15 posts tagged with videogames by Sebmojo.
Displaying 1 through 15 of 15.

“It’s your fault, so you fix it.”

Grand theft auto and the airbrushing of history.
posted by Sebmojo on Feb 29, 2016 - 36 comments


20,000 cars in Trackmania, flowing like liquid metal. Cars start at 1.37. tw: dubstep [more inside]
posted by Sebmojo on Jan 5, 2016 - 37 comments


I am Geralt of Rivia, a lithe and muscled slayer of monsters and men alike, and I am scudding around the starting area bothering a goose. I have never been happier and I fear I never will be
posted by Sebmojo on Jun 19, 2015 - 36 comments

"stopped vampires from pinning their crimes on babies and children"

A selection of curious notes from videogame patch logs.
posted by Sebmojo on Nov 25, 2014 - 39 comments

Everything not saved will be lost

Here are some recent thoughts of mine: I am playing too much Destiny. Also, games might be an expression of the futility of the human condition. [more inside]
posted by Sebmojo on Nov 8, 2014 - 11 comments

“I thought I was in control of my own destiny,” he said dejectedly.

This is your brain while videogaming stoned.
posted by Sebmojo on May 25, 2014 - 23 comments

As the instrument of DOET I became responsible for their salvation

The Cult of the Peacock. It’s easy to forget that at one time all videogames had manuals. I used to like reading manuals. Manuals were cool. Now, instead of manuals, we have interactive tutorials. They take about fifty times longer to produce, three times longer to consume, and players hate them so much that their highest aspiration is to become completely transparent. Currently I spend most of my waking hours developing them. It should come as no surprise that I hate them too.
posted by Sebmojo on Jan 12, 2014 - 48 comments

A bland malaise, descending

Best video game blogging of 2013, via Critical Distance
posted by Sebmojo on Jan 5, 2014 - 18 comments

Surveillance City State.

"Reality has caught us" Ubisoft game Watch Dogs, scheduled for release next year, models pervasive surveillance as a game. Polygon's Charlie Hall investigates Chicago's vast camera network and finds the fiction might be not so far away from reality. [more inside]
posted by Sebmojo on Oct 16, 2013 - 18 comments

The goal of the player is always to go forward

"What it all really boils down to are neat ways to justify a lot of violence." Frictional Games lead designer talks about acclaimed PS3 game The Last of Us: "The game has a lot in common with the recent Spec Ops: The Line. Both feature a dog-eat-dog world, takes place in the destroyed remains of a city, and have you play as violent and deranged characters with no qualms about butchering countless people. Both of these games have also been praised for their mature and intelligent storytelling. And sure, they both feature deep and nicely portrayed characters, but ... if this represents the future of videogame storytelling, then we are doomed to play as broken, murderous protagonists living in worlds populated by antagonists." [more inside]
posted by Sebmojo on Aug 5, 2013 - 105 comments

The roads I drive are haunted by memories

Euro Truck Simulator 2 is available now.
posted by Sebmojo on Mar 13, 2013 - 55 comments


13 Years of Computer Graphics
posted by Sebmojo on Feb 7, 2013 - 27 comments

It's your birthday. Your Mom gives you some tube socks. What do you do?

So, I’m pretty sure Vidiot Game is also magic. A strangeness of thing.
posted by Sebmojo on Apr 7, 2012 - 10 comments

...alone and besieged by powerful regret for undefined mistakes and losses...

Dear Esther was (re)released today. An 'interactive ghost story', Dear Esther began as a Source engine mod for Half-Life 2. (previously) It was given a wide-ranging graphical upgrade and commercially released today on Steam. PC game blog Rockpapershotgun has opinions here and here.
posted by Sebmojo on Feb 15, 2012 - 17 comments

Won't you come out to plaaaaaay?

Dear Esther is a Halflife 2 mod. It could be viewed as an enigmatic, emblematic simulated afterlife, a Hebridean theme park or just a very slow shooter with with a laudable lack of any guns or enemies. Whichever you pick it's hard to deny that this interactive ghost story is Art. Or is it? [more inside]
posted by Sebmojo on May 28, 2009 - 67 comments

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