29 posts tagged with videoGames and atari. (View popular tags)
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For Amusement Only: The life and death of the American arcade.

But the golden age was destined to be a very short one. Walter Day told writer Tristan Donovan, author of the book Replay: The History of Video Games, that the industry was "off the rails by" 1981, opening more arcades and ordering more machines than its players could ever support. By early 1982, cracks were already starting to show in the newly flourishing industry: that $400 a day machine, Time Magazine reported, was often "sucker bait, dangled to obscure the dreary truths that markets are becoming saturated and that dud games... bring in no money at all."
posted by Horace Rumpole on Jan 16, 2013 - 42 comments

 

A Debilitating Case of Pac-Man Fever

"The original Pac-Man for the Atari 2600 was quite the disaster and though it did sell a few million copies many would argue it was the beginning of Atari's end. And rightly so. Dennis Debro's brand new and properly indie Pac-Man 4k, on the other hand, hopes to make things right by cramming a way more faithful post of the original pill-chomper arcade game to the very same and now very retro machine." (via IndieGames)
posted by Shadax on Oct 22, 2012 - 55 comments

Super VCS Bros.

Over at the AtariAge forums, user Sprybug has been coding an Atari 2600 Super Mario Bros. clone to run on the Harmony Cartridge. Some screenshots. The game running on the cartridge. The game running in an emulator. And some previous discussion on the difficulty of programming for the Atari 2600.
posted by griphus on Aug 22, 2012 - 18 comments

Classic Video Game Ads

This great Flickr album of classic video game advertisements is a nostalgia overdose for those of us who read video-game magazines in the 80s and 90s. From classic ads like the "Genesis Does What Nintendon't" ad to ads for Pac Man, The Simpsons, Super Mario Brothers 2 and ye olde Atari Lynx, this helps you relive the glory days of the medium, when even the ads were entertaining. And for those of you who never got to experience gaming magazines in their heyday, check out this entire copy of the first issue on Nintendo Power (PDF) from way back in 1988. And then get off my lawn.
posted by Effigy2000 on Aug 16, 2012 - 26 comments

40 years of arcade gaming

Atari, the first successful arcade video game company, would have been 40 years old today. The blog Arcade Heroes takes the opportunity to look back over 40 years of arcade gaming (from Atari and other companies) with flyers and video. Part 1 (1970s & 80s) - Part 2 (1990s to present). (WARNING: huge pages ahead with lots of flash videos.)
posted by JHarris on Jun 28, 2012 - 24 comments

Awesome! Now Do "Mappy".

Porting a 30 year-old vector arcade game to an obsolete 33 year-old home game platform: "Star Castle 2600". In 1981 a young Howard Scott Warshaw, left his first programming job at HP for a more interesting job at Atari. His first assignment was to create an Atari 2600 conversion of the vector coin op game Star Castle... After evaluating the arcade game and the console hardware he came to the conclusion "that a decent version couldn’t be done". Thirty-one years later, former Atari employee D. Scott Williamson has finally ported Star Castle to the 2600. (via MAKE)
posted by 40 Watt on Apr 26, 2012 - 58 comments

Notes: Level 6-3 made entirely out of pentagrams

What do you mean you don't remember Olegco Gaming? They were like the best developer for the Atari! They had classics, like Cool Beens, and Ghost Garden Man. Don't tell me you never played Baron of the SkeleBone Zone! Well, you take a look at all of their games on their archive site. Now try to be a little more knowledgeable before we talk about video games again... thanks.
posted by codacorolla on Mar 14, 2011 - 18 comments

The Game Preservation Crisis

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

Up Up Down Down Left Right Left Right B A Start

Retro video games have come back into the public consciousness. (See previously) [more inside]
posted by reenum on Sep 10, 2010 - 18 comments

Smithsonian to exhibit videogames as art. Jason Scott Completes GET LAMP. Can this day be any better?

The Art of Videogames, a Smithsonian American Art Museum exhibit set to open in March 2012, has been featured on CNN today. But you don't have to wait until 2012 to get your fix of gaming history. CNN has let the cat out of the scanner: our very own Jason Scott (jscott) has finished GET LAMP. It's now shipping! [more inside]
posted by honest knave on Aug 19, 2010 - 17 comments

Looking Pac-ward

Pac-Man's creator, Toru Iwatani shares some of the original concept art and Pac-Man Design Sketches from 1979.
posted by ShawnStruck on Jun 23, 2010 - 20 comments

Not pictured: line of five other kids

Pictures of toy store video game console kiosks! via
posted by Pope Guilty on Feb 25, 2010 - 11 comments

Play 5,000+ classic video games in your browser

TheSmartAss.info's suite of Java emulators allows smooth, in-browser playback of literally thousands of old-school video games: 517 Atari titles, 148 for DOS, 636 Game Boy games (and 410 for Game Boy Color), 2,019 (!) NES titles, 238 GameGear games, 802 Sega Genesis titles, and 284 for the Sega Master System. Highlights include Space Invaders, Frogger, Galaga, Pitfall!, Super Mario Bros., The Legend of Zelda, Metroid, SimCity, Zero Wing, Duke Nukem, Sonic the Hedgehog, Aladdin, Earthworm Jim, Pokemon, and Metal Gear Solid. Use the search function to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi on Nov 30, 2009 - 54 comments

Clickin' it old-school

The newly launched Atari.com includes the Atari Arcade, wherein you may play Adventure, Asteroids, Battlezone, Crystal Castles, Lunar Lander and Yars' Revenge in your browser.
posted by jbickers on Nov 23, 2009 - 37 comments

Where did you learn to fly?

