1087 posts tagged with videogames.
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"Big Indie" Games on Kickstarter

"Big Indie" Kickstarters Are Killing Actual Indies. "The notion that 'consumers don't actually understand the real cost of game development' isn't a new one, but the true price tag is actually kind of scary, and the illusions put up by large Kickstarters are having a measurable negative effect on Kickstarter as a whole."
posted by Greg Nog on May 19, 2015 - 42 comments

No Pixel Small Enough

Dinofarm Games explain why the demand for higher definition graphics have led them to abandon pixel art... over the course of a wonderfully explained, beautifully illustrated, and clearly demonstrated love letter to pixel art.
posted by gilrain on May 12, 2015 - 32 comments

Playing with fire

Eve Online: how a virtual world went to the edge of apocalypse and back The video game Eve Online is one of Iceland’s biggest exports and has become the world’s largest living work of science fiction. While rival games have come and gone, it has survived – thanks to a unique experiment in democracy
posted by fearfulsymmetry on May 12, 2015 - 16 comments

Oh my god, he just ran in

In what would turn out to be a watershed event in the history of viral videos and online multiplayer gaming, footage of the Leeroy Jenkins incident was uploaded to the internet ten years ago today (previously).
posted by prize bull octorok on May 11, 2015 - 74 comments

I breathe deeply, banish all distractions, and focus on the chicken.

For the past few years, a small group of psychiatrists, researchers, educators, and game designers have run a quiet but intense footrace to become the first to earn FDA approval for a medically sound, prescription-strength video game for ADHD. That’s not a metaphor. They are seeking approval for a game that a doctor can actually prescribe..
In this excerpt from his new book, posted on Medium, journalist Greg Toppo discusses a variety of new neurogames and how they may in the future treat conditions like ADHD and anxiety, strengthen skills like multitasking and mindfulness, and reduce the need for pharmaceutical interventions for children. (Fair warning, the article has an animated header image that may annoy, so you may want to scroll right on down past it before you start reading.)
posted by Stacey on May 11, 2015 - 11 comments

Select Thine Weapon

Sword or Whip asks the most important question in video-gaming today.
posted by codacorolla on May 10, 2015 - 81 comments

Scroll Back: The Theory and Practice of Cameras in Side-Scrollers

Game developer Itay Keren talks 2D scrolling in this very visual and nostalgia-filled post and talk.
posted by Foci for Analysis on May 9, 2015 - 8 comments

A secret to win a fortune in games where numbers are foretold.

Renowned independent game designer (and landscaper-turned-amateur-lawyer) Jason Rohrer launches his twelfth game, an occult themed online strategy game played for real money, Cordial Minuet. (CM previously, Jason previously, Jason's games previously) [more inside]
posted by LiteS on May 8, 2015 - 17 comments

"Thank God. Another human being."

You couldn’t control the camera, I mean. The Silent Hill video games were blunt and herky-jerky—you, backed into a corner, swinging a plywood board clumsily at two sets of mannequin hips bolted horrifically together, flailing at you. Clay-colored, faceless children grabbed at you in the dark as you tap-tap-jogged awkwardly in circles, desperate to regain some kind of control. The world fell silent for cutscenes, PlayStation glory-era wax-lipped women with empty eyes mouthing hollow dialogue at you from the mist and shadows.

It was all really bad and scary, and kind of broken, and everyone loved it, especially me.
Why Silent Hill mattered.
posted by Artw on May 2, 2015 - 57 comments

Pow!Pow!Pow!Pow!Pow!

In the late seventies and early eighties TV stations embraced the video game craze by granting lucky viewers the chance to play them on the air by shouting POW! into their phone. [more inside]
posted by ChurchHatesTucker on Apr 30, 2015 - 38 comments

Atari Retrospectives: myths and legends from first-hand participants

Why read lengthy articles on the history of Atari when you can hear stories first-hand? Hear Nolan Bushnell (and a few others) tell all about how a little company named Syzygy became Atari, in clips both new(ish) and old; tune in for four episodes of Once Upon Atari, featuring Atari staff reminiscing about the good times and bad; and visit Alamogordo, New Mexico, home of rocket sled land-speed records and the grave of Ham, the first chimp in space, with Zak Penn as he digs for the truth behind the legend of the buried E.T. cartridges in Atari: Game Over with fans and Howard Scott Warshaw, the man who made the Atari E.T. game in five weeks. [more inside]
posted by filthy light thief on Apr 29, 2015 - 11 comments

