: Artist Jamie Sneddon and photographer Kevin Rozario-Johnson take cityscapes and add in elements from classic videogames with delightful results. [more inside]
posted by quin
on May 16, 2012 -
There’s no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. Taylor Clark's Atlantic profile of Braid creator Jonathan Blow
has prompted some strong reactions. Are videogames dumb? Is hard to make them not dumb? Are most things dumb anyway?
posted by Artw
on May 6, 2012 -
The Most Dangerous Gamer
The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical Braid
, now working on "puzzle-exploration" game The Witness
. Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.”
posted by shivohum
on Apr 11, 2012 -
Twenty-four years after the original
(sans Wil Wright
) is rebooting SimCity
. RPS' preview
states that, thanks to the bottom-up approach of the Glassbox engine
, each entity "...will be its own discrete software agent, running its own little simulation of its own little life." In their own preview
, IGN state that having animations reflect behind-the-scenes processes will "[give] the players tangible signals that they need to step in..." However, is there trouble in (simulated) paradise already
posted by griphus
on Mar 28, 2012 -
I remember with crystal clarity when I realized I was making more money from this enterprise than I was at my full-time job. I quickly decided to expand and hired four guys in Singapore to play 24/7. I paid them unreasonably well for the time, almost 3x as much as they would for other re-sellers; this bought me loyalty, and in this enterprise, loyalty is everything."
How I Helped Destroy Star Wars Galaxies [more inside]
posted by Foci for Analysis
on Mar 7, 2012 -
People need to realise that their wars are not fought by the guy on the news that lost a leg and loves his flag — he was the FNG [f--king new guy] that got blown up because he was incompetent, who left the fight before it turned him into one of us.
A private military contractor and former infantryman talks about the military PR complex. [more inside]
posted by bumpjump
on Mar 2, 2012 -
Super Mario Bros. Crossover 2.0
is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns
. There's even instructions for playing with a gamepad!
For more information, see the Super Mario Bros. Crossover Wiki
or watch the exciting Super Mario Bros. Crossover trailer!
posted by Pope Guilty
on Feb 12, 2012 -
The Earthbound Journal
is the Mother
of all fan projects; a labour of love that took journalist Armand Kossayan over 150 hours to complete. And it's amazing. Armand describes it as "a retelling of the game’s plot from the point of view of primarily Paula and Jeff, with some smaller parts from Ness and Poo." Did I mention it's free. Go get it!
posted by Effigy2000
on Feb 2, 2012 -
"I love stories. My chief hobby is reading. I was formally trained as a writer, not as a game designer (there wasn’t really any formal training for game design I got started, but that’s another story). I think most game stories are not very good. And I quite enjoy games with narrative threads pulling me through them. When I find a game with a good story, I frequently prefer the story to the actual game! So please keep that in mind as you read: I love story.
Narrative in a game is not a mechanic. It’s a form of a feedback
, by Raph Koster
posted by codacorolla
on Jan 23, 2012 -