"So why bring up this sore spot in 2009, roughly 16 years after the Jaguar's ill-fated launch? Because as an artifact of video game history, the Jaguar speaks volumes about where we've been, where we are, and where we're going." Linking the past, present, and future: The Atari Jaguar as console artifact [more inside]
posted by joedan on Oct 10, 2009 - 33 comments

The Chuck E. Cheese Ouroboros

In 1977, Nolan Bushnell allowed Gene Landrum to bring Chuck E. Cheese [yt] to life as a family-friendly access point to Atari games. This, perhaps, explains the pizza. [more inside]
posted by batmonkey on Dec 31, 2008 - 17 comments

The End of a Videogame Era

The video games of the 1983 Sears Wishbook
posted by empath on Dec 21, 2008 - 74 comments

Homesoft's Disk Images of Atari 8-bit Games

Homesoft's Disk Images. 354 disks full of 8-bit Atari games. Click on game titles for screenshots. [more inside]
posted by milquetoast on Sep 23, 2008 - 13 comments

1981 Atari Catalog

It's the 1981 Atari product catalog!
posted by mr_crash_davis on Apr 13, 2008 - 39 comments

You are not yet enlightened, Inky-san.

Retro Sabotage is a collection of recreations of classic video games. Or is it? [more inside]
posted by JHarris on Feb 23, 2008 - 20 comments

The Ultimate Search for the Ultimate Treasure

In the ancient year 1982, Atari tried an unusual promotion strategy for their SwordQuest series of games. Using clues found in the included comic books, players competed for a chance to win actual jewel-encrusted treasures [geocities link] worth tens of thousands of dollars apiece. The competitions for the first two titles (Earthworld and Fireworld) were held, and the winners took home their gaudy prizes, but then came the infamous console crash. The third contest (Waterworld) was cancelled, the fourth game (Airworld) was never officially produced, the promotion was called off, and to this day, no one knows for certain the fate of the remaining treasures.
posted by Durhey on Apr 3, 2006 - 19 comments

Jumping up and down on one foot would be more fun than this.

Children review classic games- some more. Back in November '03, 1up.com rounded up some kids from the 8-12 age range and had them play video and arcade games from the 70's and 80's, including Pong, Donkey Kong, and Tetris. The resulting commentary was mostly along the lines of "Tim: They could've just as easily called this game anything—Baseball, Bowling, Escape From the Monsters. EGM: Did you score? Kirk: I bumped into a dot." In December 2004 they brought them back to review Mike Tyson's Punch-Out and the 1983 Arcade version of Star Wars, among others. "EGM: What do those TIE Fighters look like? ...Are they scary? Anthony: No. It feels like they're trying to give me flowers."
posted by Meredith on Feb 16, 2006 - 44 comments

Catheter not required

Asteroids marathon. Twenty-seven hours of game play and it's only good for fifth place. "In the history of recorded video game world records, no other record is as unique as that on the classic Atari game 'Asteroids' according to the Twin Galaxies Intergalactic Scoreboard. And the reason for that is simple. It is the oldest, unbeaten world record in our database, after more than 22 years of compiling and tracking world records on classic arcade, home console, pinball, hand-held and PC-based titles."
posted by cedar on Apr 4, 2004 - 17 comments

Interested in video game emulators?

Interested in video game emulators? Yearning for the games of yesteryear? There is probably an emulator for any 'classic' game that you could wish to play. General arcade emulators, SNES, NES, Genesis, Atari 2600, et al. For the truly curious, listen to the story of the emulator that almost was, Silhouette, the emulator Nintendo almost released.
posted by patrickje on May 13, 2002 - 32 comments

Get your Atari 2600 fix on the go!

Get your Atari 2600 fix on the go! With six models, it beats the Game Boy Advance by a mile! Unfortunately, they're handmade and the backlog is fifty units long, so more impatient retro-gamers might want to stick with a Sega Nomad.
posted by tweebiscuit on Jul 9, 2001 - 6 comments

Yar's revenge: Mom plays video game with kids.

Yar's revenge: Mom plays video game with kids. Back when gaming companies advertised on TV, Atari was king.
posted by bison on May 14, 2001 - 9 comments

All you ever wanted to know about Pong, but were afraid to ask.

All you ever wanted to know about Pong, but were afraid to ask. Okay, I had no idea - none - that Pong has such a long, involved history. I'd always seen it encapsulated as a two- or three- generation buildup to the Atari 2600 home machine. David Winter has exhaustively researched the life & times of Pong (Internationally) for those interested.
posted by kokogiak on Mar 12, 2001 - 14 comments

And you thought the 2600 was dead...

And you thought the 2600 was dead... no way, baby. It's alive and kicking and oh-so-groovy. (Warning: link leads to big ass movie. Slow connections beware.)
posted by RakDaddy on Sep 26, 2000 - 9 comments

Atari Confidential Design Documents

Atari Confidential Design Documents Now you too can read the hardware specification for Gauntlet. Add a C compiler or assembler and a dash of MAME and you can write your own game.
posted by plinth on Aug 15, 2000 - 1 comment

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