"Behold the future of video games. Or at least the future as envisioned by a bunch of gamers, programmers, tinkers and dreamers at the Valve Corporation here. This is the uncorporate company that brought us the Half-Life series, the hugely influential first-person shooter game.
The Valve guys aren’t done yet. Founded 16 years ago by a couple of refugees from Microsoft, Valve makes games that wild-eyed fans play until their thumbs hurt and dawn jabs through the curtains. But what really makes Valve stand out is its foresight on technology
." [more inside]
posted by SpacemanStix
on Sep 9, 2012 -
The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text.
- An interview with Marc Laidlaw
, writer for the Half Life series.
posted by Artw
on Oct 13, 2010 -