Mod Marketplace

Steam has released news that they will be adding a paid marketplace to one of their most popular workshops (meaning mod database): Skyrim. This GameSpot article has more details about the specifics of what the new mod monetization entails. VentureBeat rounds up the distressed reaction from fans. Here is the FAQ provided by Steam for payments through Workshop if you would like to draw your own conclusions. [more inside]
posted by codacorolla on Apr 23, 2015 - 32 comments

a beguiling stream of unsullied strangeness

Kill Screen Daily has an interview with FM Towns Marty (NSFW), who posts images and gifs from otherwise inaccessible retro Japanese computer games. His images were controversially used in Jon Rafman's video for Oneohtrix Point Never's song Still Life (Betamale) (NSFW).
posted by Charlemagne In Sweatpants on Apr 20, 2015 - 8 comments

Occupation... Baby

Retrogaming blog VGJunk has just turned 5, and celebrated with a post about the gonzo Capcom beat em up classic Captain Commando. Over the last half-decade, VG Junk has uncovered a hidden Treasure with McDonalds, helped NSync get to their show and imagined what Re-Animator would look like on the NES. He's also investigated the national stereotypes that hide in fighting games, with his probing look at the fighters of Brazil, France, Germany, Russia, and Spain. So put on some Queen, watch out for Jack the Ripper, and enjoy a stroll down memory lane.
posted by Charlemagne In Sweatpants on Apr 19, 2015 - 15 comments

The Bright Ringing Drone of 16-bit Choirs

A prototype of Sound Fantasy, a long-lost Super Nintendo music game by Electroplankton auteur Toshio Iwai, has surfaced online and is now available to download. Sound Fantasy later evolved into the PC program SimTunes.
posted by Charlemagne In Sweatpants on Apr 12, 2015 - 5 comments

Gotta catch 'em all

As an archivist, my ethical duty is to maintain those objects of intrinsic value to future generations. I’ve often found that others assume my profession is focused on facts and figures, the hard data from which a census or otherwise lifeless historical record can be drawn. Such data will inform one on how a people survived. As important as this data is, it cannot tell you how a people dreamed. [more inside]
posted by byanyothername on Apr 12, 2015 - 3 comments

Narrative Legos with Ken Levine

It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It's time for narrative to deeply embrace these elements.
Ken Levine, of System Shock and BioShock fame, explores player driven replayable narrative gameplay.
posted by Foci for Analysis on Apr 12, 2015 - 12 comments

"I like being around pinball because it feels safer for women"

Tilting In Our Favor: Pinball May Be The Most Inclusive Gaming Space For Women
Sustainable, supportive relationships are crucial to me as an intersectional feminist, and there's only so far picking up the check at a fancy restaurant can take you. So I left behind a decade of working in tech to keep kids off the glass at the Pacific Pinball Museum in Alameda, California.
[more inside]
posted by Lexica on Apr 11, 2015 - 18 comments

The game has attached itself to your reflexes on a molecular level.

The brainchild of Hidetaka Miyazaki and his team at From Software, the Souls games have gained a rabid cult following over the past few years. The newest spiritual successor Bloodborne (trailer 1, 2) has been out for a couple weeks now, and it's received stellar reviews across the board. It might very well be the best in the series, reconfiguring the dense gameplay in surprising ways and offering up an intricately-realized Victorian gothic world. Tim Rogers has written a lengthy, articulate, spoiler-free (in a narrative sense) analysis of Bloodborne's design - You Are the Experience Points. [more inside]
posted by naju on Apr 10, 2015 - 66 comments

The Way Home

Quintet were a Japanese game developer founded by Tomoyoshi Miyazaki and Masaya Hashimoto, the writer and director (respectively) of the first three games in Falcom's long-running Ys franchise. They are remembered primarily for a flurry of extraordinarily unique, creative and often surprisingly philosophical Super Famicom/Nintendo games such as ActRaiser, Robotrek and Terranigma, which share an emphasis on literal world-building, creation and invention. [more inside]
posted by byanyothername on Apr 4, 2015 - 20 comments

