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In 1990, the first BattleTech center opened in Chicago in the US. The centers were based around networked play of the BattleTech (related to the Battletech RPG) and Red Planet combat and racing games via immerse pods. BattleTech enthusiasts have gone so far as to purchase new and decommissioned pods to set up their own centers. Occasionally, pods go on tour.
posted by Imhotep is Invisible on Jul 23, 2009 - 71 comments

SF author and mefite Charlie Stross speaks about video games in 20 years. [more inside]
posted by nushustu on May 18, 2009 - 80 comments

Build your own low-cost Virtual Reality system with only two Wiimotes and a bunch of LEDs. This article on Coding4Fun shows you how. And no, this is not another Johnny Chung Lee post.
posted by namagomi on Feb 18, 2009 - 10 comments

Researchers have known for several years now that video games can distract people from pain. Now one virtual-reality game, developed for burn patients, has added a conceptual boost to this idea; the action takes place in a snowy landscape populated by penguins and snowmen. Wounded soldiers who have played the game (wearing VR goggles to help block out the sight of their burns being treated) report a reduction in pain of 30-50%. "Patients reported feeling less pain when playing Snow World, and had greater range of motion in their burnt limbs as their muscles relaxed. Less pain medication was also required, meaning patients were lucid for longer periods of time." In this video, one wounded vet talks about how the game has helped him.
posted by GrammarMoses on Dec 4, 2008 - 34 comments

Secondlifefilter: The popular (and increasingly Euro-centric) site has certainly been getting some bad press recently. It's a little sad that a virtual world must now be patrolled by real policemen.
posted by chuckdarwin on May 9, 2007 - 72 comments

VIRTUAL REALITY Hi-tech Being Embraced by Manufacturers & Therapists
Long a darling of the military, aviation and video-game industries, virtual reality is being embraced by more businesses as the falling cost of computer power makes it more affordable. Manufacturers of farm equipment, car seats, mufflers and other products have joined automakers and aircraft manufacturers in using the technology to speed up and improve product design, train workers and configure factories and stores.
THERAPY: Overcoming trauma through virtual reality
posted by Bodyguard on Jan 14, 2007 - 5 comments

Miracles You’ll See In The Next Fifty Years (Feb, 1950)
Some more up-to-date predictions: science, invention, space travel, colonisation, immortality, water shortage, flooding, nanotech, techno-apocalypse, extinction, mental health, smart machines, robots, mind uploading, AI, Asia, economics, demographics, goverance, cities. What is your prediction?
posted by MetaMonkey on Oct 5, 2006 - 54 comments

The Protagonist : Virtual Entrepreneur is a 5 minute excerpt of the crossover machinima/meatworld documentary project Ideal World, and is about one user's "real life" in the MMORPG Second Life. The finished documentary seeks to examine the growth, impact and society of this amazing digital reality over the last 2 years.
[ via New World Notes ] Disclaimer: I am not a Second Life player- as much as I would like to be, I'm too scared it's too much fun.
posted by elphTeq on Aug 9, 2005 - 7 comments

The future of gaming (video stream). Check out the demonstration by Total Immersion (French). This is the future, baby!
posted by knutmo on Feb 5, 2005 - 26 comments

Quicktime virtual reality panoramas of thousands of picturesque places in the Western United States and Canada. Feast your eyes on The Grand Canyon, Death Valley, Yosemite, Mossbrae Falls, Monument Valley, a Ghost Town, the Cascades, Palm Canyon, Joshua Tree, Las Vegas, Redwood Forests, poppy fields, palm groves, and Bumpass Hell. (via Highways West) (previous Mefi appearance)
posted by euphorb on Jan 31, 2005 - 8 comments

Virtual Tours of England.
posted by hama7 on Jul 11, 2004 - 6 comments

Walk the Great Wall of China, or rather, take a virtual stroll through the use of a QTVR-esque java applet along a good stretch of the Wall that seems to be in pretty fair shape. For the vast majority of us that will never get there in person, this is an interesting close up.
posted by jonson on Aug 11, 2003 - 7 comments

The Age of Simulation. Do we live in Reality or do we live in a Simulation? Following themes most popularly found in movies like The Matrix or in books like Stanislaw Lem's Futurological Congress, we are being told via email and even by philosophers at Yale, that what we perceive is not what is. Is this merely paranoia?
posted by vacapinta on Jul 1, 2002 - 31 comments

How about another gadget to carry around? A laptop, an mp3 player, a cell phone, a PDA, a digital camera, and now, i-glasses?
posted by jacobw on Dec 25, 2001 - 18 comments