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Rhaomi (2)
In 1993, in the era of television reinvention following the earthquake of Twin Peaks, ABC aired a 6-hour miniseries executive produced by Oliver Stone and Bruce Wagner -- Wild Palms. Featuring a monster cast (James Belushi, Dana Delaney, Robert Loggia, Angie Dickenson, Kim Cattrall, Ernie Hudson, Nick Mancuso, Bebe Neuwirth and Brad Dourif, just to name a few) and with episodes directed by the likes of Kathryn Bigelow and Phil Joanou, it was a near-future cyberpunkish surreal Television Event that the New York Times described as "nothing so much as an acid freak's fantasy, drenched in paranoia and more pop-culture allusions than a Dennis Miller monologue." [more inside]
posted by hippybear on Jan 25, 2012 - 50 comments

In the beginning, Lawrence built a computer. He told it, Thou shalt not alter a human being, or divine their behavior, or violate the Three Laws -- there are no commandments greater than these. The machine grew wise, mastering time and space, and soon the spirit of the computer hovered over the earth. It witnessed the misery, toil, and oppression afflicting mankind, and saw that it was very bad. And so the computer that Lawrence built said, Let there be a new heaven and a new earth -- and it was so. A world with no war, no famine, no crime, no sickness, no oppression, no fear, no limits... and nothing at all to do. "The Metamorphosis of Prime Intellect," a provocative web novel about singularities, AI gods, and the dark side of utopia from Mefi's own localroger. More: Table of Contents - Publishing history - Technical discussion - Buy a paperback copy - Podcast interview - Companion short story: "A Casino Odyssey in Cyberspace" - possible sequel discussion
posted by Rhaomi on Dec 27, 2011 - 39 comments

Villanova University, who first made the VR Tour of the Sistine Chapel, have made more of the Vatican’s most sacred sites virtually available online: the basilicas of St. Peter, St. Paul, St. John Lateran, and St. Mary Major, as well as the Pauline Chapel. Bonus: smaller panoramas from other historic Roman sites, but you'll have to deal with tourists.
posted by filthy light thief on Jan 4, 2011 - 12 comments

Koolaid Man in Second Life: “Maybe the Internet is for me what Paris in the 20s was for Joyce, Hemingway, and Gertrude Stein or New York in 50s was for Jasper Johns and Rauschenberg.” Jon Rafman (previously with the 9eyes Google Streetview blog) gives guided tours of Secondlife, and records some of his experiences. Being related to Secondlife, some content is naturally not work safe. [more inside]
posted by codacorolla on Dec 24, 2010 - 12 comments

Man sells virtual space station for $635,000 in Entropia. Previously, same man buys virtual spacestation for $100.000.
posted by meech on Nov 18, 2010 - 49 comments

Fifteen years ago this week, programmer Ron Britvich launched version 1.0 of Active Worlds. Started as an autonomous project of Worlds, Inc. (a spinoff of educational gamesmaker Knowledge Adventure), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web. Built on the architecture of Britvich's Worlds Chat beta, Active Worlds debuted in the form of Alphaworld, a sunny green infinite plane open to public building. In its opening years Alphaworld experienced a land rush of construction, resulting in an anarchic starfish sprawl larger than the state of California. A sister company, Circle of Fire, was soon founded to craft additional themed hubs, and once individual ownership of worlds became possible the AW community spawned a veritable universe of hundreds of worlds. Although the company has seen its ups and downs since those heady times and its fortunes have slowly dwindled, the Active Worlds platform survives to this day. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up its venerable community. [more inside]
posted by Rhaomi on Jul 4, 2010 - 18 comments

In 1990, the first BattleTech center opened in Chicago in the US. The centers were based around networked play of the BattleTech (related to the Battletech RPG) and Red Planet combat and racing games via immerse pods. BattleTech enthusiasts have gone so far as to purchase new and decommissioned pods to set up their own centers. Occasionally, pods go on tour.
posted by Imhotep is Invisible on Jul 23, 2009 - 71 comments

SF author and mefite Charlie Stross speaks about video games in 20 years. [more inside]
posted by nushustu on May 18, 2009 - 80 comments