I did put a choice cut in there for you butt rock lovers

Tired of video games with soundtracks full of butt rock, gloomy dirges and electronic haze? You're in luck! Games also have a proud tradition of whimsical, charming, jazzy, funky, jaunty, zany, serene, uplifting, and even joyous tunes! [more inside]
posted by selfnoise on Apr 2, 2015 - 33 comments

African Game Development

Aurion looks to be a standard and mechanically unremarkable retro action RPG with heavy Japanese design influences. But its design and feel are unmistakably fresh, offering a bold color palette and interesting unit designs. Its fiction is rooted in stories of exploitation and division, and in a desire for harmony.
This review of Cameroon's Kiro’o Games latest release is just one of the increasingly visible ways Africa's game developers are beginning to gain traction in their domestic and international markets. Last fall, Lagos hosted the inaugural West African Gaming Expo, bringing together startups, gamers, developers and investors for the first time. Games range from mobile only, extremely local - smash the mosquito or drive your matatu like a maniac - to educational - to full fledged RPG like Kiro'o's Aurion. Women are as much a part of this nascent industry, breaking barriers and encouraging others to join. Watch this space.
posted by infini on Mar 31, 2015 - 7 comments

Tecmo Presents 1989 (is the name of my new band)

Although he's been out of the games industry for years, Keiji Yamagishi (known as the original composer for Ninja Gaiden[YT] and Tecmo Bowl[YT] among other soundtracks) has kept busy with work on ringtones and other music compositions. After contributing to a compilation put out by the game music label Brave Wave, he decided to put out a full album with label founder Mohammed Taher. You can listen to the first track on Soundcloud. (warning, may melt speakers/face) [more inside]
posted by selfnoise on Mar 12, 2015 - 12 comments

"The most important thing I did was listen."

What's the scariest thing in the world? Ask your teenage daughter. Ninja Pizza Girl is a game from independent game studio Disparity Games.
I’m pitching my idea for "baddies" to the Disparity Games design think tank. It consists of me, my wife and however many of our daughters happen to be in the room at the time.… Raven looks up. "Robots aren’t scary Dad.… Zombies aren’t scary either."

I’m getting a little tetchy with this unreceptive design group. I ask Raven, "So what are teenage girls scared of?"

Raven thinks for a moment. She looks sad. "Other teenagers," she says.
[more inside]
posted by Lexica on Mar 12, 2015 - 6 comments

well-written instruction manual & large, folded color map 🌏

"Some games make an enormous impact on you when you play them, and time and technology do little to diminish that impact. I feel that way about quite a few games: Elite, Super Mario Bros, and The Legend of Zelda: Ocarina of Time are three that immediately come to mind. Secret of Mana is without question a fourth." [more inside]
posted by joseph conrad is fully awesome on Mar 11, 2015 - 69 comments

Why I’m Giving Away the Game I Spent Two Years Making

Mozilla's Darrin Henein writes about his decision to release his side project, the iOS game Lastronaut, completely free - no ads, no in-app purchases. He describes the game as "a love-letter to an industry". His co-creator is Stephan Leroux.
posted by une_heure_pleine on Mar 9, 2015 - 6 comments

Or maybe it's about ethics in moon tourism

"In Creatures Such as We, living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you’ve been playing ends badly. But you have a chance to figure it out, because the next tourist group is the game’s designers. You can debate with them about art, inspire them with the beauty of outer space, get closer to any one specific designer in particular, and finally find out how to get the ending you always wanted.
[more inside]
posted by trunk muffins on Mar 7, 2015 - 3 comments

Another tale of an idiosyncratic lawman

Swery65 is a game designer known for the cult class Deadly Premonition. Deadly Premonition was distinguished by its quirky Twin Peaks inspired storyline, lovingly rendered American small town gameworld, memorable characters, and unique gameplay. Swery's new series is an atmospheric mystery game, D4 (Dark Dreams Don't Die). D4 notably ditches the somewhat tacked on combat of Deadly Prem. in favor of a series of investigation mini-games more in line with old-school point and click adventures. Noted Let's Player SuperGreatFriend has been working his way through the game as it's released, and you can follow along to get a taste of Swery's latest unique creation.
posted by codacorolla on Mar 6, 2015 - 5 comments

