These cards, produced in 1938 by Philadelphia-based Gum, Inc. (later Bowman), produced a political furor unlike any other. The idea for these cards was introduced by George Moll, a Sunday-school teacher and Gum, Inc.'s advertising counsel. Warren Bowman, owner of Gum, Inc., claimed that he wanted to "teach peace by exposing the horrors of war."
[link is to an archive of trading cards featuring cartoonish racism/violence/godknowswhat] [more inside]
posted by Think_Long
on Jul 3, 2012 -
mastermind Markus "Notch" Persson has officially announced
his company's next project: a hybrid online board game/trading card system
. Spearheaded by Mojang co-founder Jakob Porser (interview
) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards
strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft
model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil."
Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls
ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
Disease Trading Cards
! Here's set two
! There's diseases for everyone at the CDC 'kids' page!
[warning; squeam factor, PDF]
Caveat: Several search attempts to verify it's not got the Double Post Syndrome. Does not include bubble gum.
posted by moonbird
on Jul 7, 2004 -