1242 posts tagged with videogames.
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“Pikachu, you're a three-two!”

This Fan has Reimagined the Original 151 Pokémon as Hearthstone Cards [PC Gamer] “Thanks to a Redditor named Corpit, the original 151 Pokémon have been reimagined as Hearthstone cards. [Full Imgur Album]"I tried to capture the character of each species while trying to make them unique as cards too," Corpit said.”
posted by Fizz on Jan 11, 2017 - 4 comments

“A winner is you!”

Steam Passes 14 Million Concurrent Users for First Time Ever [PC Gamer] “Steam has surpassed 14 million concurrent users. The milestone was hit early January 7 and peaked at 14,207,039, according to Steam's stats page. It's now back to the mid-to-high 13 millions. Unsurprisingly, Dota 2 was the game with the highest concurrent player count at the peak today with 951,942 concurrent players. Counter-Strike: Global Offensive followed with 675,195 players, while Grand Theft Auto V rounded out the top three with 116,230. It's worth underlining that concurrent users isn't the same as concurrent players. The 14,207,039 number includes users who have Steam running in the background while they're doing other things or away from the PC altogether. Still, the figure is one measurement of Steam's growth over time.”
posted by Fizz on Jan 9, 2017 - 42 comments

Includes the Austin Wintory Soundtrack of 2016

The lovely gentlemen at Rebel FM have a (somewhat) annual tradition of recording one really big podcast at year's end covering all the wild and wonderful twelve months in video game music. Want to dive into over four hours of music with the occasional comment? Click here to choose the path of perpetual torment.(audio only, somewhat NSFW) [more inside]
posted by selfnoise on Jan 3, 2017 - 1 comment

“Hello, my friend. Stay awhile and listen...”

Blizzard Celebrates 20 Years of Diablo [Battlenet] “Blizzard Entertainment is thrilled to commemorate twenty years of Diablo [wiki]. We’re ready to celebrate our passion for the world of Sanctuary and the brave heroes who inhabit it! Starting soon, you can experience special in-game events and goodies in Diablo III, Heroes of the Storm, Hearthstone, Overwatch, StarCraft II, and World of Warcraft to celebrate a few of the things we love about Diablo. These events and items will only be available for a limited time, so be sure to check them all out before they’re gone. A small taste of each tribute is below—keep an eye out for more details about these celebrations. . . and thank you, all of you, for allowing us to continue adventuring in the world of Sanctuary. Here’s to twenty years of loot!” [more inside]
posted by Fizz on Jan 2, 2017 - 52 comments

“...the platform that could.”

PlayStation Vita: Is It Better to Burn Bright Than to Fade Away? [Playstation Lifestyle] “For PlayStation Vita, Sony hasn’t cut ties with its beloved handheld just yet. Third-party AAA support may be dwindling, but perhaps out of necessity the device has become more of a thriving hotspot for indie darlings, quirky Japanese titles and tactile platformers, and less a platform that boasts console gaming on the go. It’s been a funny old road for Sony’s handheld, though signs point to the PlayStation Vita motoring on for the foreseeable future, even if the Japanese platform holder’s attention, marketing and stage time will soon be occupied by PlayStation VR. The install base may have plateaued, but so long as the two-fold relationship between developers supporting the device and consumers picking up those ports — not matter how long they take to arrive — Vita will continue to exist as “the platform that could.” Let’s just hope we’ll be saying the same when its 5th birthday rolls around.” [more inside]
posted by Fizz on Dec 28, 2016 - 34 comments

Not even one chiptune

For his Gamembient mix, German producer Basco pulls together tracks from fifteen different video game scores to create a wistful, melancholic soundtrack to your day. [more inside]
posted by Going To Maine on Dec 26, 2016 - 12 comments

“Cheers love, the calvary's queer.”

