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Salty Tears of Ragequit

"In Praise of Brutally Hard Video Games" [more inside]
posted by bardic on Jun 5, 2013 - 138 comments

Something wonderful is about to happy!

Footage of the "Sync" level from the indie game Fez. While Fez is mainly known for its central gimmick – it's a 2D platformer set in a 3D world – and for the complexity of its puzzles (which include a constructed alphabet, a code based on Tetris tetrominos, and a "practically impossible" final puzzle) – "Sync" is a retro-colored world with blocks whose rhythmic appearances and disappearances trigger notes when the player is near them. The result is somewhat enchanting (as is the rest of the game). [the Fez soundtrack with the Sync backing track; a Fez remix soundtrack with the various block rhythms added in; Fez previously on MetaFilter]
posted by Rory Marinich on May 30, 2013 - 67 comments

Open Source Game Clones

Open-source reimplementations of great old games in one place. Previously.
posted by Foci for Analysis on May 30, 2013 - 15 comments

Your wife is brutally murdered and you have to rescue your daughter (x5)

Anita Sarkeesian has uploaded the second video in her Tropes vs. Women in Games series. The video was temporarily removed after "her harassers abused YouTube's flag function to get the video removed".
posted by Charlemagne In Sweatpants on May 28, 2013 - 224 comments

Try Blowing on the Contacts

ROM corruptions are games played in emulators where the files have been run through a program (for example: Corrupster, and The Vinesauce Corrupter) which makes changes to the game data while still allowing it to remain playable. This results in strange graphical and audial glitches, like character models exploding in to chaotic swirls, garbled sprite assignments, and music distorted in to fascinating new compositions. Some other still image examples from Max Capacity (previously). This forum thread has a guide on how to corrupt ROMs yourself. Some Youtube links NWS due to swearing.
posted by codacorolla on May 23, 2013 - 18 comments

Street Fighter II: Hula Hoop Style

Street Fighter II: Hula Hoop Style International hula hoop star Marawa the Amazing always wanted to be in Street Fighter II and now she's gotten her wish.
posted by philohagen on May 17, 2013 - 19 comments

I Was Into Games Before They Were Cool

Obscure Videogames presents obscure Japanese videogames as gorgeous animated gifs.
posted by Charlemagne In Sweatpants on May 16, 2013 - 5 comments

Best worn with tiny loincloth and underboob-straps

The thirteen types of armor female characters are forced to wear in the majority of MMORPGs (via)
posted by prize bull octorok on May 16, 2013 - 109 comments

The Hawkeye Initiative

A female data scientist working on HAWKEN (a videogame) takes issue with the poster of a scantily clad comic character her CEO displays on his wall, and while he is away, replaces it with something else... [more inside]
posted by xdvesper on May 15, 2013 - 164 comments

Actual game disc sold separately!

MOOOOOOM, WE'RE BOOOORED Didn't I buy you that Mario Kart game for your Wii, like, two years ago? Five? YEAH, BUT WE'RE BOOOOOORED But kids, didn't it include something like thirty tracks? YEAH, BUT WE'RE TIIIIIRED OF THOOOOOSE Well, I didn't want to do this so early in the year, but I've got a Christmas present for you that I've been holding on to. You know how you've been saying how you wanted 184 new tracks for Mario Kart Wii? YEAH! WE WERE REALLY SPECIFIC ABOUT THAT NUMBER Well, bust out that Mario Kart Wii disc and an SD card, because Merry Christmas, kids!
posted by DoctorFedora on May 14, 2013 - 30 comments

Focus on the background: animated GIFs of fighting game stages

"I have a huge collection of fighting game backgrounds as gifs. Figured you guys might appreciate it."
posted by filthy light thief on May 11, 2013 - 27 comments

Minecraft: Can Make You Paranoid as Hell.

Videogames Are Drugs: Dorkly presents a few comics which compare videogames to their analogous drugs.
posted by quin on May 8, 2013 - 33 comments

Crowd funding, One Year Later

What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
posted by Artw on May 5, 2013 - 10 comments

Next Gen Cat Poop

"Remember kids, whenever you get frustrated at the state of the art, or you find yourself struggling to express yourself, just repeat after me: FUCK. VIDEOGAMES." Darius Kazemi (previously,previously and previously) writes about the use and abuse of video games as a means of expression.
posted by codacorolla on May 3, 2013 - 25 comments

Environment mapping for the masses

Microsoft's IllumiRoom takes gaming visuals outside the box and onto the living room. Basically projection mapping for your living room, based on a 3D scan using Kinect, Microsoft Research's IllumiRoom lets you show either all of a game's environment, or only certain parts, projected on your living room walls.
posted by Joakim Ziegler on May 2, 2013 - 24 comments

Press A to make these patronizing screens go away.

