5 posts tagged with virtualworld. (View popular tags)
Displaying 1 through 5 of 5. Subscribe:
After a year of research spanning four continents and interviews with dozens of people across the internet, Dancing Ink Productions will release their findings from the Understanding Islam through Virtual Worlds project on Thursday, January 29.
posted by gman
on Jan 6, 2009 -
2 comments
Imagine a massively multiplayer music studio, connected worldwide over the Internet. Log in, and everyone sees a set of synths, effects, sequencers, or other custom patches. Everyone’s looking at essentially the same screen, and can add beats, trip out effects, slide the bpm up and down, and reprogram synths — all at once. That’s the basic idea of netpd.
posted by bigmusic
on Oct 25, 2006 -
19 comments
Game Theories: Are these virtual worlds the best place to study the real one? The Gross National Product of EverQuest, measured by how much wealth all the players together created in a single year inside the game. It turned out to be $2,266 U.S. per capita. By World Bank rankings, that made EverQuest richer than India, Bulgaria, or China, and nearly as wealthy as Russia. (by Clive Thompson)
posted by hoder
on May 17, 2004 -
11 comments
Searching for a Virtual World? Then you might want to start with the VirtualWorldsReview.
posted by chaz
on Feb 25, 2004 -
8 comments
Terror and Technology Online Shockwave-demos its mid-May virtual trade show, marketed vigorously to the readership of the Journal of Homeland Security. "A new perspective on how the war on terror can and should be fought. Exhibitors will gain brand influence by presenting to influential market players."
posted by hairyeyeball
on May 5, 2003 -
4 comments