To paraphrase: Grappi is the fun friend from story and products, now in the light and shadow of a television! Interact of Grappi and do the good; make a health, not a hurt. Find a place, a weather, a friend! Do a many thing, make a Grappi joy! Hupa! You have found a strange video game that appears to originate from no known civilization. You have found Virtual Grappi. Be sure to check the instruction manual. (More from the real creator in the unfiction plane. And here's her original forum game [WARNINGS: PERHAPS TO SPOILERS])
Cinemassacre brings us the trailer to the long-awaited film adaptation of the infamously terrible and bizarre Dr Jekyll and Mister Hyde for NES.
What was it like to be a Nintendo game play counselor? The A.V. Club interviews three former Nintento Hotline gameplay experts.
In the 80s, an arcade game called Dragon's Lair was released (previous). It was done in full hand-drawn animation at a time when most games looked like this. The animation was done by Don Bluth (who would later become known through movies like Secret of NIMH, An American Tail, All Dogs Go To Heaven and Anastasia.) The story of the game concerned Dirk the Daring's efforts to rescue the sleazily-dressed Princess Daphne from a dragon in an enchanted fortress. While the technology offered a limited number of options for how to play, there were plenty of ways to die. Otherwise, the game was basically a short cartoon series with each episode triggered by in-game actions. A successfully played game looked something like this. [more inside]
You might know that mefites are making levels in Super Mario Maker. But in a shocking twist, so are game developers! Every Wednesday for the past ten weeks, Polygon has been recording a different designer putting together, commenting on, and playing through an all-new level in their video series “Devs Make Mario”. (YouTube playlist) List of episodes within. [more inside]
In Cities: Skylines ... it can be hard to keep tabs on a single person's life for very long, and difficult to find them again later. I thought I'd fix this problem by creating a city in which only a single home could be built. Then I'd see who moved in and keep track of their lives. Here's what happened.[more inside]
Paradox Interactive, makers of complicated strategy games like Europa Universalis and Crusader Kings 2, have purchased White Wolf Publishing and all its IP from EVE Online makers Crowd Control Publishing, announcing plans to move forward with the IP Commentary and analysis are available from Rock, Paper, Shotgun, Venture Beat, and PC Gamer, and Obsidian have tweeted in response to the calls for them to be hired to make Bloodlines 2.
DaveYard Shift plays mariachi covers of video game songs. Released thus far: "Bloody Tears" from Castlevania 2, "Gerudo Valley" from The Legend of Zelda: Ocarina of Time, "Dark World" from The Legend of Zelda: A Link to the Past, "Dr. Wily Stage" from Mega Man 2, "The Moon" from Ducktales, and a medley of tunes from Kirby Super Star, Tetris, and Super Mario World.
Nick Burcombe, who worked at UK developer Psygnosis on WipEout, gave Eurogamer permission to republish the design document, which includes additional pages intended to support the game's later US launch. [more inside]
SOMA, the new sci-fi horror game by the creators of Amnesia, the Dark Descent, came out this week. It was influenced by the works of Greg Egan, China Mieville, Philip K Dick, and (MeFi's own) Peter Watts. [more inside]
The New Games Criticism - a response to Kieron Gillen's The New Games Journalism 10 years after the fact.
Riley MacLeod writes a moving meditation on masculinities.
Someone misses all the quick time events in a Heavy Rain chase sequence. Benny Hill ensues. (SLYT)
The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. - Tropes vs Women: Women as Reward. Tropes versus Women creator Anita Sarkeesian on the backlash to the series (Warning: GamerGate), Previously, previously.
Twenty years ago, on August 21, 1995, Nintendo released the Virtual Boy in North America. The stilt-legged tabletop gaming console, which offered a unique red stereoscopic 3D display, attempted to ride a wave of popular interest in virtual reality. It was a risky, innovative gamble for Nintendo that didn't pay off, leaving many to wonder why it existed in the first place.Unraveling The Enigma Of Nintendo's Virtual Boy, 20 Years Later
We created a live action first-person zombie shooter in our garden - then invited unsuspecting people on chatroulette, omegle and skype to take control. [Behind the Scenes] [via]
I wanted to see if instead I could play a character whose interests were a bit less tedious than being some empty, unquestionable Nietzschean superman. I wanted to test the so-called freedom of what is clearly the most groundbreaking open world game of our generation, to see if I could reject the usual triple-A heroism and play a character who is sensitive, humble, committed to social justice rather than self-aggrandisement. I wanted to play a male character who could be an actual ally to the empowerment of his female co-stars, a-la the new Mad Max, rather than just the tough guy who saves them. I wanted to immerse myself in this world committed to freeing its inhabitants from their miserable feudal bondage, rather than just saving the day and making sure that the system can survive. I wanted to play a hero that Gamergate couldn’t wank over.
