38 posts tagged with videogames and videogame. (View popular tags)
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New from VIDEO Magazine, it's Electronic Games!

NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine!(page of PDF links) Brought to you by editors Frank Laney Jr. and Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris on Feb 7, 2013 - 37 comments

 

The Extraordinary Quest to Put All the Super Mario Games On One Timeline

Stephen Totilo of Kotaku tries to determine the correct chronology for all the games in the Super Mario canon.
posted by reenum on Sep 9, 2012 - 23 comments

The Atlantic Profiles Game Artiste Jon Blow

The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical Braid, now working on "puzzle-exploration" game The Witness. Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (previously, previously)
posted by shivohum on Apr 11, 2012 - 74 comments

The Ballad of the Space Babies

Sword & Sworcery EP is "a brave experiment in I/O cinema with an archetypical video game aesthetic." To put it more simply, it's an arthouse adventure game with unique pixel graphics, available for iPad, iPhone, and iPod touch. Featuring music by Jim Guthrie, S&S is inspired by the Legend of Zelda, Carl Jung, Tim Schafer, and David Lynch. Trailer. [more inside]
posted by JimBennett on May 6, 2011 - 64 comments

CONTINUE? 9 ... 8 ... 7 ... 6 ...

Videogame players die a thousand deaths, complete with appropriately nostalgic soundtrack. [via BB]
posted by bayani on Apr 14, 2011 - 32 comments

Achievement Unlocked: Read the article fully before commenting

Greg Mclanahan of Gamasutra talks how to design achievements right.
posted by flatluigi on Mar 20, 2011 - 78 comments

I'll trade you three Creepers for a Herobrine card

Minecraft mastermind Markus "Notch" Persson has officially announced his company's next project: a hybrid online board game/trading card system called Scrolls. Spearheaded by Mojang co-founder Jakob Porser (interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi on Mar 2, 2011 - 128 comments

Dishwasher? No!

This kid and his bird make some amusing videos about videogames.
posted by mccarty.tim on Feb 20, 2011 - 14 comments

The Game Preservation Crisis

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

The Franchise

ESPN takes a look at how Madden NFL became a franchise video game.
posted by reenum on Aug 5, 2010 - 48 comments

Theremin Guitar Hero - Vocalists and Guitarists Need Not Apply

Greig Stewart, aka ThereminHero, began posting videos of video game song covers made on the theremin shortly after he started playing the theremin in 2008. That's small beans, as theremin covers (prev), even video game covers, are plentiful. OK, how about performing the vocals in Rock Band on the theremin (plus an OCZ Neural Impulse Actuator for overdrive and hand claps)? Still not impressed, or maybe you're wondering where his computer science background might fit in? Right then, try Theremin Hero Air Guitar! [more inside]
posted by filthy light thief on Jun 10, 2010 - 10 comments

Send Me (X) and I'll Make You (Y)

User-submitted inspiration for comics and art: Poorly-drawn cartoons inspired by actual spam subject lines (prev), and more refined comics from "normal" text spam text. Cartoons drawn from titles sent to one Sam Brown (pseudonym of Adam Culbert). Artists send artwork, someone else adds the text. Submit a video game title and description and get the box art made for you, courtesy of MeFi's own cheap paper [via mefi projects].
posted by filthy light thief on May 26, 2010 - 21 comments

a masterpiece for countless horrifying reasons

While Metal Gear Solid is considered "one of the best and most important games of all time," its myriad descendants have been polarizing players for almost a decade. Metal Gear Solid 4: Guns of the Patriots has a particular knack for inspiring people to write convoluted screeds about its flaws. In contrast to most of the game's criticism, James Clinton Howell and Jerel Smith's Monstrous Births: A Formal Analysis of Metal Gear Solid 4 attempts to interpret the game and explain its creators (often peculiar) decisions. (previously)
posted by jsnlxndrlv on Apr 23, 2010 - 35 comments

Cruise Elroy

Cruise Elroy, by mefi's own danb, is a blog about games, specifically video games and music.