A New Overwatch Comic Celebrates the Holidays and Establishes That Tracer is Gay [PC Gamer] “The newest Overwatch digital comic, entitled Reflections, follows the high-speed holiday adventures of Tracer as she races through the streets of London in search of the perfect gift for her partner. Because yes, as it turns out, Tracer has a partner in Blizzard's official lore, and her partner is a woman. The comic itself is a fairly straightforward heartwarming tale of what really matters during the most hectic season of all. But the reaction to Tracer's identity has been anything but. Messages decrying Blizzard's "mistake" have cropped up all over the Overwatch forums and other social media, countered by others praising the studio for explicitly stating—in a low-key fashion—that the face of one of the biggest games of the year is gay.” [more inside]
posted by Fizz on Dec 21, 2016 - 80 comments

“He doesn’t do much plumbing, or talk about his heritage”

The Economist: How Super Mario became a global cultural icon.

Children—and their parents—lost days of their lives inside Mr Miyamoto’s kingdom. “Super Mario Bros.” sold 40m copies and the Mario franchise never looked back; it went on to produce more than 200 games, several television shows and one memorably lousy movie. By 1990 American children were more familiar with Mario than with Mickey Mouse.
posted by porn in the woods on Dec 21, 2016 - 9 comments

“The racism allegory in Mankind Divided is already clear,”

A History of Deus Ex's Racism Controversies [New Normative] “With futuristic, sci-fi sequel Deus Ex: Mankind Divided [YouTube], developer Eidos Montreal has once again found itself walking atop the fiery coals of controversy. The developer first landed itself in trouble by referring to the game’s poor treatment of augmented humans (‘augs’ are treated as second class citizens, forced to live in ghettos) as the ‘Mechanical Apartheid.’ Apartheid is the term used to describe the horrific, and very real, period of segregation and oppression faced by black South Africans during the 20th century (1948-94). Many have questioned whether it is appropriate for the term, which is based on the South African language of Afrikaans (which is itself based upon the Dutch language, introduced to the territory by Dutch settlers) to be adapted and used as a slogan in a video game. In subsequent marketing materials – concept art created to further depict this oppression – the movement in favour of better treatment of augmented people is referred to as ‘Aug Lives Matter. It’s an unmistakeable and questionable nod of the head to the real-world movement for the better treatment of black people, Black Lives Matter.” [more inside]
posted by Fizz on Dec 20, 2016 - 51 comments

“Otus is presented as an agent, not as a victim or a puppet—”

Owlboy Is A Masterful Tale of Transcending Disability [Kill Screen] “It is striking, to say the least, that a game which has the levity and freewheeling inventiveness of a Studio Ghibli film introduces its hero with a sequence of cold abuse. But this is the unlikely balance that Owlboy [YouTube] achieves. From its unforgettable opening sequence to its equally devastating conclusion, the game never lets us forget that its hero is an unusually vulnerable one. He can’t even defend himself when the local owl bullies—cheekily named Fib and Bonacci—tease him. Nor does Otus gain fabulous new powers as the story goes on to deal with all the strife; the most he can do is stun foes with a stylish twirl of his cloak and escape.” [more inside]
posted by Fizz on Dec 15, 2016 - 8 comments

ḌȰỌꟽ ƦɆᶊůƦƦΣℭȾΣƉ

Noclip made a documentary about the challenges of making Doom 2016: To Hell and Back 🕱 Designing a First Impression 🕱 Guns, Guitars & Chess on Mars
posted by Foci for Analysis on Dec 14, 2016 - 13 comments

“—you only look as good as your horse does.”