In 2013, 230 researchers signed an open letter condemning the American Psychological Association's public stance on video game violence, which they say ignores all the evidence against claims that video game violence causes real violence. (Via RPS) [more inside]
Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
"someone tweet @ me a very bad video game idea" - a series of pixel-art gifs from @bonerman_inc based on suggestions from the crowd
Mods and hacks for console games are becoming more common place as tools improve and resources for newcomers grow. However, the total conversion The Call of Cthulhu based on Super Mario World is in another class. The modder completely changes aspects of the engine, turning it into a twitch puzzler with mind bending graphical effects. You can watch the game speed-run here for a quicker glimpse of the game. Vinny, of VineSauce, as a commentated playthrough here. [more inside]
...why bother? That seems to be a prevailing sentiment when the topic of any sort of big-ticket retro investment is broached online. After all, all of these games can be played through emulation for free; matters of legality aside, why not just load up MAME or RetroArch and call it a day?The Quest for the Perfect Retro Game Experience
Sure, G.A.R.F.I.E.L.D. was funny. And who doesn't love "The Pebble"? But with the latest installment in the Monster Factory series, pushing character creation in videogames farther than ever intended, have Justin and Griffin McElroy gone too far? Behold: Truck Shepard, human(?) Spectre, nightmare fuel. [more inside]
Ernest Cline’s Armada is everything wrong with gaming culture wrapped up in one soon-to-be–best-selling novel
From Software left fantasy for horror, and the results are mind-blowing. More detailed analysis and spoilers below the jump. WARNING! THIS POST CONTAINS MAJOR SPOILERS FOR THE GAME BLOODBORNE. IF YOU HAVEN'T PLAYED THIS YET AND WOULD LIKE TO, IT SPOILS SOME COOL REVEALS LATER IN THE GAME! LIKE EVEN MOUSING OVER URLS COULD SPOIL STUFF - BE WARNED. [more inside]
Marsh Davies talks about how games distribute power to players and how power fantasies often fail to work as parables about bigotry through the window of Deus Ex: Human Revolution, with side discussions of how violent combat became so common in video games, how stealthy paths can be less interesting than combat-heavy paths, the tension between player power and narrative, and how these narratives can encourage people who already have power to feel sorry for themselves. [more inside]
A prototype of the Nintendo Playstation/SNES-CD may have been located. Photos are here. The ongoing forum thread is here and there is a reddit discussion as well but it in a private group. But a question remains: Is this all a hoax?
As Bethesda is gearing up for the release of a new game in the Fallout franchise, Shamus Young of Twenty Sided considers the writing in Fallout 3. In a five part series, Shamus details the "blistering stupidity" of the concept, the world, the protagonists, the antagonists, and the conclusion. Young has been featured previously on the blue talking about both Skyrim and Star Trek.
23 Games from E3 2015 with Badass Playable Female Characters - Sam Maggs for The Mary Sue
"Allow us to raise your spirits with a story about the liberating and energizing effects of complete commercial failure." After 12 years, and following the release last month of their critically acclaimed game Sunset, videogame creators Tale of Tales are closing shop.
I am Geralt of Rivia, a lithe and muscled slayer of monsters and men alike, and I am scudding around the starting area bothering a goose. I have never been happier and I fear I never will be
BROFORCE is a multiplayer patriotism simulator. Defeat bad guys, devil-horned dudes, giant saw blades, and other... things... while paying homage to your favorite sweaty, bandana-wearing, minigun-totin', chaw-chewin, salty-talkin' action heroes and heroines from the 80's! [more inside]
Barbie Breast Feeding had you drag and drop the baby from the cot to Barbie’s chest where it drinks enough milk that it promptly develops a stomach ache and then requires a leg massage and a nappy change. I assume that might be closer to reality, except instead of wiping a flower which exists in place of your child’s genitals you’re actually dealing with human poop and children can get that EVERYWHERE.Philippa Warr on the Weird World Of Frozen Pregnancy Games. SLRPS
A fan takes a look at the downturn of Sonic the Hedgehog, and presents some ideas on how to breathe new life into the franchise. [SLYT]
Games have the opposite problem: an elitism defined by the absence of taste, or simply by bad taste [...] Stepping into games is like arriving at a cheese-tasting party where most of the crowd is angrily murmuring that cheddar and swiss are always and objectively the best cheeses on grounds of utility and pleasure, that assholes offering a plate of mold-laced bleu are an affront to any real cheese-lover, that brie may simply be too soft to be a real cheese.A Lack of Taste (via Offworld)
Castle Griffinsteed: What horrors lie beneath?
Remember the surprising stealth thing-that's-great Frog Fractions (previously)? When creator Jim Crawford (also previously) and his team released its successfully Kickstarted sequel, they won't tell anyone, and will leave everyone to find it for themselves. Enter the unofficial Frog Fractions 2 twitter account, which bugs Jim about a different possible culprit every day. And for those who didn't back the Kickstarter and thus won't be automatically notified when The Jig Is Up (TM), there's always IsTheJigUpYet, which also attempts to guess at FF2's identity (albeit using a sliiiiiightly different method). [more inside]
"Big Indie" Kickstarters Are Killing Actual Indies. "The notion that 'consumers don't actually understand the real cost of game development' isn't a new one, but the true price tag is actually kind of scary, and the illusions put up by large Kickstarters are having a measurable negative effect on Kickstarter as a whole."
Dinofarm Games explain why the demand for higher definition graphics have led them to abandon pixel art... over the course of a wonderfully explained, beautifully illustrated, and clearly demonstrated love letter to pixel art.
Eve Online: how a virtual world went to the edge of apocalypse and back The video game Eve Online is one of Iceland’s biggest exports and has become the world’s largest living work of science fiction. While rival games have come and gone, it has survived – thanks to a unique experiment in democracy