68 posts tagged with videogames by codacorolla.
Displaying 1 through 50 of 68.
You have been invited to visit a haunted mansion owned by a ghost named Spooky. Can you survive all 1,000 rooms of jump scares? Spooky's Jump Scare Mansion is a free (Steam and Indie DB) 2.5D FPS puzzle survival horror game. Despite its cute exterior, there's more to Spooky's house than meets the eye. [more inside]
Stardew Valley is a farming, fishing, mining, exploring, crafting game from Concerned Ape. Think a little Harvest Moon, Terraria, Animal Crossing and Minecraft, but also a little more than those. The game is currently topping the charts of Steam. Critical reception has also been great, seeing the game as an evolution of the Harvest Moon formula with several major improvements. Others highlight the somewhat addictively relaxing nature of the game.
WRITE YOUR OWN FANTASY GAME FOR YOUR MICROCOMPUTER (PDF) is a beautifully illustrated guide to programming (what else) fantasy roleplaying games on early personal computer hardware, along with its companion WRITE YOUR OWN ADVENTURE PROGRAMS (also PDF), covering text adventures. Hat tip to the game design Tumblr Put Games Here for the original link. [more inside]
Dark Souls (previously and previously) remains popular for its challenging single player, and dedicated PVP community. Github user Metal Crow has developed an AI for the PVP aspect of the game, and shows off its talents at this YouTube video. In the write-up.txt file at GitHub, he explains the process, capabilities, and difficulties of programming a bot for what is (ostensibly) a total black box of a game (Pastebinned version to add word wrap and improve readability). Especially interesting is the use of a neural network to train the bot to avoid backstabs. [more inside]
Mods and hacks for console games are becoming more common place as tools improve and resources for newcomers grow. However, the total conversion The Call of Cthulhu based on Super Mario World is in another class. The modder completely changes aspects of the engine, turning it into a twitch puzzler with mind bending graphical effects. You can watch the game speed-run here for a quicker glimpse of the game. Vinny, of VineSauce, as a commentated playthrough here. [more inside]
From Software left fantasy for horror, and the results are mind-blowing. More detailed analysis and spoilers below the jump. WARNING! THIS POST CONTAINS MAJOR SPOILERS FOR THE GAME BLOODBORNE. IF YOU HAVEN'T PLAYED THIS YET AND WOULD LIKE TO, IT SPOILS SOME COOL REVEALS LATER IN THE GAME! LIKE EVEN MOUSING OVER URLS COULD SPOIL STUFF - BE WARNED. [more inside]
As Bethesda is gearing up for the release of a new game in the Fallout franchise, Shamus Young of Twenty Sided considers the writing in Fallout 3. In a five part series, Shamus details the "blistering stupidity" of the concept, the world, the protagonists, the antagonists, and the conclusion. Young has been featured previously on the blue talking about both Skyrim and Star Trek.
Steam has released news that they will be adding a paid marketplace to one of their most popular workshops (meaning mod database): Skyrim. This GameSpot article has more details about the specifics of what the new mod monetization entails. VentureBeat rounds up the distressed reaction from fans. Here is the FAQ provided by Steam for payments through Workshop if you would like to draw your own conclusions. [more inside]
Swery65 is a game designer known for the cult class Deadly Premonition. Deadly Premonition was distinguished by its quirky Twin Peaks inspired storyline, lovingly rendered American small town gameworld, memorable characters, and unique gameplay. Swery's new series is an atmospheric mystery game, D4 (Dark Dreams Don't Die). D4 notably ditches the somewhat tacked on combat of Deadly Prem. in favor of a series of investigation mini-games more in line with old-school point and click adventures. Noted Let's Player SuperGreatFriend has been working his way through the game as it's released, and you can follow along to get a taste of Swery's latest unique creation.
Old Game Mags is a Tumblr that looks at the way game culture was disseminated before the widespread acceptance of the net: through specialty, hobbyist print magazines. It features snapshots from the past such as the obligatory fan art pages, covers, dev interviews, reviews, advertisements, and special features. The site has fairly regular updates, and features high quality scans.
“On the other hand, I see advantages to having a smaller team, a smaller, more conceptual project. Why do I say that? I get down to the details when it comes to direction — the story, the art and everything. I’m a pretty anal person. I tinker with every little thing. In five or 10 years, my guys aren’t going to want to work with me. At that point, maybe it will be smarter for me to work on my own little idea.” Hidetaka Miyazaki, the director of the Souls series of games, talks to the LA Times about his philosophy of design, and his future in games. The article references his upcoming project, a spiritual successor of the Souls series, Bloodborne. [more inside]
This video showcases a mod for Mortal Kombat Komplete that switches character animations. Specifically, it switches all of the fatality animations of the female characters, and gives them to the burly, manly main bosses of the game. Not work safe for gore and pole-dancing gorilla dragons.