Far Cry 3: Blood Dragon's opening tutorial sequence pokes a whole lot of fun at the conventions of opening tutorial sequences. [more inside]
posted by jbickers on May 2, 2013 - 27 comments

An infographic about violence in bestselling video games.

The Guardian has a nifty infographic of violence in the top 50 video games sold in 2012. Just over half are considered violent if "cartoon violence" is excluded.
posted by ersatz on May 1, 2013 - 73 comments

I Hate Magic

"Magic loses its mystique if you're just popping 'round to the chemist to pick up some enchanted swords and spiritual Gatorade." Robert Rath explains what's wrong with magic in games and how it can be fixed.
posted by Charlemagne In Sweatpants on May 1, 2013 - 93 comments

The Greatest Web Comic Based On A Classic Namco Video Game

Galaga: Invasion is a webcomic from Ryan North, Christopher Hastings and Anthony Clark. Drop whatever it is you're doing and get reading!
posted by boo_radley on Apr 30, 2013 - 23 comments

"It doesn’t matter how good you are"

"Meanwhile, on the LASO setup, Cody and Rob could not defeat a group of two or three grunts. I asked the students to compare each other’s experiences. “What’s the problem?” I asked Cody and Rob, “Caitlin isn’t having any trouble staying alive and she’s fighting even more grunts than you.” This moment taught us that different people approach similar obstacles with certain preexisting advantages and disadvantages that radically alter the probability of their success." -- Samantha Allen teaches intersectionality through the use of Halo's difficulty settings, as inspired by John Scalzi's essay Straight White Male: The Lowest Difficulty Setting There Is.
posted by MartinWisse on Apr 29, 2013 - 78 comments

Hush Little Journo, Don't Say a Word

In an ongoing effort to call out the PR tactic of silence which started with a focus on SimCity, Rock Paper Shotgun points out that after the public outcry, controversy, and an apology from Deep Silver which concluded "we want to reiterate ... how deeply sorry we are, and that we are committed to making sure this will never happen again", the special edition of Dead Island: Riptide which includes a statue of a woman's severed torso silently went on sale anyway. [more inside]
posted by gilrain on Apr 25, 2013 - 38 comments

There's Amazonian and Then There's...

Video game character design is frequently questionable, but some designers don't like being questioned. Penny Arcade imagines equal opportunity questionability, while their reporter Ben Kuchera examines the broader issue.
posted by gilrain on Apr 24, 2013 - 177 comments

Thrown for a Curve in Rhode Island

"“It just felt really good, when this all started, to have the sexy sports celebrity from Boston who seemed to like Rhode Island and showed up in Rhode Island, and who built this exotic new business, even though no one knew what it was,” says the historian Ted Widmer, who grew up in Providence and works at Brown. “It seemed like the digital economy, or biotech, or whatever. But then it turned out that it wasn’t the new digital economy. It was some 13-year-old’s medieval fantasy.” "Curt Schilling, Rhode Island, and the Fall of 38 Studios.
posted by Pope Guilty on Apr 21, 2013 - 67 comments

The Legend of Zelda: Clockwork Empire

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, internet cartoonist Aaron Diaz of Dresden Codak (Previously) wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. The Legend of Zelda: Clockwork Empire is that pitch. [more inside]
posted by laconic skeuomorph on Apr 18, 2013 - 22 comments

This system sucks

So now it turns out I need around 1,500 readers to get that $5 for my hypothetical site. Say I want to pay myself $500 for the month. It’s not a ton of money. I need 150,000 page views. That jumped right up there, didn’t it? Now look at sites that employ a number of highly skilled, professional writers that are full time and making a livable wage. You’re suddenly looking at millions and millions of page views required to keep everything afloat, much less expand.
Ad-blockers, the games press, and why sexy cosplay galleries lead to better reporting.
posted by griphus on Apr 17, 2013 - 119 comments

The Finances of a Successful Indie Game

"When we first started working on Dustforce, it was frustrating to not be able to find much data about whether indie game development is a realistic thing to do with your life." Hitbox Team helps remedy that for future designers in this article about the finances and sales of their game, Dustforce.
posted by gilrain on Apr 16, 2013 - 37 comments

A1reviews

PUCK MAN HAD HIS NAME CHANGED IN TRANSLATION TO PREVENT IT BEING DETOURNED INTO "FUCK MAN".
This is the key to everything I know. From this point on, I cannot help you.