I'm still not totally sure who Kate Upton is

You might have noticed that there were three advertisements for video games aired during February's Super Bowl. All three were for free to play mobile games (1 2 3). Bloomberg Business explores how you make that kind of money (warning, super excessive design) while Giant Bomb plays the actual games. Also, just who are these people spending all that money?
posted by selfnoise on Mar 5, 2015 - 36 comments

History Respawned

History Respawned is a show where historians consider historical video games - like Papers Please, Diablo III, Assassin's Creed Unity and Wolfenstein: The New Order - with host Bob Whitaker, a history PhD and professor from Dallas, Texas.
posted by Foci for Analysis on Feb 28, 2015 - 11 comments

Fan art, reviews, ads, games

Old Game Mags is a Tumblr that looks at the way game culture was disseminated before the widespread acceptance of the net: through specialty, hobbyist print magazines. It features snapshots from the past such as the obligatory fan art pages, covers, dev interviews, reviews, advertisements, and special features. The site has fairly regular updates, and features high quality scans.
posted by codacorolla on Feb 25, 2015 - 10 comments

Stop motion joy: the short films of PES

PES Film makes amazing stop-motion film shorts in which everyday objects take on unexpected utility.
Western Spaghetti (YT 1½m) - Fresh Guacamole (YT 1½m, Oscar-nominated "Best Short Film" 2013) - Game Over (YT 1½m) - The Deep (YT 1½m) - Submarine Sandwich (YT 2m previously) - Fireworks (YT 32s) - Moth (YT 20s)
These may be slightly NSFW depending on workplace: Roof Sex (YT 1m) - Black Gold (YT 1m) - Pee-Nut (YT 1m)
A few bits made for advertisements after the break. [more inside]
posted by JHarris on Feb 25, 2015 - 8 comments

"This is basically 'Dungeons and Dragons' for sports fans."

How Madden Ratings Are Made (SL538)
posted by box on Feb 24, 2015 - 11 comments

Godus Ex Machina

Godus, billed as a spiritual successor to beloved classic God-game Populous, raised £526,563 on Kickstarter in late 2012, after being teased in the controversial mobile "event" Curiosity (previously.) A well-received demo at PAX Prime in 2013 fueled more hype, but the Steam Early access launch that followed was met with lukewarm reviews, and the release of a freemium iOS version heightened the backlash. It now appears that Godus may be on the brink of abandonment, in the wake of staff shake-ups, Molyneux announcing a new project, and an admission that Kickstarter pledges will probably not be met. [more inside]
posted by kagredon on Feb 11, 2015 - 85 comments

How YouTube Changed the World

How YouTube changed the world.
posted by chunking express on Feb 10, 2015 - 55 comments

We can't give you love and rhetoric without the blood.

Coming off a successful Kickstarter campaign, Innuendo Studios has released a really interesting piece of video game criticism, that is somewhat about Call of Duty, but also about the problems with reviewing video games; and it gets better as it goes on. Previously by Innuendo (and enjoyed by MeFi), an engaging meditation on Phil Fish, and the problems of internet fame.
posted by blahblahblah on Feb 9, 2015 - 14 comments

Our hero is armed with tampons

Now you can shoot enemies with tampons on your phone, any time you want. In Tampon Run, a young lady fires tampons at her enemies instead of bullets. [more inside]
posted by still_wears_a_hat on Feb 4, 2015 - 36 comments

Club Nintendo program ending

Last month, Nintendo announced that Club Nintendo, their customer loyalty program which involves registering purchased games and hardware, then filling out surveys about them in exchange for coins or stars (depending on your region) which can be spent on downloadable games and physical swag, is coming to a close in order to be replaced at a later date with a new program. Today, Nintendo has posted a huge list of physical goods and downloadable games (for Wii U, Wii, and 3DS) which members can spend the rest of their coins on before the system is shut down completely on June 30th, with download codes for complimentary copies of Flipnote Studio 3D for the 3DS being released to all members later this week.
posted by Pope Guilty on Feb 2, 2015 - 21 comments

games about killing should probably make you uncomfortable

"[...] She kills for a living, and her mission cannot be overlooked as you make her traipse through the maze. She’s not the type to nuke a planet from orbit. No, Samus is hands-on: she likes to explore and kill to her satisfaction. She insists on landing on a planet’s surface and fucking-up whatever network of bubblegum and barbed wire is holding the entire planetary house of cards together—usually doing this so thoroughly that the world collapses around her ears as she just barely escapes. It’s a singular talent of hers." Rei writes about homelessness, genocide, and Metroid II: Return of Samus on SelectButton.net. (SelectButton previously.)
posted by jsnlxndrlv on Jan 29, 2015 - 50 comments

