852 posts tagged with videogames. (View popular tags)
Displaying 151 through 200 of 852. Subscribe:

Related tags:
+ (314)
+ (140)
+ (77)
+ (57)
+ (48)
+ (39)
+ (38)
+ (34)
+ (33)
+ (33)
+ (30)
+ (29)
+ (29)
+ (27)
+ (27)
+ (26)
+ (24)
+ (24)
+ (19)
+ (19)
+ (19)
+ (18)
+ (18)
+ (18)
+ (17)
+ (17)
+ (15)
+ (15)
+ (14)
+ (12)
+ (12)
+ (12)
+ (12)
+ (12)
+ (12)
+ (12)
+ (12)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (9)
+ (9)
+ (9)
+ (9)
+ (9)
+ (9)
+ (9)


Users that often use this tag:
griphus (65)
codacorolla (42)
Artw (32)
nthdegx (21)
jbickers (21)
JHarris (18)
Navelgazer (11)
WolfDaddy (11)
gilrain (10)
Pope Guilty (9)
Foci for Analysis (8)
filthy light thief (8)
jonson (7)
Pretty_Generic (7)
flatluigi (7)
Lovecraft In Brooklyn (7)
Charlemagne In Swe... (7)
boo_radley (6)
empath (6)
Effigy2000 (6)
Tlogmer (6)
kmz (6)
The Devil Tesla (6)
Steven Den Beste (5)
crunchland (5)
quin (5)
yellowbinder (5)
pancreas (5)
Rhaomi (5)
cthuljew (5)
Sebmojo (5)
reenum (4)
Protocols of the E... (4)
zabuni (4)
Otis (4)
brundlefly (4)
homunculus (4)
tybeet (4)
The Whelk (4)
MartinWisse (4)
john (3)
AsiaInsider (3)
40 Watt (3)
Argyle (3)
Brandon Blatcher (3)
bardic (3)
jcruelty (3)
Dr-Baa (3)
grobstein (3)
cmgonzalez (3)
schmod (3)
Cool Papa Bell (3)
East Manitoba Regi... (3)
mccarty.tim (3)
ersatz (3)
sendai sleep master (3)
Horace Rumpole (2)
ignignokt (2)
EatTheWeak (2)
Blazecock Pileon (2)

Dragons, huh?

From The Nerdist - COPS: Skyrim
posted by yellowbinder on Aug 22, 2012 - 50 comments

 

Shadow of the Bust

Sony is closing its Liverpool Studio, previously known as Psygnosis, developer of the WipeEout and Lemmings games (DHTML version, previously). The studio created games for 28 years, first gaining attention in the Amiga era for it's high production values and stunning box art (more, more ).
posted by Artw on Aug 22, 2012 - 55 comments

Super VCS Bros.

Over at the AtariAge forums, user Sprybug has been coding an Atari 2600 Super Mario Bros. clone to run on the Harmony Cartridge. Some screenshots. The game running on the cartridge. The game running in an emulator. And some previous discussion on the difficulty of programming for the Atari 2600.
posted by griphus on Aug 22, 2012 - 18 comments

Nasty, Brutish, and Blocky

Minecraft by itself may represent a post-scarcity world, but one poster at the official Minecraft forums conducted a test of what would happen if you took 30 players and constrained their available resources. The Closed Map Experiment. [more inside]
posted by codacorolla on Aug 21, 2012 - 34 comments

And miles to go before I sleep.

Leading a struggling Kickstarter campaign is not a fate I would wish upon my worst enemy. The project consumes your every waking moment (and dreams) with a constant whine of stress. [...] There's nothing worse than when your Kickstarter dries up like that. People avoid making eye contact with you. [...] It's a time of quiet reflection and common questions: "Are you guys going to be okay?" "Think you'll try again?" and "I hear Zynga is hiring."
How Camouflaj saved République's Kickstarter
posted by griphus on Aug 20, 2012 - 37 comments

No longer in the game?

Electronic Arts allegedly in talks to sell to private equity; would "do a deal for $20 a share". [NYP] [Int. Business Times]. The markets appear to think there's at least some substance to the rumour, as EA shares jumped more than 7% to $14 in early trades on Thursday morning and have remained at around $13.75. [Google Finance chart]
posted by jaduncan on Aug 18, 2012 - 40 comments

hulk go hole

"Now that the Hulk has closed his eyes, shoved wax down his ears and is holding his nose, he is immune to the attacks of the space-ants. No, really. Just picture that scene for a moment and be glad that it didn't find its way into any of the Hulk movies." VGJunk takes a look at the baffling Incredible Hulk text adventure game. [more inside]
posted by codacorolla on Aug 18, 2012 - 22 comments

Classic Video Game Ads

This great Flickr album of classic video game advertisements is a nostalgia overdose for those of us who read video-game magazines in the 80s and 90s. From classic ads like the "Genesis Does What Nintendon't" ad to ads for Pac Man, The Simpsons, Super Mario Brothers 2 and ye olde Atari Lynx, this helps you relive the glory days of the medium, when even the ads were entertaining. And for those of you who never got to experience gaming magazines in their heyday, check out this entire copy of the first issue on Nintendo Power (PDF) from way back in 1988. And then get off my lawn.
posted by Effigy2000 on Aug 16, 2012 - 26 comments

Yo, I’m going to deconstruct the hell out of this.”

