend four or five days straight (subsisting on RC cola and beef jerky, only taking breaks to visit the john) trying to crack all the puzzles in Zork II or Suspended? Yeah, those were the days. Now, of course, you're a busy guy -- you can no longer devote entire weekends to the joys of text adventuring. That's why, today on your coffee break, you should play Adam Cadre's 9:05
. Playing the entire game, from start to finish, should take you no longer than 10 minutes. But set aside a bit more time, because you'll probably want to play it again.
Remember Zork, Planetfall, and the other creations of late game company Infocom? Well, "interactive fiction," as the format is called, is still alive and well. Every year the IF community -- which is known for releasing work of quality far surpassing even Infocom's masterpieces -- holds a competition for short works, and this year's contestants have been released!
Read this post's comments for more info...