The Best Horse in PC Gaming [PC Gamer] “And no one understands the value of a loyal, healthy horse companion better than PC Gamer. They’ve helped us scale vertical cliffsides in Skyrim, disable tanks with their poops in Metal Gear Solid 5, and be less angry than normal when we couldn’t fast travel The Witcher 3. They’re also very pretty and I like the noises they make. But the time for sharing the love is over, as we've decided to declare the best horse in PC gaming through rigorous horse analysis. Tuck that shirt in, champ your bit, and let’s ride.” [more inside]
posted by Fizz on Dec 13, 2016 - 56 comments

Buffers Overflowing with Pixels

The Hi-Bit Era (D-Pad Studios) While these games may be paying homage to the 16-bit era that started with the Super Nintendo (1990) and Sega Mega Drive (1988, a.k.a. Genesis), they're working beyond the limitations of the tech in the 90s. It's got me thinking, that pixel art games have entered a new era.
posted by CrystalDave on Dec 12, 2016 - 19 comments

GOTY 2016

Wait in line. Move. Jump literal inches in the air. Try to stay awake by punching yourself in the face (but not too much). Waiting in Line 3D is the hot new 2.5D FPS by Rajeev Basu.
posted by codacorolla on Dec 11, 2016 - 23 comments

“Did you know that it took them 7 years to make this game.”

The Last Guardian [YouTube] [Video] [NSFW - Explicit Language] by videogamedunkey
posted by Fizz on Dec 10, 2016 - 40 comments

“WE'RE THE ALIENS!!”

Mass Effect: Andromeda [YouTube] The journey to Andromeda begins now. Navigate the uncharted reaches of the Andromeda Galaxy to unravel its mysteries, discover vivid alien worlds, and lead the charge to find a new home among the stars. How far will you go to become humanity’s hero? [more inside]
posted by Fizz on Dec 3, 2016 - 52 comments

Before the Fantasy Finalized

An electric company, a college dropout, a DOG, a Bohemian musician, an up and coming artist, spies, robots, Aliens™ and "Erotic Space Adventures": The (Early) History of Squaresoft [more inside]
posted by byanyothername on Dec 2, 2016 - 8 comments

“Throw a grenade in the middle and post the results,”

Diving Into One Dishonored 2 Player's Obsession With “Explosive Orgies” [PC Gamer] “Videogames aren't just for entertainment, they are also the foundation for scientific research. For years players have been asking questions like "How many tanks does it take to stop the train in GTA 5?" [YouTube] or "How many people can I lure into a pool of electrified water?" [YouTube] You know, the difficult inquiries that really further us as a species. But sometimes science goes too far, as might be the case with one player and their obsession with "explosive orgies." What started as a little joke has spiralled into a madness to test the limits of what Dishonored 2's physics engine can handle. His name is 'Fattydude66' and he originally posted a screenshot to Reddit entitled "Is this one of the orgies the Duke loves so much?" It was a morbid jab at Luca Abele, the Duke of Serkonos, an oppressive ruler who offhandedly mentions a certain affinity for orgies during Dishonored 2's story. Fattydude66 was so committed to his joke that he spent an hour piling up 80 unconscious bodies, four dead ones, and two wolfhound. But that's where things got a wee bit dark. [.gif]
posted by Fizz on Nov 29, 2016 - 23 comments

Flushable

“If there’s a bathroom, there should be a toilet. And if there’s a toilet, it should flush. It’s these little pieces of seemingly pointless interactivity that maintain the illusion of being inside a functional other place, not just a place-shaped box.” - What virtual toilets can teach us about the art of game design
posted by Artw on Nov 27, 2016 - 54 comments

“The demons are scared of you. They’re running away from you.”

Doom Composer Mick Gordon: A Chat About Dissonance, Making Music Responsive, and How Doom 2016 Ended Up Getting a Metal Soundtrack. [PC Gamer] “Back when Bethesda and id Software were making announcements about the recently rebooted Doom [wiki], one of the hints that it might end up decent was confirmation that Mick Gordon was onboard to compose the soundtrack [YouTube]. His work on Wolfenstein: The New Order and Killer Instinct is cherished among those games’ playerbases, and the intensity of both owe a lot to his anarchic (but still impressively subtle, when it needs to be) approach to getting visuals and music swinging to the same beat. Based in Australia, Gordon’s been around for a while. He’s worked on two Need For Speed games, as well as Shift 2 Unleashed and ShootMania Storm, to name a few examples. Currently he’s working with Arkane Studios on its Prey reboot, which—as he relates below—will mark a departure from his recent, foot-to-the-floor audio rampages.” [Previously.]
posted by Fizz on Nov 19, 2016 - 8 comments