Released in 2004, Obsidian's Star Wars: Knights of the Old Republic II – The Sith Lords ("KOTOR 2") was said to be a good game, crippled by the push to get it out in time for the 2004 holiday season. Beside the frequent bugs, a huge amount of story content was cut from the game, but remained on the discs. Now, three years after its inception, The Sith Lords Restored Content Mod has been completed. The goal? To get "the best possible chance to get the full experience Obsidian tried for when making the game." Rock Paper Shotgun has high hopes: "If you missed it the first time, you really should check it out. It’s ... Chris Avellone (who?) and co really going to town on Star Wars." [more inside]
posted by griphus on Aug 13, 2012 - 59 comments

Legends of Localization: The Legend of Zelda

Legends of Localization: The Legend of Zelda is a comparison of the Japanese and American versions of The Legend of Zelda. It highlights differences in music and SFX, why the intro story is in English in both versions and why Pols Voice supposedly hated loud noises, what some of those cryptic hints originally said and how Testitart became Manhandla. [more inside]
posted by shirobara on Aug 11, 2012 - 10 comments

Zeppelin Vs Pterodactyl

100 Wonderful and Terrible Movies that never Existed
posted by Artw on Aug 10, 2012 - 66 comments

Speed, Movement, and Twitter

Would you like to watch a moving work of art while you skate your face right off your head? Zineth is a completely free student game, available on Mac and PC.
posted by gilrain on Aug 10, 2012 - 16 comments

"putting the role-play back into role playing games."

New feature for online MMO puts the player's facial expressions and movements into the game avatar in real time. The player only needs a normal webcam to make the feature work. It also allows the player to alter their voice to fit the character they're playing.
posted by crunchland on Aug 9, 2012 - 25 comments

"Looks like the YouTube hacks are at it again..."

An anonymous source claiming to be an Acclaim employee has revealed the existence of a previously unknown prototype board of the SNES edition of NBA Jam. Never meant to see the light of day, this prototype features game announcer Tim Kitzrow replacing his well-known phrases with some more colorful commentary (NSFW). Is it real? Kitzrow says no, but then this isn't first time something like this has happened. [more inside]
posted by griphus on Aug 7, 2012 - 6 comments

SimLawsuit

EA, the publisher behind The Sims and Facebook game The Sims Social, is suing Zynga over copyright infringement found in Zynga's Facebook game The Ville. [more inside]
posted by thecjm on Aug 3, 2012 - 57 comments

Probably should have been called "Project Icarus"

Curt Schilling set out to build the greatest video-game company the world had ever seen, and to get rich — Bill Gates rich — doing it. Instead, the whole thing exploded in his face. Plus, a brief follow up. (Previously)
posted by MegoSteve on Jul 26, 2012 - 73 comments

"We were doing a show that nobody else understood"

"For Iron Man 2, there was a massive set built for the Stark Expo. It was the largest blue screen ever used in a film. It was so funny being there and having Jon explaining that to me, realizing we had done the same thing years before." A comprehensive behind the scenes interview with the creators of Nick Arcade. (Previously)
posted by yellowbinder on Jul 26, 2012 - 9 comments

Fraud Detection

Divekick is the one true fighting game. It's got moves. It's got characters. It's got a secret character. And it's even been to EVO and UFGT. Want to be a Divekick champion? learn to play. [more inside]
posted by griphus on Jul 26, 2012 - 27 comments

Primitive Meat in Trunk

Grownup Bread, Ride The Flut Flut, Maze Of Our Lives, Clogged Tube, Have Rubber Snake, Rabbits Of Unusual Size. Cheats2000 is a Twitter account that collects bits of poetry from Game Genie, Game Shark, and Pro Action Replay codes. [more inside]
posted by codacorolla on Jul 26, 2012 - 7 comments

Freedom!

PCKTKNFE is an entertaining little stop motion short about what happens when video game characters escape the confines of their consoles. [more inside]
posted by quin on Jul 23, 2012 - 5 comments

Return to City 17

Half Life 2 Episodes 1 & 2 - a Retrospective
posted by Artw on Jul 22, 2012 - 49 comments

How to Acquire Nintendo PowerFest 94

"Two days ago I purchased one of only two Nintendo PowerFest 94 cartridges known to exist. The purchase took 74 emails, 27 months, 6 phone calls, 5 failed meeting attempts, 1 sack of cash, and some additional twists and turns to finally complete."
posted by gilrain on Jul 19, 2012 - 42 comments

Good evening... and EAT LASER DEATH!

