It's All Games Now: The Convergence of Games and Social Media
(video, 61 minutes), is a talk given by Raph Koster, one of the lead designers of the MMO Ultima Online, at the 2011 Game Developers Conference Online in Austin Texas. In it he looks at how digital games have changed as a social experience from MUDs to World of Warcraft, where they are going in the future, and the bleed between games and the real world. Koster has posted a summary here
on his site. [more inside]
posted by codacorolla
on Nov 7, 2011 -
mastermind Markus "Notch" Persson has officially announced
his company's next project: a hybrid online board game/trading card system
. Spearheaded by Mojang co-founder Jakob Porser (interview
) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards
strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft
model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil."
Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls
ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -