Parisians claim that in Paris, one is never more than 400 yards away from a Metro station. In Los Angeles, I am equally certain that one is always within 400 yards of a palm tree.
Scores of streets are lined with them; they are ubiquitous in domestic and public gardens; they rise from hilltops; they tower above cemeteries; they front museums, movie studios, hotels, hospitals, municipal buildings, modest apartments, and lavish villas; they are clustered around swimming pools; they dominate the skyline — they are everywhere, and have never been more popular. The city’s 200-year love affair with palms has never ceased, and rather than waning, the affair is waxing. From the first palms planted by Spanish padres to the city of Beverly Hills, which recently, in an act of cosmetic alteration, created a palm-lined, palm-bisected thoroughfare on upscale Rodeo Drive, the palm has been the tree of choice for Angelenos. [more inside]
posted by whyareyouatriangle
on Jul 28, 2014 -
The legacy of John Evelyn’s Sylva—
in 1664, on behalf of the Royal Society, the courtier, garden designer, entrepreneur, bee-keeper, connoisseur, author & celebrated diarist John Evelyn published Sylva, or a Discourse of Forest-Trees, and the Propagation of Timber in His Majesties Dominions,
which is supposed
to have significantly influenced [PDF]
forestry in the UK over the succeeding centuries. Now, ‘silvologist’ Gabriel Hemery
and artist Sarah Simblet
have produced a new work
inspired by Evelyn’s—The New Sylva: A Discourse of Forest & Orchard Trees for the Twenty-First Century.
posted by misteraitch
on Apr 10, 2014 -
Video Game Foliage.
"Making spaces for games is a strange and interesting art. Not being bound by physical limitations makes it possible to create impossible structures, but being bound by the technical limitations of modern computer graphics makes it difficult to create accurate simulacra of even simple objects. So video games cheat, using approximations to create the desired aesthetic result.
Plant approximations are especially hard, since organic structures tend to be difficult to describe in terms that graphics cards understand. This creates an interesting design constraint.
How do you create representations of plants given the limitations of realtime rendering?
I plan to use this blog to show a bunch of games that choose different answers to this question. I hope you’ll join me in looking into the weird world of video game foliage." [more inside]
posted by kmz
on Dec 19, 2013 -
"My subject is a barren one – the world of nature, or in other words life; and that subject in its least elevated department, and employing either rustic terms or foreign, nay barbarian words that actually have to be introduced with an apology. Moreover, the path is not a beaten highway of authorship, nor one in which the mind is eager to range: there is not one of us who has made the same venture, nor yet one Roman who has tackled single-handed all departments of the subject."Naturalis Historia
was written by Pliny the Elder
between 77 and 79 CE and was meant to serve as a kind of proto-encyclopedia discussing all of the ancient knowledge available to him, covered in enough depth and breadth to make it by a reasonable margin the largest work to survive to the modern day from the Roman era. The work includes discussions on astronomy, meteorology, geography, mineralogy, zoology and botany organized along Aristotelian divisions of nature but also includes essays on human inventions and institutions. It is dedicated to the Emperor Titus in its epistle to the Emperor Vespasian
, a close friend of Pliny who relied on his extensive knowledge, and its unusually careful citations of sources as well as its index makes it a precursor to modern scholarly works. It was Pliny's last work, as well as sadly his sole surviving one, and was published not long before his death attempting to save a friend from the eruption of Mt. Vesuvius that destroyed Pompeii and Herculaneum
, famously recounted by Pliny's eponymous nephew Pliny the Younger
Here is a reasonable translation that is freely available to download from archive.org for your edification. [more inside]
posted by Blasdelb
on Dec 16, 2013 -
Cloning trees to stop global warming!
Archangel Ancient Tree Archive is a non profit organization that creates clones of ancient trees and uses them for the purpose of functional forestation. They are doing their part to stop deforestation and fight global warming by planting these cloned trees in different area across the planet. They are also preserve some of the oldest living things on the planet for future generations as well!
posted by Mastercheddaar
on Mar 14, 2011 -