A1reviews, the eminently quotable tumblr where thecatamites (previously 1,2) reviews videogames (er, sometimes).
posted by juv3nal on Apr 15, 2013 - 23 comments

Killing Is Harmless

We have made the act of killing and shooting so fun, but we’ve also taken the importance out of it by piling so much of it in. You don’t ever have to think about the concept of pulling a trigger, because even if you run out of bullets, we’re going to give you so many more bullets! So many more people to shoot! In fact, even if all the people in the game aren’t enough, we’re gonna give you Horde mode! You can kill people until you can’t kill them anymore!
The writers of the controversial Far Cry 3 and Spec Ops: The Line discuss the past, present and future of FPS's. Part 1, Part 2, Part 3
posted by empath on Apr 14, 2013 - 78 comments

plez donnut stel

Superb merbio bros. gr8 game 4 nintendy entertainment cycstem. u buy now! all copyroughts to nintendy corp. [more inside]
posted by codacorolla on Apr 13, 2013 - 35 comments

In which we discuss the politics of the Mario Universe.

...Although as he self-styles himself "King Koopa," it is apparent that he claims (or is seeking) parity of esteem with Princess Peach; that is to say that he does not regard himself as a "terrorist," but as a "freedom fighter" or entitled ruler in his own right.
posted by Navelgazer on Apr 10, 2013 - 24 comments

Splattered Ink

“All I can say is, we had no good taste, no good decorum, and no good style. There almost wasn’t anything that was off limits.” Gameological speaks to the minds behind Data East's Tattoo Assassins.
posted by SpiffyRob on Apr 10, 2013 - 11 comments

Cats in games: does exactly what it sounds like

Do you like cats? Do you like videogames? Then you'll love cats in videogames (SLTumblr).
posted by MartinWisse on Apr 10, 2013 - 12 comments

The contest will be held on the island fortress of Shang Tsung...

Hardcore Gaming 101 present an in-depth examination of the Mortal Kombat series.
posted by griphus on Apr 8, 2013 - 44 comments

No Sanitation? No Services? No Problem!

Megabumtopia (explanatory Reddit thread) is a virtual libertarian paradise which houses over a million happy Sims without worrying about things like 'power' or 'sewage treatment' or 'drinkable water'. SimCity's recent launch problems have been discussed previously on Metafilter.
posted by codacorolla on Apr 7, 2013 - 145 comments

i am afraid there is only one

Real Dr. Light capsule from the Mega Man X series. A part of Gauntlet Gallery's "Mega Man Boss Battle" exhibit, at which Mega Man creator Keiji Inafune contributes an in-person drawing. [more inside]
posted by griphus on Apr 6, 2013 - 4 comments

The Implications of Bioshock Infinite

Bioshock Infinite (previously) has been hailed as brilliant by many but others, even while enjoying it, have questioned the way the game deploys violence and whether this limits the audience that may otherwise have enjoyed the fascinating narrative put forth by the game. While not directly implicating the game's violence others have suggested that Bioshock Infinite might be the last of a dying breed (the Triple A, big budget, narrative game) due to the lack luster returns of such fare in the face of cheap, accessible indie and mobile games.
posted by sendai sleep master on Apr 4, 2013 - 249 comments

...with numbers like these — why would women want to work in games?

"The next time someone tells me that men and women get paid equally for their talents in the game industry, I wanted something to link to them." [via]
posted by griphus on Apr 4, 2013 - 53 comments

Press the Power Button!

The Power Button is the podcast from Press the Buttons, a site about gaming that's run by one man, Matthew Green, but has such extremely professional standards that you'd never know it apart from the tag line. Contained within are several interesting regular themes, like Beyond Beeps that covers early video game music which is actually quite good despite the beepy-ness, and Secret Origins relating personal and remarkably interesting stories concerning when and how he obtained various games, really. The latest entry is about him proposing to his girlfriend. There's a new weekly poll approximately every Monday, and articles like Open Up The Zelda Box about unique and interesting things that you don't see on a day to day news site. In the podcast, he talks with a couple co-hosts and occasionally has guests. Here are some of the more interesting episodes … [more inside]
posted by dtungsten on Apr 1, 2013 - 5 comments

Not pony tails or cotton tails or...