What if instead of just being the catchphrase that Sheldon says several times a week on the Big Bang Theory, Bazinga was everything? [more inside]
Reversing the Design: The Two Games of Chrono Trigger is an essay that examines the way that Chrono Trigger tells a story in two parts to the player using every aspect of the game's design. Aside from analyzing the game story itself, the authors also look at things like weapon power, player agency, quest design, graphics, dungeon layouts, boss scripting, and the battle system. The essay concludes with a list of design considerations that can be applied from Chrono Trigger to games of all genres.
Skyrim optimized for a netbook changes the look of the game to something completely strange and different. [more inside]
Maddy Myers of Paste magazine connects the influence of the film Alien on the game Metroid and looks at how subsequent imitators have failed to live up to the promise of Metroid's original design. 'Troid Rage: Why Game Devs Should Watch Alien—and Play Metroid—Again
Before the release of Tribes 2, IGN interviewed the band Motley Crue about the theme song that they'd been contracted to do: "Then this new game came up, Tribes 2, and it was very up Motley Crue's alley. It was high-energy, very intense. We actually wrote music specifically for the game, as well as taking a few tracks off of the new album, and we're extremely excited about it. Now they're actually going to digitize us and put us in the game." The deal appeared to fall through, and the song was lost to time. However copies still exist on the Internet.
Tabletop Simulator is a, well, simulator for tabletop gaming. The trailer shows a number of applications: classics like chess and chinese checkers, RPG campaigns, and games using a standard deck of playing cards. And if you're looking for something with less structure you can set up domino chains. The game supports net-play with friends (video has a bit of cursing), with the option of flipping the table if the game isn't going your way. [more inside]
Shamus Young examines the idea of "story collapse" (the moment where a story reaches a critical point of ridiculousness and causes you to question every other aspect of it) by deconstructing the Thieves Guild quest-line in Skyrim: Part 1, Part 2, Part 3, Part 4 and Part 5. Entertaining reading for writers, designers and gamers alike.
This past week the digital game distribution service Steam unveiled a new beta feature: user contributed tags for games. Unsurprisingly, the feature was quickly abused, leading to Steam introducing means to moderate tag usage. The plus side to all of this is that you can now play a game where you match Steam tags to the games they describe! Steam Tags: The Game
InsaneDifficulty.com is a community site dedicated to modifications of classic games which make them more difficult and complex. There are many games hosted by the community: Chrono Trigger, Super Mario RPG, Final Fantasy VI and Dark Souls among others. Most mods are supported in dedicated forums (including installation instructions) on the site's message boards.
This tech demo video from Pillow Castle Games (of Carnegie Mellon) showcases an innovative first person puzzler using the optical illusion of forced perspective.
In the 90s there was a niche Japanese game development house called Human Entertainment, which was perhaps most famous for its Clock Tower series, and was also the launchpad for the career of Suda51. Before they folded in 1999, they released one final title: the massive open world detective game known as Mizzurna Falls. [more inside]
Saltybet.com is a ridiculous unending tournament of pirate Mugen (previously) characters from across a wide spectrum of games (and fan-made creations as well) duking it out while thousands of onlookers bet fake money. [more inside]
ROM corruptions are games played in emulators where the files have been run through a program (for example: Corrupster, and The Vinesauce Corrupter) which makes changes to the game data while still allowing it to remain playable. This results in strange graphical and audial glitches, like character models exploding in to chaotic swirls, garbled sprite assignments, and music distorted in to fascinating new compositions. Some other still image examples from Max Capacity (previously). This forum thread has a guide on how to corrupt ROMs yourself. Some Youtube links NWS due to swearing.
"Remember kids, whenever you get frustrated at the state of the art, or you find yourself struggling to express yourself, just repeat after me: FUCK. VIDEOGAMES." Darius Kazemi (previously,previously and previously) writes about the use and abuse of video games as a means of expression.
Superb merbio bros. gr8 game 4 nintendy entertainment cycstem. u buy now! all copyroughts to nintendy corp. [more inside]
Megabumtopia (explanatory Reddit thread) is a virtual libertarian paradise which houses over a million happy Sims without worrying about things like 'power' or 'sewage treatment' or 'drinkable water'. SimCity's recent launch problems have been discussed previously on Metafilter.
Dan writes about games for a living. Dan's dad does not play games. Dan plays games with his dad. Much amused frustration is had by both parties. 2011, 2012, 2013. Individual Youtube videos after the jump. [more inside]
An early alpha build of the genre changing game Half-Life has been leaked on to the internet. The alpha represents the state of the game about a year before its release, and Youtube user MarphitimusBlackimus has uploaded footage of: multiplayer, a technology demonstration, and a playthrough of a very rough single player mode. A bit more information about the leak here.