The Art of The Colonel's Bequest

Today I present to you time-lapses of background art from a Sierra On-Line classic The Colonel's Bequest. Until the VGA era Sierra stored background art for their games in a vector format, which allows for it to be displayed step by step to essentially see how it was created by the artists. Please enjoy this gorgeous, dark, and detailed art set to the beautiful MT-32 music from the game.
posted by timshel on Nov 19, 2016 - 11 comments

“Cheers, love! The cavalry’s here!”

Overwatch and Dark Souls 3 win big at this year's Golden Joystick Awards. As does The Witcher 3: Blood and Wine. [PC Gamer] “The winners of the 2016 Golden Joystick Awards [YouTube] have been revealed, with the coveted Ultimate Game of the Year title going to the grossly incandescent Dark Souls 3. Elsewhere, Overwatch took home the most awards of the evening, including Best Original Game, Best Multiplayer Game, Competitive Game of the Year, Best Gaming Moment, and PC Game of the Year.” [more inside]
posted by Fizz on Nov 18, 2016 - 58 comments

"There's no real way around EVE's brutality"

There's a fairly well-established pattern of events that surround MMOs transitioning to a free-to-play model. First, the existing players freak out and try desperately to convince the game studio not to do it. Then the articles about the death of that MMO begin appearing in the gaming press. Then the studio insists that "no, no, everything's fine." Then the layoffs and server shutdowns begin. So why is it that when EVE Online developer CCP announced that they were going F2P, it was met by near-universal enthusiasm from the player base? Well, EVE has always been a little different. [more inside]
posted by 256 on Nov 18, 2016 - 22 comments

Official Nintendo Seal of Quality

To coincide with the release of the NES Classic, Nintendo has published a small trove of NES instruction manual scans. (Make sure to click "printed manual.") via
posted by griphus on Nov 16, 2016 - 36 comments

Vampire accuses baby of killing victim

The most ridiculous patch notes from 10 years of Dwarf Fortress. Here's how DF plays these days with some addons.
posted by Foci for Analysis on Nov 15, 2016 - 53 comments

it is the All Your Base Are Belong To Us game yes

ZERO WING HAD 32 WEIRD SECRET ENDINGS IN JAPAN
posted by griphus on Nov 5, 2016 - 20 comments

Binary System

There are no straight women in RimWorld, as in, there are no women only attracted to men. Instead, every single non-gay woman in the game has some chance of being attracted to another woman. As for the men, it works a little differently. - RockPaperShotgun takes a look at the code for RimWorld and how it defines gender roles.
posted by Artw on Nov 2, 2016 - 232 comments

The only effective answer to organized greed

SAG-AFTRA, an actors’ union, represents a number of voice actors in video games. And on October 21st, they went on strike against video game employers: Activision, Take 2, Electronic Arts, WB Games, and several talent agencies, including Blindlight, Disney, and VoiceWorks. They've been tweeting with #PerformanceMatters since before the strike started. [more inside]
posted by ErisLordFreedom on Oct 26, 2016 - 29 comments

1,000 Rooms of Cute Terror

You have been invited to visit a haunted mansion owned by a ghost named Spooky. Can you survive all 1,000 rooms of jump scares? Spooky's Jump Scare Mansion is a free (Steam and Indie DB) 2.5D FPS puzzle survival horror game. Despite its cute exterior, there's more to Spooky's house than meets the eye. [more inside]
posted by codacorolla on Oct 23, 2016 - 7 comments

Predicting Hearthstone decks

Google researcher Elie Bursztein leads their anti-abuse research team. He sometimes posts articles of extreme interest to game players and computer security people. Such as using machine learning to predict Hearthstone decks: Part 1 - Part 2 - Part 3. His list of publications leads to a wealth of interesting information, for people of various technical inclinations! [more inside]
posted by JHarris on Oct 23, 2016 - 18 comments