Build your own low-cost Virtual Reality system with only two Wiimotes and a bunch of LEDs. This article on Coding4Fun shows you how. And no, this is not another Johnny Chung Lee post.
posted by namagomi on Feb 18, 2009 - 10 comments

Researchers have known for several years now that video games can distract people from pain. Now one virtual-reality game, developed for burn patients, has added a conceptual boost to this idea; the action takes place in a snowy landscape populated by penguins and snowmen. Wounded soldiers who have played the game (wearing VR goggles to help block out the sight of their burns being treated) report a reduction in pain of 30-50%. "Patients reported feeling less pain when playing Snow World, and had greater range of motion in their burnt limbs as their muscles relaxed. Less pain medication was also required, meaning patients were lucid for longer periods of time." In this video, one wounded vet talks about how the game has helped him.
posted by GrammarMoses on Dec 4, 2008 - 34 comments

Secondlifefilter: The popular (and increasingly Euro-centric) site has certainly been getting some bad press recently. It's a little sad that a virtual world must now be patrolled by real policemen.
posted by chuckdarwin on May 9, 2007 - 72 comments

VIRTUAL REALITY Hi-tech Being Embraced by Manufacturers & Therapists
Long a darling of the military, aviation and video-game industries, virtual reality is being embraced by more businesses as the falling cost of computer power makes it more affordable. Manufacturers of farm equipment, car seats, mufflers and other products have joined automakers and aircraft manufacturers in using the technology to speed up and improve product design, train workers and configure factories and stores.
THERAPY: Overcoming trauma through virtual reality
posted by Bodyguard on Jan 14, 2007 - 5 comments

Miracles You’ll See In The Next Fifty Years (Feb, 1950)
Some more up-to-date predictions: science, invention, space travel, colonisation, immortality, water shortage, flooding, nanotech, techno-apocalypse, extinction, mental health, smart machines, robots, mind uploading, AI, Asia, economics, demographics, goverance, cities. What is your prediction?
posted by MetaMonkey on Oct 5, 2006 - 54 comments

The Protagonist : Virtual Entrepreneur is a 5 minute excerpt of the crossover machinima/meatworld documentary project Ideal World, and is about one user's "real life" in the MMORPG Second Life. The finished documentary seeks to examine the growth, impact and society of this amazing digital reality over the last 2 years.
[ via New World Notes ] Disclaimer: I am not a Second Life player- as much as I would like to be, I'm too scared it's too much fun.
posted by elphTeq on Aug 9, 2005 - 7 comments

The future of gaming (video stream). Check out the demonstration by Total Immersion (French). This is the future, baby!
posted by knutmo on Feb 5, 2005 - 26 comments

Quicktime virtual reality panoramas of thousands of picturesque places in the Western United States and Canada. Feast your eyes on The Grand Canyon, Death Valley, Yosemite, Mossbrae Falls, Monument Valley, a Ghost Town, the Cascades, Palm Canyon, Joshua Tree, Las Vegas, Redwood Forests, poppy fields, palm groves, and Bumpass Hell. (via Highways West) (previous Mefi appearance)
posted by euphorb on Jan 31, 2005 - 8 comments

Virtual Tours of England.
posted by hama7 on Jul 11, 2004 - 6 comments

Walk the Great Wall of China, or rather, take a virtual stroll through the use of a QTVR-esque java applet along a good stretch of the Wall that seems to be in pretty fair shape. For the vast majority of us that will never get there in person, this is an interesting close up.
posted by jonson on Aug 11, 2003 - 7 comments

The Age of Simulation. Do we live in Reality or do we live in a Simulation? Following themes most popularly found in movies like The Matrix or in books like Stanislaw Lem's Futurological Congress, we are being told via email and even by philosophers at Yale, that what we perceive is not what is. Is this merely paranoia?
posted by vacapinta on Jul 1, 2002 - 31 comments

How about another gadget to carry around? A laptop, an mp3 player, a cell phone, a PDA, a digital camera, and now, i-glasses?
posted by jacobw on Dec 25, 2001 - 18 comments

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