Why Alfred Hitchcock would make great games
posted by Artw on Jul 16, 2012 - 28 comments

Games, short and sweet.

When was the last time you finished a video game? The case for movie-length, narrative video games. [more inside]
posted by 23 on Jul 10, 2012 - 96 comments

Fallout 3 vs. Reality

Fallout 3 vs. Reality - A fan of the video game series Fallout 3, which depicts a post-apocalyptic world, travels to Washington, DC and Las Vegas to take photos of the locations as they exist today and compares them to screen captures from within the game. (via Reddit thread)
posted by Argyle on Jul 3, 2012 - 51 comments

Death by Degrees of Separation

Recently we learned about Erdos-Bacon-Sabbath numbers. Continuing in this vein, forum members at Select Button have been compiling Williams numbers, being characters in video games who can be linked to Nina Williams from the Tekken series of fighting games. [NSFW forum images]
Mikhail Gorbachev is easy, he has a Williams number of only 2. Adolph Hitler has a Williams number of 3. Also, the guy from Doom, Voltron, Barack Obama and Harvey Birdman, Attorney at Law. God has a Williams number of 4. So does T. E. Lawrence and Tron. The Burger King has a Williams number of 5 as well as Sarah Palin, Sigmund Freud, Avatar Aang and H.P. Lovecraft. Homestar Runner has a Williams number of 7. [more inside]
posted by JHarris on Jul 1, 2012 - 27 comments

"Are we all 14 years old over here?"

Nobody does this to men in the industry. Nobody says Cliff Bleszinski is wearing such a tight shirt today, and oooh I'd love to rub my hands all over him. At least not to the point where he's uncomfortable at tradeshows. Likewise nobody sexualizes male characters. Some may argue that Kratos represents an unrealistic image of a male, but there aren't massive forum threads dedicated to whether and how people would like to have sex with him. Kratos, Marcus Fenix, and their ilk, are the object of power fantasies, not sexual fantasies. There is a huge difference there. You want to be as cool and powerful as Kratos. Again, nobody wants to be Lara Croft all the time.
Video games and Male Gaze - are we men or boys?
posted by griphus on Jun 29, 2012 - 124 comments

40 years of arcade gaming

Atari, the first successful arcade video game company, would have been 40 years old today. The blog Arcade Heroes takes the opportunity to look back over 40 years of arcade gaming (from Atari and other companies) with flyers and video. Part 1 (1970s & 80s) - Part 2 (1990s to present). (WARNING: huge pages ahead with lots of flash videos.)
posted by JHarris on Jun 28, 2012 - 24 comments

Doing more with less

"Legend of Grimrock is a party-based dungeon-crawler RPG made by a crack team of four experienced Finns in just ten months. It is also one of the finest, best thought-out games I’ve played in a long time. Here is a game defined by limitations – small budget, small team, goofy 2D tile-based movement – and yet it is a stunning success because it respects those limits and uses them to do more with less. There is a lesson here for studios both starving and bloated. " An article on how The Legend of Grimrock (released in April of this year, previously on Metafilter) takes a simplified set of rules and turns them in to a finely crafted machine.
posted by codacorolla on Jun 28, 2012 - 22 comments

Rise of Flight

Rise of Flight is a World War 1 combat flight simulator that focuses on historical accuracy, from realistic engine behavior, impressive damage modeling, and machine gun synchronization to generating historic dogfight scenarios based on the date. But to be honest, crashing is half the fun! Want a closer look? Check out GiantBomb's RoF Gameplay video or the Trailer. [more inside]
posted by rebent on Jun 26, 2012 - 67 comments

ahl_5am

Action Half-Life is a multiplayer modification that focused on cinematic gun-play. The game featured maps by Hondo, who was famous for incorporating massive puzzles in to his levels. These sprawling mysteries are explored by YouTube user bobandalot through narrative walkthroughs uploaded to his channel. [more inside]
posted by codacorolla on Jun 17, 2012 - 17 comments

The Sounds of Gaming

A Brief History of Video Games - A music video made using the audio from games. [slyt]
posted by quin on Jun 14, 2012 - 11 comments

The ugly backlash to feminist-geek critiques

Dear The Internet, This Is Why You Can't Have Anything Nice [more inside]
posted by Tevin on Jun 13, 2012 - 372 comments

Brother Brain

Brother Brain is an artist who makes colorful, vibrant, seamlessly looping animations from classic video games. Click on an image for a larger version, and an annotation of the game that the image comes from.
posted by codacorolla on Jun 7, 2012 - 17 comments

It runs Crysis.

