The blog of video game journalist Jeremy Parish,
ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
- Here is a remake of the beginning of Zelda II (including the first dungeon) in 3D. Requires Unity.
- The Cutting Room Floor notes there were a lot of changes between the Japanese Famicom floppy disk and US ROM versions of Zelda II.
- Here is a no-glitch, no-tool-assisted playthrough speed run of the game, skipping several key items, finished in 1:05.44.
- There is a notable glitch in the game, where the Fairy spell can easily be used to warp to other places anywhere you can jump off screen or there's an elevator. A lot of people don't know the Fairy spell can also be used to pass through locked doors.
- A bit of engrish in the game's translation, "I AM ERROR," gave rise to a minor meme.
- The site www.secrettoeverybody.com provides images and quotes from across the first four games, including the above and the game's weird ending message.
Tevis Thompson writes about Nintendo's video game series The Legend of Zelda. Specifically about how it's gone downhill since Ocarina of Time. (via Kotaku) [more inside]
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest (1:61:31) - Second quest (1:13:18) [more inside]