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15 posts tagged with valve and Games. (View popular tags)
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Valve Presents: Free To Play

FREE TO PLAY [1h15m] is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament.
posted by hippybear on Mar 19, 2014 - 33 comments

Level Up

Untold Riches: An Analysis Of Portal’s Level Design, from RPS, who have been looking at level design in their Level With Me series of interviews. Meanwhile Valve will be announcing something Monday morning - probably not Half Life 3.
posted by Artw on Sep 20, 2013 - 107 comments

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Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw on Jun 18, 2013 - 10 comments

Is the Steam Box here?

Valve and Xi3 team up to bring the Piston to CES.
posted by Artw on Jan 8, 2013 - 112 comments

Return to City 17

Half Life 2 Episodes 1 & 2 - a Retrospective
posted by Artw on Jul 22, 2012 - 49 comments

Steam’d penguins

Valve confirms Steam for Linux
posted by Artw on Jul 17, 2012 - 88 comments

Science isn't about why - it's about why not

No GLaDOS. No Chell. No portals. Set in the 1980s. Competitive multiplayer. Multiple endings. The Portal 2 That Could Have Been.
posted by Artw on Mar 9, 2012 - 44 comments

A factor of 40

How Valve experiments with the economics of video games
posted by Artw on Oct 24, 2011 - 80 comments

The Princess is a Lie....You Monster.

Mari0 is a Super Mario Bros and Portal mashup currently under development. Previously, the same developer made Not Tetris; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.
posted by schmod on Sep 1, 2011 - 21 comments

Pepsi BLU (but seriously, I don't work for Valve.)

Team Fortress 2 is now free. Forever. [more inside]
posted by XQUZYPHYR on Jun 23, 2011 - 97 comments

A Cthuluvian perspective on lolcats

The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw on Oct 13, 2010 - 65 comments

"[21:15] {Hondo} Enigmatic Mapper Hondo is the title of the anime about me"

Apparently, a lot of the custom maps for the Half-Life 1 mod Action Half-Life (download links here), especially those done by enigmatic mapper Hondo, had enormous hidden areas that in some cases dwarfed the actual level. Rock Paper Shotgun has a NGJ-style account of an effort by a group of people to unlock the secrets of one of Hondo's most infamous maps: AHL_5AM.
posted by Pope Guilty on Mar 31, 2010 - 48 comments

Anomalous Materials

Ten years ago Valve released Half Life, to the delight of gamers, modders, critics and people who hate cut scenes. Marc Laidlaw, writer for Valve, talks about the genesis of scientist turned crowbar wielding survivor, Gordon Freeman. Somehow avoided playing it in all these years? You can buy it on Steam for less than a dollar until midnight November 21st.
posted by Artw on Nov 20, 2008 - 86 comments

"Greetings! Welcome to another edition of Team Fortress 2 Trivia!"

Team Fortress 2 Griefing and More Team Forturess 2 Griefing.
posted by empath on Dec 22, 2007 - 58 comments

Concerned (Half-Life 2 comic)

Concerned (Half-Life 2 comic)
posted by Protocols of the Elders of Awesome on Feb 27, 2006 - 38 comments

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