A LARP where everyone forgot their character sheets

Westworld is a good TV show about a terrible video game [more inside]
posted by Artw on Oct 18, 2016 - 119 comments

Notes from the Lambda Complex

At the end of the process I ended up with a stack of 3.5” floppies, so I bought an external floppy drive to see if there was anything on them worth saving. Mostly they held back-ups of old manuscripts and story fragments from before I joined Valve, but on one disk I found several documents from the summer of 1998, late in Half-Life 1’s development, when I’d been working on the game for a year. - Novelist Marc Laidlaw unearths his notes from his time at the Lambda Complex, including an extensive piece on writing Half Life and afterthoughts on having shipped it.
posted by Artw on Oct 3, 2016 - 32 comments

What A Horrible Year To Have A Curse

In honor of the 30th anniversary of Konami's iconic horror series Castlevania, USGamer has put together a retrospective of the series' history and influence and the AV Club has picked it's favorite songs from the soundtrack (YouTube link). If you want a trip down memory lane, VG Junk has a loving review of the first game, Dracula X, and a collection of Symphony of the Night ephemera. Or refresh yourself on what made the series so mechanically great with Tim Rogers essay In Praise of Sticky Friction.
posted by Charlemagne In Sweatpants on Sep 29, 2016 - 24 comments

Mario cover art through the years

A short visual essay on the unnamed but consistent visual style of Mario game box art
posted by DoctorFedora on Sep 28, 2016 - 12 comments

"I regret we weren’t able to do more with the monkeys."

Super Mario 64 - 1996 Developer Interviews
posted by invitapriore on Sep 22, 2016 - 7 comments

Umbasa!

Duckfeed.tv is a frighteningly prolific videogame and pop culture podcast network founded by Gary Butterfield and Kole Ross. Though best known for the Dark Souls/Bloodborne podcast Bonefireside Chat and the 'video game bookclub' Watch Out For Fireballs, the network also includes shows about bad games, D&D monsters and 90s music videos. Duckfeed has so many ideas for podcasts they even have a podcast devoted to podcast ideas. The network also hosts sites like Hex Crank (Kole's survival horror blog) and the inevitable Youtube and Twitch channels.
posted by Charlemagne In Sweatpants on Sep 19, 2016 - 10 comments

512K required.

Psygnosis Amiga Game Generator by Boing Boing's Rob Beschizza. Using an assortment of paintings by Roger Dean and a few exotic typefaces, now you can generate the cover of your own technical marvel for the Amiga 500. Hit generate, or tweak your own using the direct link. (via).
posted by lmfsilva on Sep 12, 2016 - 16 comments

Let’s have another round tonight

Video games, of course, are lousy with taverns, and in taverns you will invariably encounter bards. Some are kind of lousy, some are really quite good, some won't stop singing about you, and a few might even be trying to kill you. If there's no bard around, you can make some music yourself! Grab a guitar (or a lute I guess) and a few of your friends. Sure, a few murder ballads might be nice while you drain a pint, but don't forget you can also sing while you work!
posted by selfnoise on Sep 9, 2016 - 12 comments

Listen Up You Primitive Screwheads

A Conversation with Mike Pondsmith, Creator of Cyberpunk 2020
posted by Artw on Sep 8, 2016 - 42 comments

Violent fighting to come again!

Now is a great time to get into 2D fighting games, with major recent releases like Street Fighter V and The King of Fighters XIV. It's not immediately obvious that, at their heart, they're about controlling space, so it's easy for beginners to not even understand even the basic gameplan. This series of tutorial videos for Street Fighter will teach you the fundamentals of how the genre works. Feeling a little more ambitious? Want something a little faster, looser, and more exciting than Street Fighter? Why not check out DandyJ's Beginner's Incomplete Guide to KOF (and part 2) and learn the fundamentals of King of Fighters, a series that, by the video's own admission, you probably aren't familiar with if you're from an English-speaking country.
posted by DoctorFedora on Sep 7, 2016 - 16 comments

“I don't want to spend a ton of money on a game that's bad...”

