Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a
lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest.
First quest (1:61:31) -
Second quest (1:13:18)
[more inside]
posted by JHarris
on Dec 26, 2011 -
33 comments
How many of these classic video game characters do you remember? A list of the
50 Greatest Video Game Characters of All Time.
Obviously, it's a difficult task to create a definitive list of all our beloved favorites, but this seems to cover all the really significant characters. A little surprised (in a good way!) that Gestalt actually came in at number 10, TBH. [more inside]
posted by Greg Nog
on Sep 21, 2011 -
225 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
Game programmer and designer Mike Dailly has been
making games since he was 14, back in 1984. It was then that he met
David Jones,
Russell Kay and
Steve Hammond at the Kingsway Amateur Computer Club, a group that gathered at Kingsway Technical College in Dundee, Scotland. These four chaps would go on to form
DMA Design, home to
Lemmings and
Grand Theft Auto,
amongst other games. Dailly has been sharing stories and materials from the archives of DMA, including
The Complete History of DMA Design,
The Complete History of Lemmings (
previously),
GTA prototypes,
graphics and
early game design docs (when it was called "Race 'n' Chase"), and more....
[more inside]
posted by filthy light thief
on Mar 24, 2011 -
16 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
Desktop Dungeons offers an unquestionably unique approach to
Roguelike games by taking compactness to the extreme. It distills the entire genre to a few core ideas which pay homage to the greats while forging new ground with gameplay similar to that of Oasis or
Tower of the Sorcerer. It also features emergent complexity that rewards truly skilled and thoughtful players.
posted by painquale
on Mar 16, 2010 -
61 comments
It's not often that a freeware game can truly be called a masterpiece but
Daniel Remar has finally released Iji, an action platformer with touches of RPG, in which you control a female heroine with a whole lot of engineered superhuman abilities. What makes this game so good is the sheer of polish that has been put into the production and the large amount of choices there are to make. You can choose what abilities to level up with, whether or not to bother killing enemies and the path you take through each sprawling area, which can effect the outcome of the unfolding story.
posted by pancreas
on Sep 5, 2008 -
25 comments
Happy Birthday, MeFi, here's a fun free* game!
Ikariam is sort of like a Skyrates version of Civ, with the real-time MMO combat and diplomacy that might bring to mind. Also, it's set in Olympian Greece, but only kind-of. Enjoy!
*Batteries not included. Some registration required. Suggested age: 8-and-up. Some implied violence and consumption of alcohol (wine). Expansion materials may be purchased but are not necessary to enjoy the game and are, by the judgment of this MFGA (MetaFilter Gaming Authority) member: "some kind of bullshit."
posted by Navelgazer
on Jul 14, 2008 -
20 comments
Everybody loves Zombies. Everybody loves killing Zombies. Nobody wants to suddenly wake up surrounded by Zombies. Not when you thought you were just playing a
video game.
posted by Elmore
on Feb 18, 2007 -
40 comments
Fun Motion - a blog dedicated to physics-simulating games, currently with 49 reviews (and counting) of well known favorites like Stair Dismount and Truck Dismount, Towers of Goo, Toribash and many, many more. (A follow up to my
previous YouTube post.)
Kiss your precious, fleeting motes of productivity goodbye, cube-farmers!
posted by loquacious
on Oct 19, 2006 -
26 comments