Pixel Dungeon: a gentle introduction to roguelikes

Pixel Dungeon is a coffee break roguelike, one which distinguishes itself with pixel-art graphics and distilled roguelike gameplay. [more inside]
posted by pwnguin on Jan 23, 2015 - 26 comments

"Haskel programmed the world's first video game inside joke"

Reaching for inspiration, Haskel based his first program on the prevailing trend in the video game market: sporty, ping-pong type games popularized by the [Magnavox] Odyssey and Atari's Pong arcade machine. The games made a big impact on Haskel, who vividly recalls the first time he saw the Odyssey in action during a visit to a department store. "I was going to see the furniture department, and there was a little kid playing Odyssey," recalls Haskel. "I sat down and played with him for probably an hour. It was the coolest thing I'd ever seen. I couldn't get that out of my mind."
The Untold Story of the Invention of the Game Cartridge by Benj Edwards of Vintage Computing and Gaming, who started researching the subject after interviewing one of the people involved, Jerry Lawson, in 2009.
posted by Kattullus on Jan 22, 2015 - 12 comments

Bloodborne, Miyazaki, and the lasting impact of the Souls series

“On the other hand, I see advantages to having a smaller team, a smaller, more conceptual project. Why do I say that? I get down to the details when it comes to direction — the story, the art and everything. I’m a pretty anal person. I tinker with every little thing. In five or 10 years, my guys aren’t going to want to work with me. At that point, maybe it will be smarter for me to work on my own little idea.” Hidetaka Miyazaki, the director of the Souls series of games, talks to the LA Times about his philosophy of design, and his future in games. The article references his upcoming project, a spiritual successor of the Souls series, Bloodborne. [more inside]
posted by codacorolla on Jan 20, 2015 - 20 comments

↑↑↓↓←→←→ B A

Face-Stabbing and Cop-Killing: Inside 2015's Most Controversial Video Game [VICE]
"Destructive Creations' Hatred has drawn plenty of criticism for the fact that its main character, a big hairy man, seems intent on killing innocent civilians for no particular reason."
[more inside]
posted by Fizz on Jan 20, 2015 - 60 comments

Stupid Sexy Four-armed Gorilla Dragon!

This video showcases a mod for Mortal Kombat Komplete that switches character animations. Specifically, it switches all of the fatality animations of the female characters, and gives them to the burly, manly main bosses of the game. Not work safe for gore and pole-dancing gorilla dragons.
posted by codacorolla on Jan 15, 2015 - 21 comments

Fake 3D Until You Make 3D

Louis Gorenfeld lovingly explores the mathematics and techniques behind early, pseudo-3D games. [more inside]
posted by gilrain on Jan 9, 2015 - 16 comments

Nintendo Character Guide Revealed

The Nintendo Character Guide from 1993 is a sort of "bible" for for Nintendo Partners to use as a guide for creating media involving Nintendo's characters, and has been revealed by Blake J. Harris. This affords us a behind-the-scenes look at the official backstory as it was in 1993.
posted by dtungsten on Jan 4, 2015 - 42 comments

2014 Games Writing

This Year in Videogame Blogging: 2014. Critical Distance provides a roundup of some of the best articles about games this year. [more inside]
posted by kmz on Dec 30, 2014 - 19 comments

I Have Created 50 Games This Year

Kenta Cho of ABA Games has released 50 minigames this year. They are all free to play on his site, with source. [more inside]
posted by 23 on Dec 15, 2014 - 25 comments

The Fall of THQ

At its peak in 2007, the company owned more than 15 game studios, most of which were part of the well-oiled licensed games machine. It had $500 million cash in the bank and revenue exceeding a billion dollars. It was printing cash. By 2013, its shares had plummeted to 11 cents each.

posted by Elementary Penguin on Dec 13, 2014 - 25 comments

It’s about ethics in video game parenting

What happens when a 21st-century kid plays through video game history in chronological order?
posted by nadawi on Dec 9, 2014 - 41 comments

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