"Video Game Character Wrestling is a Twitch channel run by a guy named Bazza. He said earlier how when he first ran it like a month ago, he 'was happy he got 50 viewers, maybe he could get 50 the next time too', and it just fucking exploded, with an average of 2000-3000 viewers in recent matches," (Via this Something Awful thread). Video Game Character Wrestling is an improbable live-action machinima spectacle which pits AI controlled versions of major game characters (and some real-ish personalities) against one another in a brawl for it all. [more inside]
As the conversation about the state of games criticism continues, there is a site that acts as a platform for some of the best writing in the field by theorists, critics, and independent developers: Nightmare Mode dot net. [more inside]
This is a video of a game which replicates Portal's physics system in 2 dimensions on the TI-83 graphic calculator. The game was developed by a 20 year old student studying game design. A download link is available here.
"my interest in a lot of old game music now has very little to do with "nostalgia" or any associations i had with the games, and much more to do with the way the different kinds of hardware used created interesting compromises for composers that led them [to] making some really interesting sounds," Liz Ryerson collects sounds from the abyss. In her blog post here she details the history and appeal of five (mostly forgotten) game soundtracks which push the limits of the both the genre and the hardware. [more inside]
"Level 4 is not the hardest level of ... Hotline Miami. Oh, not by a long shot. It’s just the one that, once I finally beat it, made me feel like a god. I had a plan. I made that plan work. Every single action I took, every single movement I made, was with surgical precision. A dozen men died, and their little dog too. I never knew their names. I never cared to know their names. I didn’t even know why they had to die. I just knew they had to die ..." Hotline Miami is the newest game from Swedish developer Dennaton (previously). It is fast paced, brutally difficult, dizzyingly violent, and (above all) very fun. All links probably NSFW due to extreme pixelated violence. [more inside]
Minecraft by itself may represent a post-scarcity world, but one poster at the official Minecraft forums conducted a test of what would happen if you took 30 players and constrained their available resources. The Closed Map Experiment. [more inside]
"Now that the Hulk has closed his eyes, shoved wax down his ears and is holding his nose, he is immune to the attacks of the space-ants. No, really. Just picture that scene for a moment and be glad that it didn't find its way into any of the Hulk movies." VGJunk takes a look at the baffling Incredible Hulk text adventure game. [more inside]
Grownup Bread, Ride The Flut Flut, Maze Of Our Lives, Clogged Tube, Have Rubber Snake, Rabbits Of Unusual Size. Cheats2000 is a Twitter account that collects bits of poetry from Game Genie, Game Shark, and Pro Action Replay codes. [more inside]
"Legend of Grimrock is a party-based dungeon-crawler RPG made by a crack team of four experienced Finns in just ten months. It is also one of the finest, best thought-out games I’ve played in a long time. Here is a game defined by limitations – small budget, small team, goofy 2D tile-based movement – and yet it is a stunning success because it respects those limits and uses them to do more with less. There is a lesson here for studios both starving and bloated. " An article on how The Legend of Grimrock (released in April of this year, previously on Metafilter) takes a simplified set of rules and turns them in to a finely crafted machine.
Action Half-Life is a multiplayer modification that focused on cinematic gun-play. The game featured maps by Hondo, who was famous for incorporating massive puzzles in to his levels. These sprawling mysteries are explored by YouTube user bobandalot through narrative walkthroughs uploaded to his channel. [more inside]
Brother Brain is an artist who makes colorful, vibrant, seamlessly looping animations from classic video games. Click on an image for a larger version, and an annotation of the game that the image comes from.
In most racing games you control the car. In this one you are the road (Gameplay Video). [more inside]
Bonus level unlocked: A deathmatch game of Goldeneye being played inside of the map for Kakariko village from The Legend of Zelda: Ocarina of Time. [more inside]
When kevin wins, the planet loses! is a tumblr that collects pixel art from a variety of videogames to showcase the beautiful work that lies in the background of the action. [more inside]
"I love stories. My chief hobby is reading. I was formally trained as a writer, not as a game designer (there wasn’t really any formal training for game design I got started, but that’s another story). I think most game stories are not very good. And I quite enjoy games with narrative threads pulling me through them. When I find a game with a good story, I frequently prefer the story to the actual game! So please keep that in mind as you read: I love story."
Narrative in a game is not a mechanic. It’s a form of a feedback, by Raph Koster
Narrative in a game is not a mechanic. It’s a form of a feedback, by Raph Koster
Elevator: Source is a Half-Life 2 mod which puts the player on an elevator that visits a number of strange floors. It requires Gary's Mod and HL2:Ep2, but you can sample the experience with this gameplay video.
Although the Creation Kit mod development platform for Skyrim (previously) is still a few days from being released, intrepid modders have been working with edited game files to achieve mixed results. One of those results is the "Macho Dragon Mod" (download link). [more inside]
Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
8bit Killer is an interpretation of an archetypal 8bit sidescroller within a 2.5 dimensional FPS engine. It's short, fun, and free. [more inside]
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