NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's
ELECTRONIC GAMES Magazine!
(page of PDF links) Brought to you by editors Frank Laney Jr. and
Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming.
[more inside]
posted by JHarris
on Feb 7, 2013 -
37 comments
The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical
Braid, now working on "puzzle-exploration" game
The Witness.
Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (
previously,
previously)
posted by shivohum
on Apr 11, 2012 -
74 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
44 comments
Piracy of PC games is nothing new, and has been
discussed previously. Due to the high levels of PC game piracy, some development companies have
decreased (or eliminated) PC game development, shifting support to console development. But piracy isn't limited to PCs, as
modchips and other hacks have allowed users to play pirated and
homebrewed games. In the continuing struggle for control,
Microsoft banned as many as 1 million modded systems from Xbox Live, resulting in a surge of
people reselling Xbox 360s that have been banned from online play (and
modders finding a fix for the ban). Some developers have adopted another tactic - increased development of
downloadable content (DLC), which has been seen as
both good and bad by gamers. John Riccitiello, the head of Electronic Arts, seems to have embraced DLC as a marketing option, in noting that "
[people] can steal the disc, but they can't steal the DLC."
posted by filthy light thief
on Dec 9, 2009 -
77 comments
Driving Off the Map by James Clinton Howell is a formal analysis of Metal Gear Solid 2. If you played this game — even if you didn't like it (
especially if you didn't like it) — you need to read this to learn what you actually played. If you've never played Metal Gear Solid, it's still an excellent example of serious video game scholarship.
posted by cthuljew
on Dec 8, 2008 -
37 comments
Happy Birthday, MeFi, here's a fun free* game!
Ikariam is sort of like a Skyrates version of Civ, with the real-time MMO combat and diplomacy that might bring to mind. Also, it's set in Olympian Greece, but only kind-of. Enjoy!
*Batteries not included. Some registration required. Suggested age: 8-and-up. Some implied violence and consumption of alcohol (wine). Expansion materials may be purchased but are not necessary to enjoy the game and are, by the judgment of this MFGA (MetaFilter Gaming Authority) member: "some kind of bullshit."
posted by Navelgazer
on Jul 14, 2008 -
20 comments
Fun Motion - a blog dedicated to physics-simulating games, currently with 49 reviews (and counting) of well known favorites like Stair Dismount and Truck Dismount, Towers of Goo, Toribash and many, many more. (A follow up to my
previous YouTube post.)
Kiss your precious, fleeting motes of productivity goodbye, cube-farmers!
posted by loquacious
on Oct 19, 2006 -
26 comments
"Over the last few weeks I have been introducing you to eight schools of criticism – Biographical, New Critical, Marxist, Structural, Jungian, Psychoanalytical, Feminist, and Post-Colonial – giving a little history behind each, and showing how they can be used to critique the video game
Katamari Damacy for the PlayStation 2." [
Part One |
Part Two |
Part Three]
posted by Blazecock Pileon
on Oct 16, 2006 -
63 comments
A
time attack of Megaman X and Megaman X2, played simultaneously on one controller by one person. (Torrent download link provided on page)
posted by jimmy
on Dec 22, 2005 -
21 comments
SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -
20 comments
"
In the game, the player plays the role of a character called The Postal Dude. He lives in a town where there are all kinds of people, white, black, skinny, fat, straight and gay. You can play the game in a passive role without killing anyone," Desi said.
"We are not political," he added.
posted by donkeyschlong
on Jan 23, 2003 -
17 comments