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12 posts tagged with valve and videogames. (View popular tags)
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rising to the occasion

For fans of Team Fortress 2, Valve inside jokes, wacky skits about corpses, animated shorts and bread-based warfare, presenting: TF2 - Expiration Date.
posted by fight or flight on Jun 18, 2014 - 35 comments

"The Zero Point Energy Field Manipulator is not a toy, Alyx!"

‪The Gravity Gun‬. Behold the birth of the Zero Point Energy Field Manipulator. [SLV, Via]
posted by homunculus on Aug 9, 2013 - 29 comments

They're waiting for you Gordon... in the tech demo.

An early alpha build of the genre changing game Half-Life has been leaked on to the internet. The alpha represents the state of the game about a year before its release, and Youtube user MarphitimusBlackimus has uploaded footage of: multiplayer, a technology demonstration, and a playthrough of a very rough single player mode. A bit more information about the leak here.
posted by codacorolla on Jan 11, 2013 - 41 comments

Mods, guns and hats

How profitable has it been for Anthony? He, like many of the other contributors, was coy about the exact amount: “Let me answer this as indirectly as possible. I am sure that Valve has a new Lamborghini in the staff car park.”

Modding allows amateur and semi-professional designers to fiddle around with commercially-produced games - anything from adding monocles to crabs to recreating Westeros, all the way to a zombie survival mod more popular than the orginal game. While mods have traditionally been free, Valve's Steam Workshop is a marketplace to sell hats and other items for a selection of games, including Team Fortress 2 and DOTA 2 - both sequels to mods. PC Gamer talks to the modders who are making six-figures sums.
posted by liquidindian on Jan 10, 2013 - 22 comments

Is the Steam Box here?

Valve and Xi3 team up to bring the Piston to CES.
posted by Artw on Jan 8, 2013 - 112 comments

It ain't easy getting Green

Steam Greenlight is Valve's initiative to expand their catalog by letting the community vote on the games they want to see distributed (sound familiar?) Developers are generally positive, but issues with discoverability and outright trolling have led Steam to institute $100 entry fee (with all proceeds going to charity) that runs the risk of "[limiting] Greenlight's appeal by crowding out hobbyist developers that ... lack the will or ability to risk $100." In response, Dejobaan Games announced their plan to loan the fee to one aspiring developers and is calling on others to do the same. Meanwhile, the first ten games have made to the coveted Greenlit section.
posted by griphus on Sep 12, 2012 - 28 comments

Game Maker Without a Rule Book

"Behold the future of video games. Or at least the future as envisioned by a bunch of gamers, programmers, tinkers and dreamers at the Valve Corporation here. This is the uncorporate company that brought us the Half-Life series, the hugely influential first-person shooter game. The Valve guys aren’t done yet. Founded 16 years ago by a couple of refugees from Microsoft, Valve makes games that wild-eyed fans play until their thumbs hurt and dawn jabs through the curtains. But what really makes Valve stand out is its foresight on technology." [more inside]
posted by SpacemanStix on Sep 9, 2012 - 51 comments

Return to City 17

Half Life 2 Episodes 1 & 2 - a Retrospective
posted by Artw on Jul 22, 2012 - 49 comments

Posible names: "Junction Box", "Dry Riser Inlet", "Jar'o'Nails"

Are Valve working on 'Steam Box' gaming console?
posted by Artw on Mar 3, 2012 - 55 comments

The Princess is a Lie....You Monster.

Mari0 is a Super Mario Bros and Portal mashup currently under development. Previously, the same developer made Not Tetris; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.
posted by schmod on Sep 1, 2011 - 21 comments

A Cthuluvian perspective on lolcats

The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw on Oct 13, 2010 - 65 comments

Concerned (Half-Life 2 comic)

Concerned (Half-Life 2 comic)
posted by Protocols of the Elders of Awesome on Feb 27, 2006 - 38 comments

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