The State of PC Piracy in 2016 [PC Gamer] “Piracy seems like it should be so simple, right? Stealing games is wrong. The end. But piracy is one of the most charged, complex, and divisive debates in gaming. Follow a piracy discussion long enough and it will spiral through issues as complicated as international economic policy, the concept of 'ownership' for digital property, game preservation, and the principle of the PC as an unrestricted technology platform. Piracy in 2016, the age of digital distribution, indie gaming, and Steam’s dominance, is a different animal from the PC piracy of 1990 or 2000 or 2010. Unlicensed software distribution is just as illegal as it was when Don’t Copy That Floppy was a meaningful anti-piracy strategy, but our own understanding of the crime and its motivations haven’t kept pace with technology.” [more inside]
posted by Fizz on Sep 6, 2016 - 72 comments

Pocket Devils

The World's Most Dangerous Game: Pokémon's Strange History with Moral Panics
posted by Artw on Sep 6, 2016 - 26 comments

Sierra Gets Creative

Jimmy Maher of The Digital Antiquarian tells the story of Sierra Entertainment's gamble on the MS-DOS/IMB platform shaped PC gaming as we know it: from creating the first game with a cinematic score (and later helping to make the Sound Blaster a standard feature of home PCs); to pioneering the genre of adventure games with rich storytelling; to a female-friendly marketing and design strategy that was decades ahead of its time.
posted by overeducated_alligator on Aug 30, 2016 - 60 comments

Sega Digitizes What Nintendon't

The Sega Digitizer System, a tool used by graphic designers in late 80s/early 90s.
posted by griphus on Aug 24, 2016 - 12 comments

good good splosions

BeamNG.drive is "a dynamic soft-body physics vehicle simulator capable of doing just about anything." Nick Robinson and Griffin McElroy are two guys who looked at that description and thought "...anything?" Welcome to CAR BOYS! (Currently there are only four episodes of this, but I hope and dream that there will be dozens or hundreds more.)
posted by showbiz_liz on Aug 21, 2016 - 71 comments

SANS! STOP PLAGUING MY LIFE WITH INCIDENTAL MUSIC!!!

Jason M. Yu analyzes music from Cave Story, Undertale (Part 1, Part 2), and Chrono Trigger at a friendly, hand-holding pace. (Major spoilers for Undertale!) [more inside]
posted by J.K. Seazer on Aug 13, 2016 - 19 comments

No Man's Sky

On December 8, 2013, a tiny video game studio called Hello Games announced No Man’s Sky [previously], a first-person space adventure game of exploration, combat, trade, and survival, whose environments would be entirely procedurally generated and functionally infinite. The game was released today on PS4; it is promised to be available for Windows PC on Friday. [more inside]
posted by Sokka shot first on Aug 9, 2016 - 222 comments

the cataloguing arts are not lost

A list of whales in videogames, with screenshots.
posted by Collaterly Sisters on Jul 29, 2016 - 43 comments

༼ つ ◕_◕ ༽つ

Kirby Café [Japanese] Starting this August, several Kirby Cafes will open across the country [Only in Japan]. Here are some of the dishes that will be served. The Kirby Cafe opens August 5 at Lucua 1100 in Osaka’s Umeda and will run until September 4. Similar cafes are slated to open this August in Tokyo and Nagoya. [via: Kotaku]
posted by Fizz on Jul 20, 2016 - 26 comments

It's Just Emulation!

Keeping classic games in print is a surprisingly risky and difficult business... [The] truth is that we've also done a pretty terrible job of maintaining our legacy. We've cheapened our games, to the point where anything older than a decade is assumed free. [...] If we can't keep our history alive, we risk forgetting our roots and losing a part of what made games great. But don't despair! If music can survive MP3s, games can survive this.
"It's Just Emulation!" - The Challenge of Selling Old Games (YouTube)
posted by griphus on Jul 15, 2016 - 75 comments

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