In the past, he has covered the music of Mother 3 and its battle system, gone over Ocarina of Time's music in six parts (plus Koji Kondo's favorite cadence and SSBB's OoT medley), described the use of irregular meter in videogames, pointed out the jazzy basslines of Sonic the Hedgehog, and even examined what the 1-up jingle says about the rest of the game.
posted by flatluigi on Jan 29, 2010 - 24 comments

Pirates Paying for Downloadable Content: a Viable Niche Market

Piracy of PC games is nothing new, and has been discussed previously. Due to the high levels of PC game piracy, some development companies have decreased (or eliminated) PC game development, shifting support to console development. But piracy isn't limited to PCs, as modchips and other hacks have allowed users to play pirated and homebrewed games. In the continuing struggle for control, Microsoft banned as many as 1 million modded systems from Xbox Live, resulting in a surge of people reselling Xbox 360s that have been banned from online play (and modders finding a fix for the ban). Some developers have adopted another tactic - increased development of downloadable content (DLC), which has been seen as both good and bad by gamers. John Riccitiello, the head of Electronic Arts, seems to have embraced DLC as a marketing option, in noting that "[people] can steal the disc, but they can't steal the DLC."
posted by filthy light thief on Dec 9, 2009 - 77 comments

Artificial Intelligence?

Hell is Other People [more inside]
posted by flatluigi on Oct 19, 2009 - 61 comments

Ethnography of Rock Band Bar Night

Ethnography of Rock Band Bar Night. The Rock Band video game (and the similar Guitar Hero) are more than video games where players try to earn points and some are exploring the deeper meaning of such games. [more inside]
posted by k8t on Aug 10, 2009 - 16 comments

This game is made by a man who hates videogames

Takeshi no Chōsenjō: it came before the endurance test that is Desert Bus, and served as an inspiration for Janey Thompson's Marathon. In English it is known as Takeshi's Challenge. Released in December 1986 for the Famicom system, the game mechanisms include use of the Famicom microphone to sing karaoke for an hour. And that's after you drink to the point of blacking out, divorce your wife, quit your job, and learn to hang glide AND learn the Hintoba language, amongst other things. All of this takes place in lands populated with nothing but people that want to beat you to death. Of course, you can skip that all and complete the game in a mere 4 minutes by simply walking off the edge of existence, and magically ending at the final treasure room. [more inside]
posted by filthy light thief on Jul 25, 2009 - 42 comments

This balladry makes me spoony

Final Fantasy IV remix project. This week the videogame music rearrangement site, OCRemix.org, released a new project covering Nobuo Uematsu's soundtrack to FFIV (originally FFII in the US). FFIV's was the first game soundtrack I fell in love with, back in 2nd grade. Maybe you feel the same. [more inside]
posted by grobstein on Jul 22, 2009 - 19 comments

Video Games, One Moment At A Time

Moments [more inside]
posted by flatluigi on Mar 20, 2009 - 4 comments

Vintage Game Club plays Chrono Trigger

Good morning, Crono! (Cf.) Starting this Friday, the Vintage Game Club will play through the RPG classic Chrono Trigger, a game beloved and praised but perhaps not well understood. The discussion is beginning here (little substance so far). [more inside]
posted by grobstein on Mar 17, 2009 - 46 comments

Luna City Arcade

Luna City Arcade is Peter Hirschberg's home / barn video arcade, with about 60 vintage machines all set up to eat quarters. WaPo story about Peter's dream. You can come around to Peter's Virginia home for Game Day every couple months. [more inside]
posted by grobstein on Jan 16, 2009 - 35 comments

Now you know why you can't kill Vamp.

Driving Off the Map by James Clinton Howell is a formal analysis of Metal Gear Solid 2. If you played this game — even if you didn't like it (especially if you didn't like it) — you need to read this to learn what you actually played. If you've never played Metal Gear Solid, it's still an excellent example of serious video game scholarship.
posted by cthuljew on Dec 8, 2008 - 37 comments

Mother 3 Fan Translation

Mother 3 fan translation completed. Earthbound (known as Mother 2 in Japan) is one of the most highly regarded RPGs for the Super Nintendo. The game suffered disappointing sales in America, but has since gained the status of a cult classic. A sequel, Mother 3, was released for the Game Boy Advance, but it has never been officially translated into English. After a long development, a fan translation patch has just been released. Trailer. [more inside]
posted by painquale on Oct 17, 2008 - 44 comments

If we all choose world "My" we can play together! Happy birthday!