BeamNG, the team responsible for Rigs of Rods, show off their soft-body physics innovations in CryENGINE 3. The [via] [more inside]
posted by griphus on May 29, 2012 - 48 comments

Watching You Dance Makes Me Wish For A Nuclear Winter

Fun With Models Friday: Fallout New Vegas Characters Just Love To Dance.
posted by The Whelk on May 25, 2012 - 40 comments

What video game background characters are thinking

two dimensional blobs [SLCracked-Photoplasty] Cheer-up everybody! Cracked readers show us what they think video game background characters are thinking. [more inside]
posted by marienbad on May 25, 2012 - 12 comments

Beautiful Civilization

Sid Meier's Civilization IV: Colonization, the 2008 remake of 1994's Sid Meier's Colonization was met with some hostility over the concept at the outset. Trevor Owens and Rebbeca Mir, contributors to Play the Past, have been making a series of blog posts about the inherently problematic nature of the game. It started with "Sid Meier's Colonization: Is it offensive enough?", next was "if (!isNative()[returnfalse;]: De-People-ing Native Peopls in Sid Meier's Colonization?", then "Guns, Germs and Horses: Cultural Exchange in Sid Meier's Colonization" and, the latest, "Playing at Slavery: Modding Colonization for Authenticity" [more inside]
posted by griphus on May 25, 2012 - 88 comments

The guide to implementing 2d platformers

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

Taxpayer Entertainment Ltd

Curt Schilling, a former Major League Baseball pitcher, retired with an eye toward making games. His 38 Studios bought Big Huge Games, some big-name talent, and got started with Kingdoms of Amalur... with the help of a $75 million guaranteed loan from the state of Rhode Island (not without controversy). The game was good but not great and sales were likewise good but not great. Not great enough to cover the payments on a $75 million loan, anyway, not to mention payroll, and Rhode Island is likely on the hook.
posted by gilrain on May 18, 2012 - 169 comments

"Framing them forever as they munch, invade, race, battle and bleep their way around planet EARTTTTTHHHHHH!"

8-bitscapes : Artist Jamie Sneddon and photographer Kevin Rozario-Johnson take cityscapes and add in elements from classic videogames with delightful results. [more inside]
posted by quin on May 16, 2012 - 21 comments

Player of Games

Iain M. Banks talks about his favorite games.
posted by Artw on May 9, 2012 - 72 comments

Your favorite dialog tree imperfectly matches the enviroment it allegedly pertains to

There’s no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. Taylor Clark's Atlantic profile of Braid creator Jonathan Blow has prompted some strong reactions. Are videogames dumb? Is hard to make them not dumb? Are most things dumb anyway?
posted by Artw on May 6, 2012 - 179 comments

Go right, my child.

Go right. [SLYT] [via]
posted by d1rge on Apr 30, 2012 - 19 comments

Awesome! Now Do "Mappy".

Porting a 30 year-old vector arcade game to an obsolete 33 year-old home game platform: "Star Castle 2600". In 1981 a young Howard Scott Warshaw, left his first programming job at HP for a more interesting job at Atari. His first assignment was to create an Atari 2600 conversion of the vector coin op game Star Castle... After evaluating the arcade game and the console hardware he came to the conclusion "that a decent version couldn’t be done". Thirty-one years later, former Atari employee D. Scott Williamson has finally ported Star Castle to the 2600. (via MAKE)
posted by 40 Watt on Apr 26, 2012 - 58 comments

Tiny Games

A Super Mario Summary is Johan Peitz's entry to the 23rd installment of the Ludum Dare competition, in which contestants work by themselves to create a themed game in 48 hours. "I tried to recreate every level in the original Super Mario Brothers game, but on a single screen each. The result is a puzzle platformer where you need to combine reflexes, timing, and clever thinking to succeed." All 1401 entries can be viewed here.
posted by alynnk on Apr 24, 2012 - 23 comments

Zelda Flipnote

Flipnote Studio lets you create animations with a stylus on Nintendo's DSi handheld console. Nintendo had a contest to celebrate the 25th anniversary of Zelda, and the quality of submissions was high (higher than this, anyway). Personal favorite: Michi from Japan's Duck Amuck homage. [more inside]
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Apr 23, 2012 - 4 comments

Embrace the colour clash!

The ZX Spectrum's chief designers reunited 30 years on, discussing what became 80s Britain's most popular home computer and gaming platform, despite stiff competition from the technically superior Commodore 64.
posted by Artw on Apr 23, 2012 - 59 comments

Woman quotes more Lenin.

Context Free Patent Art
posted by curse on Apr 22, 2012 - 24 comments

Of course, really, EVERYONE loves Alec Guinness

Some people are gay in space. Get over it.
posted by Artw on Apr 22, 2012 - 89 comments

Page: 1 2 3 4 5 6 7 8 ... 18