DuckTales the Video Game -- Remastered (SLYT)
posted by shivohum on Mar 25, 2013 - 50 comments

Mundane simulation

German Truck Simulator. Bus Driver. U-Boat Simulator. Ski Region Simulator. London Underground Simulator. Street Cleaning Simulator. Who's buying all these niche simulation games, anyway? We found out
posted by Pope Guilty on Mar 24, 2013 - 59 comments

From Ruins to Birth

A couple of years ago developers of Johnathan Blow's upcoming video game "The Witness" tapped landscape architect David Fletcher (Fletcher Studio) and architect Deanna VanBuren (FORUM Design Studio) "to help synthesize what was, at the time, a remote, anonymous island setting without much context . . . Witness required the landscape architects to reverse engineer a site from ruins to birth." (Previously)
posted by IvoShandor on Mar 21, 2013 - 15 comments

Women, they're just like us!

Women enjoy video games, to the astonishment of local TV newsreaders. Women enjoy science, to the astonishment of Facebook users.
posted by Horace Rumpole on Mar 21, 2013 - 48 comments

The Problem with Video Game Reviews

All The Pretty Doritos:How Video Game Journalism Went Off The Rails Article from forbes.com detailing the pressures video game reviewers and publications come under from gaming companies. These range from the relatively subtle (gifts, gratuities, entertainments put on for visiting journos), to overtly pressuring/punishing publications for not playing ball (cancelling interviews and exclusives in response to less-than-flattering editorial, threatening to pull advertising in response to bad reviews). At the extreme end, the article mentions one journalist who was fired two weeks after publishing a 'bad' (6/10) review for Kane & Lynch.
posted by Broseph on Mar 17, 2013 - 72 comments

Faster Than Light

Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
posted by Artw on Mar 17, 2013 - 19 comments

Cybermania 94: The Ultimate Shame Awards

Ever wanted to watch a video games award show from 1994 hosted by Leslie Neilson and Jonathan Taylor Thomas? Well, your extremely questionable prayers have been answered (single two hour youtube link, stick around for all the commercials and a very early appearance by Will Arnett)
posted by Shadax on Mar 15, 2013 - 75 comments

Last Post before I ***DELETE MY ACCOUNT***

'I've had it with lazy devs' - a forum-goer puts a studio on notice
posted by cthuljew on Mar 15, 2013 - 32 comments

The roads I drive are haunted by memories

Euro Truck Simulator 2 is available now.
posted by Sebmojo on Mar 13, 2013 - 55 comments

Your home is your castle.

The Castle Doctrine is the new "home invasion MMO" from cult game designer Jason Rohrer (previously: Sleep is Death, Passage, Chain World). It portrays a rather bleak world in which you must place traps to defend your home, family and life savings from an onslaught of burglars. At the same time, you must invade other players' homes to steal their life savings, in order to buy more expensive traps and tools. The more money you gain, the more attractive target your home is, so you better be clever in rigging up those traps. It's fiendish, brilliant, and currently open for public alpha at 50% of the full price. Rock Paper Shotgun has some early impressions: Part 1, Part 2.
posted by naju on Mar 13, 2013 - 101 comments

"BioShock Infinite is not a formula game"

"Propaganda shields ideas from danger, and I think I'd rather expose ideas to danger. I think that's what I like to make in these games, is to take ideas and say, well, let's see what happens when these aren't protected." With the much anticipated release of BioShock Infinite just two weeks away, EuroGamer sits down for a lengthy chat with creative Director Ken Levine about philosophy, politics and God. [more inside]
posted by jbickers on Mar 12, 2013 - 92 comments

Donkey Kong: Pauline Edition

"My three year old daughter and I play a lot of old games together. Her favorite is Donkey Kong. Two days ago, she asked me if she could play as the girl and save Mario... So what else am I supposed to do? Now I'm up at midnight hacking the ROM, replacing Mario with Pauline." (SLYT)
posted by griphus on Mar 10, 2013 - 52 comments

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