Happy Birthday, MeFi, here's a fun free* game! Ikariam is sort of like a Skyrates version of Civ, with the real-time MMO combat and diplomacy that might bring to mind. Also, it's set in Olympian Greece, but only kind-of. Enjoy! *Batteries not included. Some registration required. Suggested age: 8-and-up. Some implied violence and consumption of alcohol (wine). Expansion materials may be purchased but are not necessary to enjoy the game and are, by the judgment of this MFGA (MetaFilter Gaming Authority) member: "some kind of bullshit."
posted by Navelgazer on Jul 14, 2008 - 20 comments

Dove of Brutality!

Bible Fight [Flash game]
posted by thirteenkiller on May 7, 2007 - 24 comments

Crisis on infinite mushrooms

Infinite Mario Brothers Did you love Mario Brother 3? Would you like to love playing it forever? With randomized maps and worlds? Oh, yes, you would.
posted by boo_radley on Nov 25, 2006 - 32 comments

Is there a physicist in the house?

Fun Motion - a blog dedicated to physics-simulating games, currently with 49 reviews (and counting) of well known favorites like Stair Dismount and Truck Dismount, Towers of Goo, Toribash and many, many more. (A follow up to my previous YouTube post.) Kiss your precious, fleeting motes of productivity goodbye, cube-farmers!
posted by loquacious on Oct 19, 2006 - 26 comments

How do you make a Swiss roll? (Push him down a hill.)

"Over the last few weeks I have been introducing you to eight schools of criticism – Biographical, New Critical, Marxist, Structural, Jungian, Psychoanalytical, Feminist, and Post-Colonial – giving a little history behind each, and showing how they can be used to critique the video game Katamari Damacy for the PlayStation 2." [Part One | Part Two | Part Three]
posted by Blazecock Pileon on Oct 16, 2006 - 63 comments

A different Burger Time

Not your older brother's Burger Time. Burger King is developing three XBox videogames starring its eponymous mascot. And not just any games: they'll be modeled after such titles as Halo, Mortal Kombat and Need for Speed. But, you know, with fast food. Confirmation of the plans came in the form of a lawsuit threatened against Kotaku, the blog that broke the story.
posted by me3dia on Apr 17, 2006 - 31 comments

Concerned (Half-Life 2 comic)

Concerned (Half-Life 2 comic)
posted by Protocols of the Elders of Awesome on Feb 27, 2006 - 38 comments

Good enough to cease 'n' disist

Mario Adventure - SMB3 hacked into an entirely new high-quality game
posted by Protocols of the Elders of Awesome on Feb 17, 2006 - 20 comments

Emulator skills

A time attack of Megaman X and Megaman X2, played simultaneously on one controller by one person. (Torrent download link provided on page)
posted by jimmy on Dec 22, 2005 - 21 comments

DJ Format featuring Abdominal & D-sisive

Witness the Whiteness as borderline-albino Canadian nerdcore MCs kick it Konami-school [Windows Media/Quicktime; more]
posted by Pretty_Generic on Aug 16, 2005 - 13 comments

xoc - SMW

SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic on Aug 13, 2005 - 20 comments

EDSAC/USER FIRST (DIAL 0/1)

EDSAC - home of the first videogame, OXO.
posted by Pretty_Generic on Jun 19, 2005 - 5 comments

Illusion of Gaia and my cousin David

Illusion of Gaia and my cousin David
posted by Tlogmer on Mar 29, 2005 - 20 comments

come one, shoot all?

"In the game, the player plays the role of a character called The Postal Dude. He lives in a town where there are all kinds of people, white, black, skinny, fat, straight and gay. You can play the game in a passive role without killing anyone," Desi said.

"We are not political," he added.
posted by donkeyschlong on Jan 23, 2003 - 17 comments

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